|American recon stand in the grove calling in Artillery on the Kraut's recon.|
|Suppressed! Gerry wouldn't be doing any spotting with these guys for a turn.|
|US recon knocked out by artillery....|
|Ride of the Valkyries...|
|Advancing on the Americans|
|US player deployed infantry into the grove|
|dismount platoons digging in!|
|meanwhile armor flanks the position to deploy|
|dispositions right around when the shooting started|
|Germans deploy the infantry behind the armor and an eventual over run of the grove.|
|trading fire! view from a driver's hatch of a 251/1 halftrack!|
|casualties starting to rack up|
|Watch out for overwatch fire! Scratch 1 German Mech platoon....|
|Another transport platoon bites the dust - but the dismounts pass their quality check and survive.|
|Closing with the enemy. Close Combat Time...|
The Germans lost their quality checks for casualties in the Armor company and the Infantry at the end of this turn! They retire in good order and this battle's finished.
|Really beat up, the Germans limp home. Rommel was not pleased.|
|Final view from the grove. A half track platoon sits burning - knocked out by US Infantry bazookas! (fierce in close combat)|
OVERWATCH: Units on overwatch can shoot enemy elements that are moving. You just can't move the turn prior. Makes tactical sense and the US player was able to even the odds in close combat getting a few shots off and KO'ing 1 German infantry platoon before they even got into the fight. If you're playing FFT, make sure you are sensible with your companies and battalions - cover all movement with fires.
Protect the Infantry: Infantry are so nasty to fight up close. While their halftracks protect them from Artillery and small arms, tank fires are a different story and your tanks will make short work of them. Take a covered / concealed route to the objective if possible.
American Bazookas: While I have only played the WWII version of the game, I was horrified as an American bazooka made short work of my halftrack sections. Even with infantry support close by, your halftracks are vulnerable to man portable AT systems so be careful! Suppress before going in if possible!
Quick Reference Sheet: It would be smart to make your own QRS up prior to gaming a battle. It was a serious pain researching things through the PDF rulebook (which is 450 pages...). I used the "abbreviated, free rules" which can be found here but I also bought the rules a year ago. I love the amount of detail included in them (as well as the TOEs and massive equipment lists) but there is so much data to digest that you're bound to miss rules like I did. Start small with the free rules and gradually incorporate the more advanced stuff. That being said, the free rules are stand alone AND you can download the vehicle lists from the second edition for free. you do the math.
That being said, the QRS they provide is good but you need to make your own data sheets or you'll be wasting time looking stuff up. The FFT3 information I have referenced can all be found here.
Impressions: FFT is a unique system and one that was very enjoyable. I think they capture the deadly feel of the modern battlefield and the game is simple and not overly simplistic. My recommendation is to take the abbreviated rules for a spin, which are fun and not overly complicated. They have modern ones as well. FFT3 also has a very popular support group on Yahoo Groups where the writers answer your tough questions on their rules.