The game was a "meeting engagement" or "encounter battle" between 2 armored and mechanized battlegroups. The Israelis with 3 M-48 "Magach" and 2 "Shot" Centurions along with a Mechanized Infantry company with M106 mortars in support.
The Egyptians with 3 T-55 units, 3 T-10 units, and a mechanized infantry battalion mounted in BTR-152 wheeled APCs. Neither side had artillery or air support. Both were tasked with seizing the small village in the center of the board.
|my desert board in all its glory|
|1 Command - the CO traveling in style in an M577|
|Israeli armor cruising past the village on their way into the attack!|
|with your fieldglasses you can barely make out the enemy at the outskirts of the village! tanks online and begin the assault!v The BTR-50 in the middle of the pack is the HQs for the Armor battalion|
|Israelis take up firing positions at the oasis|
|meanwhile the mech infantry occupy the houses while Shot Centurions rumble through the gaps between buildings|
|enemy spotted! engaging!|
|The unthinkable then happens. A command blunder of the worst kind. 3 mech platoons take 5 attacks each due to trigger-happy troopers. 2 BTRs would brew up with the crew lost.|
|Israeli dismounts defending the village.|
|heavy fire from the T-10 company drives back a Centurion platoon.|
|found out the T-10 has a 3+ save! They are tough to kill.|
|Israelis are holding on|
|Eventually the Israeli gunners overtook their Egyptian counterparts, leaving a field of burning tanks to their front.|
|After losing some tank units, including a Magach and a Shot, the Israelis start methodically massing their fire and KOing the T-10s before they could close and do some real damage.|
|Meanwhile, an Israeli bazooka KOs a BTR, killing more infantry before they even get a chance to engage.|
|Egyptians finally dismount and begin engaging Israeli infantry targets in the village. A sharp firefight breaks out!|
|The Israeli M106 mortars got involved and ended the firefight before the Egyptians closed.|
3:1 Odds Favor the Attacker
The old saying that the attacker should have 3:1 odds locally to carry an attack are sound. The Israeli mech company boasted 4 stands all with anti-tank weapons and mortar support knocking out the Egyptians well before they got into position to assault.
Combined Arms Support
The Egyptians would have been well served to include some artillery either towed or self propelled to suppress the Israelis. Using the T-10s in an infantry support role might have made sense given they are slower than molasses but tough as nails and could have knocked out those stubborn infantry positions as well as exploited a breakthrough, and not to mention put pressure on a flank to divert more of the Israeli armor away from the main attack.
Command & Control
The Israelis took a gamble by not including a Headquarters and instead relying on the CO to do everything. By doing so they lost their command advantage as the battlegroup was spread out over 20cms from the HQs unit. while the points were well spent on tanks, a HQs doesn't cost all that much. Splitting the command would have made more sense in this case.