tag:blogger.com,1999:blog-1194255716971534690.post2745062549464621534..comments2024-03-27T20:12:05.513-04:00Comments on SOUND OFFICERS CALL!: The Battle for Seminary Ridge: July 1st, 1863Disgruntled Fusilierhttp://www.blogger.com/profile/10995610821904415726noreply@blogger.comBlogger17125tag:blogger.com,1999:blog-1194255716971534690.post-36019114955292848202020-02-10T11:06:17.994-05:002020-02-10T11:06:17.994-05:00Jonathan, I don’t see any reason why that would no...Jonathan, I don’t see any reason why that would not make an acceptable house rule, but from the design perspective, I wanted the charge to reflect that moment when one side, to take ground or avoid withering fire, tries to impose itself on the other, likely believing that it can and the charge is a mix of forward action, close range firing and pressing the enemy ever harder, possibly closing to bayonet contact, though one side or other would often yield before ‘charge’ in the wargaming sense of ‘to contact’ occurred. <br /><br />The defenders CT test is based purely on the defenders state of mind and experience. I felt that their belief (or lack of) in themselves and their snap decisions about their predicament was something different than individuals trying to work out how determined the charging enemy actually were and then the player being able applying that to a defence mentality as a cohesive whole. I think what would happen is that those first few individuals that ‘bottle it’ and run would have the greatest impact on the decision making of the men stood next to them .... domino effect. <br /><br />Even if the attackers make a half-hearted charge, they are still coming at you, showing some self belief, but at some point and for whatever reason their vigour becomes weaker and they are less likely to prosecute a violent charge - so the half-hearted charge penalty, that in effect does less harm to the defender (and themselves!) is probably a reasonably measured design decision to encompass ‘all of that’. Plus a half hearted charge against disordered and fatigued defenders may still be enough to do the job! Normhttps://www.blogger.com/profile/05031444717952755557noreply@blogger.comtag:blogger.com,1999:blog-1194255716971534690.post-36401844373338663292020-02-10T08:50:52.134-05:002020-02-10T08:50:52.134-05:00Good to see the QRS is working as expected! Thank...Good to see the QRS is working as expected! Thanks for the feedback!Jonathan Freitaghttps://www.blogger.com/profile/07862373894196924886noreply@blogger.comtag:blogger.com,1999:blog-1194255716971534690.post-19513372360279145772020-02-10T07:19:28.719-05:002020-02-10T07:19:28.719-05:00Thanks for the clarifications, gentlemen! I cann...Thanks for the clarifications, gentlemen! I cannot wait to play these rules again! Jonathan, your QRS was outstanding. I do not have any feedback for altering it - it worked perfect.Disgruntled Fusilierhttps://www.blogger.com/profile/10995610821904415726noreply@blogger.comtag:blogger.com,1999:blog-1194255716971534690.post-50196467455537389882020-02-10T05:10:06.910-05:002020-02-10T05:10:06.910-05:00Thanks, Norm. With this sequence and the attacker...Thanks, Norm. With this sequence and the attacker rolling a Half-Hearted Charge, shouldn’t the Defender’s response CT have a higher probability (+ DRM to CT) of reacting with a volley (more likely to stand and volley vs Half-Hearted Charge), and, if successfully causing a casualty, result in the attacker less likely to close (- DRM to CT since an attacker Half-Heartedly charging is less enthusiastic to close)?Jonathan Freitaghttps://www.blogger.com/profile/07862373894196924886noreply@blogger.comtag:blogger.com,1999:blog-1194255716971534690.post-63448453825476766302020-02-09T17:52:34.159-05:002020-02-09T17:52:34.159-05:00Typo’s out :-)
The charging unit may end up takin...Typo’s out :-)<br /><br />The charging unit may end up taking two tests.<br /><br />The sequence is;<br />Declare charge and move to contact.<br />Test Capability of the charging unit (this is the compulsive test that will always happen).<br /><br />If pass then normal close combat - if fail then half-hearted close combat .... this is the ONLY time that the charge is evaluated as being a full or half-hearted charge.<br /><br />The defender then takes a Capability Test to see how they will respond.<br />If they fail they stand and do nothing. If they pass they can react ... usually with fire.<br />If that fire causes casualties to the charger, it will take a 2nd CT but that is only to establish whether the charging unit is driven off, making it fall back disordered if it fails the test.<br /><br />If the charging unit for whatever reason is still in contact with the defender (obviously not if it has been driven off) a Close Combat is resolved with appropriate modifiers.<br /><br />So in your question 2, YES, if taking casualties from the defenders fire, the charger must take an IMMEDIATE second Capability Test as per the the requirements of fire and casualties and if the test is failed, the charger must FALL BACK 1 hex and be DISORDERED, if this is the case, then the charge process ends as the charger ‘by the end of all that’ does not remain in contact with the defending unit. (My answer at 2 should have reflected that).Normhttps://www.blogger.com/profile/05031444717952755557noreply@blogger.comtag:blogger.com,1999:blog-1194255716971534690.post-74912197673879107702020-02-09T17:46:18.126-05:002020-02-09T17:46:18.126-05:00This comment has been removed by the author.Normhttps://www.blogger.com/profile/05031444717952755557noreply@blogger.comtag:blogger.com,1999:blog-1194255716971534690.post-60217182721743949722020-02-09T16:27:54.000-05:002020-02-09T16:27:54.000-05:00I only have the attacker in a charge take ONE CT a...I only have the attacker in a charge take ONE CT and that is AFTER the defender’s CT and any defender response. No double jeopardy for the attacker; only one.Jonathan Freitaghttps://www.blogger.com/profile/07862373894196924886noreply@blogger.comtag:blogger.com,1999:blog-1194255716971534690.post-35589436787743127512020-02-09T15:46:26.945-05:002020-02-09T15:46:26.945-05:00I understand that perfectly. I'm talking abou...I understand that perfectly. I'm talking about the second Capability Test after the charger receives the defender's fire. If that volley causes casualties, the charger has to take a SECOND capability test.