The nice thing about Rapid Fire is its ability to field units like a Mech Infantry Division without going broke in the process.
There are 2 fundamental differences, it appears, to Soviet-styled mech infantry brigades. The first being which type of division your brigade is serving in. Tank Divisions will field a smaller 2-battalion brigade than Mech Infantry divisions, which field 3 infantry battalions.
The second difference is whether or not you're fielding an APC Battalion or an IFV Battalion (Armored Personnel Carrier or Infantry Fighting Vehicle. BTR series or BMP series if you will...)
We decided on a Mech Brigade assigned to a tank division. If for no other reason, I have a preponderance of tanks over APC/IFVs. (although I'd be mightily happy if Zvezda produced a 1/100 BMP2 but I guess it's not in the cards.)
|3 maneuver battalions and a self propelled artillery battalion|
This looks like a very tough opponent as you have a 1 stand recce company for an OP along with the OP from the artillery battalion (probably a BRM or a BRDM-2). You also have an Air Defense stand, an ATGM stand, and an engineering stand (suitably represented by a truck, or if you're lucky enough, a proper engineering vehicle).
All of the "ash and trash" units at the bottom (signal, NBC, maintenance, etc) could probably be organized with the Brigade HQs element in the form of numerous trucks. You also get a medic! Out of antiseptic, comrade. We pour vodka on the wound.
Battalion breakpoints would have to be 50% of casualties rounded up since each Battalion will only field about 31 to 35 troops. 15, 16, or 17 sounds like a good breakpoint, Da?
Battalions are all Regulars.
Painting progress is coming along slowly. Rapid Fire German 2nd Company, SYW Prussian Regiment for the Summer of Horse & Musket are on the work bench now!