Played a very short Blitzkrieg Commander game this evening after the little one went to sleep. US Combat Command with 5 Sherman Platoons, 2 M10 TD platoons, and some infantry try and breach a German line, set-piece style. The Germans in cover were all "6" to hit making this a really tough game for the US...
Lots of good eye-candy here!
|eager Landsers take cover awaiting the US onslaught.|
|Panther unit in cover|
|Tiger and infantry awaiting the attack.|
|US forces begin the advance!|
|meanwhile the infantry move out towards the German positions.|
|"Treat em rough!"|
|US force advancing. The infantry would stall out there pretty much most of the game as they continuously failed their command rolls.|
|3 turns later...|
|US HQ and a cautious infantry unit advance|
|Finally a TD platoon gets into the war...he started firing on the Tiger in cover.|
|deadly ground to cover. The Americans would have to capture those woods or breach through them.|
|The big cats were waiting.|
|US FAO. For having such a cool stand, he only managed to get 1 fire mission out the entire game. An inauspicious start for the King of Battle...|
|US TD unit knocked out.|
|US troops occupy some rubble in an old cemetery for cover.|
|The FAO is still trying to figure out where he's at.|
|Finally! One of the last salvos of the Sherman battalion knocks out the Panther platoon in cover.|
|Germans readying for action!|
|artillery targeting marker|
|German Stug-IIIs move out from their reserve position to finish off the halftracks to their front! The Americans called it at this point.|
|some experimental German camo|
|my German mortar unit|
It's been awhile so I thought I would post some things I re-learned from this Blitzkrieg Commander battle.
ASSET MANAGEMENT: I realized at the end of the game that I had planned for tactical air support which I never used because I forgot I had it...track your fire support assets closely, especially for solo play! Putting the model down on the board's edge might help.
Smoke if you got em: Smoke would have allowed the Shermans and the infantry to close with the German positions, instead of crossing "no man's land" - probably would have saved more than a few Sherman platoons. This is assuming your FAO can actually call in targets!
Tigers and Panthers are nasty! Duh. Not hard to figure out. You get 5D6 shots per salvo with them. Perfect for defensive engagements.
So BKC is, and always has been a winner in my book. I haven't played BKC or CWC (Cold War Commander) in awhile but I think it's time to remedy that. Once I get all my 15mm modern stuff painted up, I think a good Cold War-Gone-Hot CWC game is in order!!! And I'll remember to bring the airpower next time around!