We played the "capture" scenario from the book with me playing the Yanks and Ken playing the Germans. The Yanks are battling their way inland storming Hitler's Reich. In this game there is a swampy area across the bridge that the US forces must seize. I have roughly double the amount of gear that Ken has, including a US infantry company, and a tank platoon. I start with 1/3 of my forces in reserve (an important thing to remember later...) and Ken starts with everything hidden.
|US Forces in the "assembly area" waiting to move out!|
|US forces doing their pre combat checks prior to attacking "Ramelle"|
|Ken laying out the Germans.|
|View from the US side towards the river / bridge and the ultimate objective!|
|Village in the lower left will have to be taken - there's no way around it Captain!|
|US infantry squads move into the woods by the town.|
|Armor moving up to support. I quickly learned the lesson of having infantry support my tankers.|
|Ken's MG team making its way back towards friendly lines.|
|Note the cool look of the roads. we played on Ken's painter dropcloth / homemade game mat.|
|American MMG team banging away at the enemy.|
|Not enough room in the building, eh? We'll wait outside guys, sure.|
|US Infantry advancing through the woods to put fire on the Germans|
|US Armor reaching the outskirts of the village|
|MMG laying covering fire|
|My Sherman 76mm firing at the infantry but he'll have a much juicier target soon enough! Ken's Panther comes out to shoot at the Ami's.|
|I pre-empt the Panther's shot and it gets killed this or next turn. Can't quite remember but it was exciting!|
|Come on, guys! They need us up there at the bridge! US Forces rally and move out|
|Americans at the river bank. Ken has more nasty surprises waiting for them. My squads start taking casualties waiting for the other squads in their platoon to show up!|
|The AT gunner who fired the Panzerfaust earns an Iron Cross today!|
|A Sherman goes up in flames from a Panzerfaust hit! I need to put more fire on those Germans!|
|I bring up some of my remaining infantryo n the table (still have an entire platoon in reserve) and knock out Ken's command group in the swamp on the other side of the river. Good shooting, team!|
|Ken's infantry defending the village. We called it beginning of Turn 7 - there was no way I was going to capture the swamp this turn which was my scenario assigned turn limit.|
Wow what a great game! Iron Cross is a blast and always gives an exciting, tense game. I really like how the rules play and I like how few modifiers there are. You're constantly making decisions and I had a token in my hand during almost all of Ken's later moves in the later turns. One of the worst positions you can find yourself in is out of command tokens. You have to keep a reserve of them to react to the enemy's moves or else he'll walk all over your troops during his own turn.
This game was great and I will add it's really hard to kill enemy troops, as it should be.
For me, I probably should have had my squads a little closer together in order to provide mutual support. I also realized halfway through the game I never once used my mortars! I also realized I should have been taking morale checks, making more reactions, and conducting more aggressive thrusts towards the objective. I feel like Iron Cross rewards the use of good planning and good tactics. Mission Accomplished!