Shako is a Napoleonics (and Seven Years War) game that allows you to take command of a quite large force and it retains a very decent tactical and operational flavor. It has wonderful simplicity also. I can't stress enough how simple it is and I love it. I will play many, many more rounds of Shako, and since my troops are so darn photogenic, you'll be seeing all of the pictures of these games!
Today's fight pitted a very large French Division of 5 Battalions of regular line infantry, 1 Battery of Foot Artillery, and 1 Cavalry Regiment against a British joint Division of 2 regular line infantry battalions, 1 Foot Guards Battalion, 1 Foot Artillery Battery, 1 Portuguese Battalion, and a small Skirmisher unit of lights. Can't forget the mounts either...The British were lucky enough to have a small regiment of King's German Legion Cavalry and the French had a Regiment of Cuirassiers.
The British were charged with defending a narrow pass with an impassable hill anchoring their right. So the French had to go right through them...
|French Division Commander|
|2 Stands = 1 Battalion...until I get a third stand painted up for everyone|
|Cool picture 2|
|British Division - actually a Brigade but since there was Cavalry playing, I couldn't get away with calling them a Brigade.|
|Entire French Division advancing. The guns are "limbered" hence their facing. One day I'll get around to buying more horses...|
|British Light NCO urging the men on|
|British skirmisher units engaging the French Voltiguers at long range!|
|and the Voltiguers fire back!|
|French Cavalry crash into the Foot Guards...|
|KGL sees an limbered French Battery!|
|Dont fire until you can smell the garlic.|
The French used their cavalry as bait, keeping at a safe distance from small arms, but also soaking up cannon fire as well. The threat of Cavalry on the flanks of an infantry position is always going to give an enemy ground commander pause. At least this is what monsieur general was thinking..
Once their Infantry were within musket range of teh British, the French launched their Cavalry Regiment at the same time the British launched the KGL at the Artillery. The French Cavalry were repulsed with losses while the French artillery battery evaporated.
By now the infantry closed with each other and the musketry began in earnest across the line now. The British skirmishers were driven back by French formations and would not rejoin the fight.
|look at the expression on the gunner's face as the KGL trooper is about to strike. I love LOVE this picture! Looks like he's trying to run away.|
|French closing with the British line.|
The second line moves into the assault and gets teh job done. While the Guards are sent packing from a bad roll, the first British Battalion evaporates on the British left. The center Battalion is still holding strong next to their artillery, which is, at this point, fighting for its very life. "Time to get the Portuguese chaps in the game eh?"
This sends the British line reeling. They assault with the KGL to plug a hole but it doesn't work and the KGL retreat. The British division must not conduct a retrograde to a smaller hill behind their initial position. The Guards have already rallied and have occupied the hill. The British Division commander begins the retrograde movement but knows the Artillery's going to be lost in the process. There are too many swarms of French infantry around the guns now...It's only a matter of time.
|Portuguese Troops waiting for the order to go into action.|
|Situation prior to melee. You can see the KGL cavalry in the lower left and the french cavalry in the upper right.|
|The Second melee! This is where the French punch numerous holes in the line.|
|second melee shaping up!|
|2 French battalions retreating after losing the first melee|
|Situation after the second melee. The guards are just off camera to the right.|