Today was one of those days. I finished 3 stands of 15mm Soviet SMG Gunners, 6 Motor-Rifle Infantry stands for modern Battlegroup, sprayed 48 rectangular bases, 3 T72s, 3 BTRs, 1 "Not Leman Russ," base coated my next French Napoleonic Battalion and the 2cm Flak crew, and even got in a small infantry game or two this evening. But when I look at the pile on my desk - it looks like a disorganized heap of lead.
Anyways, onto the meat of tonight's post - the gaming....
A short game of Charles Grant's BATTLE! with my sequence of play and new modifications.
|German Landsers approach a house. each base is 1 squad|
|Another German platoon approaches the house from the west through the cornfield.|
|If you look closely, you can see a Soviet DP LMG team in the prone|
|Machine Gun position in the building!|
|Germans moving out!|
|Cool Pictures of my German infantry|
|Soviet squad and platoon commander!|
Anyways, not much else to report today. At least I got another game knocked off of my list...slowly but surely. I have to have another go at the Grant rules.
So what are everyone's thoughts regarding:
Spotting Roll - yes or no? Originally I broke it down into a roll during the spotting segment in the phasing player's Admin Phase, and if 1 unit spotted an enemy squad, then it was "spotted" for the duration of the game.
Platoons Rolling To Hit at same time? Instead of rolling 1D6 for each individual squad, roll a handful of them, letting the owning player select casualties.
Rates of Fire - multiple dice for more powerful weapons