There is no shortage of material on Freeman's Farm out there but how to best represent the battle on the tabletop? The reinforcement schedule is tricky, and unit strength is also a factor. I want to give these guys a taste of the battle itself and the decisions faced by the commanders. I also have to balance it for what I actually have painted!
At a slightly reduced wing scale, I have enough units to represent Poor's Brigade, Learned's Brigade and Morgan's unit. On the British side, Fraser's advanced column, Hamilton's Brigade, and a slightly under strength Brigade Von Riedesel are all present along with Artillery and skirmishers. The initial battle I just completed shows I still have some issues to hammer out.
|Fraser's Brigade slams into Poor's timely arrival|
|Connecticut Milita against the British regulars|
|both the lights and grenadiers retreat...|
|New Hampshire units|
|Learned's Brigade deploys for action|
|The entire Freeman's Farm battlefield - Poor's Brigade in the lower left fighting Fraser. On the very right you can see Von Riedesel deploying|
|Royal Artillery gunners. They suffered a strength point loss thanks to Morgan's Rifles but never lost their guns, unlike the real battle.|
|9th Foot I think...|
|Von Riedesel's troops finally get into the fight. They would lose an entire battalion charging stationary rifles in the open.|
|For lack of painted troops, I used Hazlett's Continentals for Dearborn's Lights.|
|Final Dispositions - Frazer's Brigade retreating lower left.|
|View from the Coulter Farm|
|Enoch Poor and his rag tag band of Continental Rabble!|
-reinforcement schedule must be nailed down. I'd like units to arrive as they actually did, and be positioned where they were when the battle opened.
-artillery better positioned to be used by the british
-Morgan's guys should start the battle already stationary
-Hamilton's Brigade should be already on the field and not arriving when the battle starts. The Rebels attacked him first.
-Consider making the Rebel units in Poor's Brigade 3 strength points (or consider making ALL units 3 strength points except for Fraser's Grenadiers and Lights, which should be 4).
-Consider making Dearborn and Morgan's units with morale of "5" or "6" making them much harder to break a la the actual battle.
So the next playtest will be with the points noted above.
By the way, this game narrowly went to the Americans on account of the amount of British Battalions who routed and Fraser's Command reaching exhaustion first.