This host included large infantry and missile-troop brigades as well as a battery of cannon, and a squadron of heavily armored knights.
Meanwhile, the Orcs, having had plenty of time to prepare, built an artillery machine of their own, a rock lobber, as well as additional archer regiments, and a "volunteer" goblin regiment to bolster their forces. There was even an "October surprise" in the Orc force...a gaggle of hideous and huge trolls.
With somewhat similar forces, the Empire men met the Orcs once again in rainy and soggy conditions on a moor north of middenheim.
Orcs set up first. The opponents diced for sides...
|facing down the orc horde|
|the great cannon|
|first blood..the Orc Rock lobber destroys the great cannon battery....|
|trolls in the background|
|the orc horde!!|
|eager orcs ready for battle|
|goblins manning the rock lobber...|
The orc horde surges forward. I forgot about the rule (again!!!) where the General issues orders last. Well needless to say the gobbos and missile troops on the Orc left flank do nothing.
The Empire plan is simple: Form a wall around the main Orc infantry and pummel them with incessant handgun and arrow fire while the infantry move in. Meanwhile the Empire knights will attempt to flank the Orc main body and attack them. The Empire needs every unit, bolt, and arrow it can get as there are hundreds of orcs in front of them.
|It just wouldn't be orkish if we werent waving 'r clubsies...|
|Empire plan unfolding. Knights on the orc left, infantry in the center and missile troops on the orc right.|
|Orcs take some casualties and are driven back by the storm of lead balls and arrows!|
The trolls meanwhile just continue to get angrier and angrier. And the goblin and orc archers on the orc left still may not move...
|Driven back, the orcs vow to return|
|The empire line extends up to the edge of the forest|
|attacking the trolls from behind!!!|
|finally the goblins and orc archers move forward..|
|The orcs boxed in...|
The trolls drove the knights back in a few rounds and lost a few of their own as well. Eventually the knights couldn't hold on and evaporated. This bought time for General Kiestermacher to send a regiment of swordsmen to attack the trolls from behind while they were eating the fresh horsemeat and picking the armor out of their teeth.
I was very surprised but the swordsmen cleaned up the trolls and slayed all of them, but not before they were up to their waists in goblins with orc arrows flying everywhere. This heroic regiment was wiped out by arrow fire but will be remembered in Empire lore for decades to come as "trollslayers"
|final dispositions. When the orc infantry retired, the archers bugged out.|
I must read last year's battle and see if I really did learn anything this time around.
PROTECT ARTILLERY: If you can, set up your artillery cleverly so it is facing where you want it to face, but everyone on the battlefield can't see it. If in doubt, put it behind another unit. The Empire Artillery was wiped out before ever firing a shot.
CONSERVE STRENGTH: I thought keeping infantry together in mutually supportive roles was helpful and productive. The extra numbers you get from supporting stands are very helpful in determining the outcome of close combat.
USE MISSILE TROOPS EVERY TURN: If you aren't shooting every turn, you're wrong. The Orc Rock lobber was forgotten about after it crushed the Empire cannon crew, and never fired more than a few rocks the rest of the game...That being said, the Empire handgunners and Crossbowmen really knocked out a bunch of Orc stands over the game's course and were really the heroes of the game in my opinion.
MATCH STRENGTH WITH STRENGTH: If I didn't have my knights to throw at the Trolls, I am not sure what would have happened. The Trolls attack with 5 dice per stand, but the Knights save on a 4 or better so they were able to keep up. I shudder to think of what would have happened if they would have spearheaded the Orc attack...which is a good segway into my next point:
USE YOUR TROLLS TO SPEARHEAD YOUR ORC ATTACKS: They discard odd hits during close combat and attack with 15 attack dice per unit. They are juggernauts and nothing in the Empire arsenal save for a steam tank can come close. (i refuse to build the steam tank or purchase one. Orcs and trolls are about as fantasy as I'd like to get).
Final Thoughts: Once again, a very fun game with a terrific way of handling combat. I have actual Warmaster and Kallistra stands I'd like to one day paint up and game with, but to be honest I thnk the look of the 1:72 chaps is nice. The trolls are D&D miniatures and they look nice on the tabletop as well and how about the PRICE of 1:72 plastics and D&D miniatures? I can assemble very nice armies all for under 30 bucks a piece, which is hard to beat considering it would cost me 30 dollars jsut to build an Empire infantry brigade (4 units of 3 stands each).
So there was my Halloween battle. If I'm up to it, I'll paint up some more Orc and Empire units and play another one. Right now I have a unit of Chaos Infantry on the table for Warmaster 20mm which I think will look really awesome when I'm done with them.
Next up? Play-testing "A Fistful of TOWS III" in 15mm.... Huzzah!