Game pitted a German Infantry Company with a Tank platoon in support, attacking a Russian Infantry Company occupying hasty positions on a farm complex.
A few observations and pictures from the engagement:
Some work is needed with the sequence of play before BATTLE is completely ready for the 21st Century, none-the-less it still remains a potent, violent little game.
|Soviet soldiers in a trench-line await the German onslaught.|
|The Soviets have an 82mm mortar stand for fire support and on-call 122mm artillery, called from their platoon command stand.|
|LMG squad advances past a bombed out building.|
|Assault group with the HMG, LMG and an infantry rifle squad advance.|
|The Panzers race across open ground!|
|Reaching the clearing and the collective farm|
|German panzer III burns thanks to an extremely lucky shot from a Russian Anti-Tank Rifle (ATR).|
|Infantry clear the village and move onto the farm. It's slow going. They can hear the sounds of battle to their front. Tank gun firing and lots of rifle fire from the Soviet rifles.|
|Soviet command stand is gone and along with them, the radio and forward observer. From now on, all mortar fire is through line of sight.|
|Soviets re-occupy their old positions among their dead and wounded comrades in the farm house.|
|meanwhile Gerry reaches the woodline!|
|German smoke falls but it's not enough! THe landsers must advance under Russian rifle fire!|
|A Panzer III breaks from cover to help with the assault as German Rifle squads and LMG teams advance|
|The infantry's rough work. Suppressing the trenchline with rifle, LMG and artillery fire.|
Post Battle Observations:
This game went fast. Very fast. despite the slow pace of the infantry advance, the tanks got into action fairly quickly, and I re-arranged the sequence of play to achieve a better balance of play. My sequence is fairly straightforward: Administrative Phase (spotting/recce, radio), Movement Phase, Fire Phase.
Some of my recommendations for future "BATTLE" are as follows:
Spotting Markers to work out who's been spotted and who needs to be re-spotted. (the Mortar section retreating into the wheat left the German line of sight, for instance).
Develop rules for tank gun HE fire at infantry positions. My improvised, ad-hoc rules were on the fly and were too lethal, especially against dug-in Russian infantry squads, who were known for their stubbornness in fixed positions.
Develop rules for suppressing armored vehicles. The Russians could have suppressed the German tanks in the woods-clearing as they were certainly close enough for LMG, Rifle and SMG fire. The rules for suppressing are fairly straightforward and it shouldn't be too difficult to modify them to allow for suppression of tanks (very temporary, limited suppression).
Add Morale Rules. I wonder with the losses Ivan was taking, how long he would have stayed around for?
Develop counters or markers for suppressed units