<br /><br />If he fails the "second" capability test, we did NOT assume a half hearted charge.Disgruntled Fusilierhttps://www.blogger.com/profile/10995610821904415726noreply@blogger.comtag:blogger.com,1999:blog-1194255716971534690.post-77833390272777281382020-02-09T15:42:50.479-05:002020-02-09T15:42:50.479-05:00Any attacker’s CT during charge is either Pass (fu...Any attacker’s CT during charge is either Pass (full dice) or Fail (half-hearted -3D6). Here is what I do: after charge declared and attacker moves then defender takes CT response. Only after defender’s CT (and possible volley) does attacker make his CT. Charging Attacker only takes one CT when closing with the enemy.Jonathan Freitaghttps://www.blogger.com/profile/07862373894196924886noreply@blogger.comtag:blogger.com,1999:blog-1194255716971534690.post-65602097369686358532020-02-09T15:27:51.066-05:002020-02-09T15:27:51.066-05:00It was an awesome game, Jonathan! Super fun, tens...It was an awesome game, Jonathan! Super fun, tense, and exciting!Disgruntled Fusilierhttps://www.blogger.com/profile/10995610821904415726noreply@blogger.comtag:blogger.com,1999:blog-1194255716971534690.post-28824784653315068532020-02-09T15:27:04.741-05:002020-02-09T15:27:04.741-05:00Thanks Norm! I appreciate your timely reply and t...Thanks Norm! I appreciate your timely reply and the clarification.Disgruntled Fusilierhttps://www.blogger.com/profile/10995610821904415726noreply@blogger.comtag:blogger.com,1999:blog-1194255716971534690.post-39233074524401904562020-02-09T15:26:00.749-05:002020-02-09T15:26:00.749-05:00Wait- so if the unit passes the first test, takes ...Wait- so if the unit passes the first test, takes a volley, and fails its SECOND capability test, it then becomes a half hearted charge? <br /><br />We only test for half hearted charge once.Disgruntled Fusilierhttps://www.blogger.com/profile/10995610821904415726noreply@blogger.comtag:blogger.com,1999:blog-1194255716971534690.post-1108188181739477442020-02-09T13:23:34.405-05:002020-02-09T13:23:34.405-05:00Coming down to the last die roll is an intense end...Coming down to the last die roll is an intense ending, for sure. Your game looks great and I enjoyed your BatRep.<br /><br />Nice!Jonathan Freitaghttps://www.blogger.com/profile/07862373894196924886noreply@blogger.comtag:blogger.com,1999:blog-1194255716971534690.post-7206165619220698102020-02-09T13:21:50.945-05:002020-02-09T13:21:50.945-05:00Hi Steve and Norm.
For (2), I want to make a clar...Hi Steve and Norm.<br /><br />For (2), I want to make a clarification. An attacker failing a Capability Test during the Charge Phase conducts the attack with -3D6 for Half-Hearted Charge and not -1D6 for Disorder.Jonathan Freitaghttps://www.blogger.com/profile/07862373894196924886noreply@blogger.comtag:blogger.com,1999:blog-1194255716971534690.post-65192359036352392082020-02-09T12:56:10.317-05:002020-02-09T12:56:10.317-05:00Steve thanks very much for the shout out, your tab...Steve thanks very much for the shout out, your table looked fab and the scenario went down to the last attack / dice roll - perfect!<br /><br />As for questions;<br />1. Do enemy units block command distance? <br />Answer - Yes. It is not explicit in the rules and it should be.<br /><br />2. A unit going into charge takes fire from the defending unit who successfully passed their capability test and issue a volley of 4D6 at the charging unit. The charging unit takes casualties - does the charging unit have to another capability test right before the close combat? <br />ANSWER - Yes. (Page 17 under FIRE - apply results with all consequences including Capability Tests.<br /><br />If it fails, does it have to break off the combat? Or does it just go into close combat with -1 D6 for disorder?<br />ANSWER - Bottom page 11 (Finally) if charging unit still in contact after receiving fire results, it executes attacks with all associated Close Combat procedures and penalties etc, so the disordered unit would still charge but pay a penalty.<br /><br />3. Can an artillery unit pivot within its hex prior to firing? i think the answer is yes.<br />ANSWER - Bottom page 1, under Formations, unlimbered artillery can only move to change facing in the Movement phase. In the Fire Phase they can only fire directly ahead into their frontal arc (i.e. no pivoting immediately prior to firing). Since firing is before moving, they may only change facing in their movement phase if they have not fired that turn in the earlier phase - since firing expends their action for the turn. essentially movement costs them a turns worth of fire.<br /><br />4. When taking a capability test immediately after being fired upon, do you count the Heavy Casualties that you just incurred in this bout of firing? (I have 2 HC markers, and take 2 from firing this turn and now have to take a capability test. I am not disordered yet. Is my capability test -1 or -2?)<br />ANSWER - the things that cause the test always influence the test. So you would test as having 4 Heavy Casualties.<br /><br />Hope I have answered in a way that makes sense and again thanks for being a vocal supporter of the rules. Cheers Norm.<br />Normhttps://www.blogger.com/profile/05031444717952755557noreply@blogger.comtag:blogger.com,1999:blog-1194255716971534690.post-64192232690405827822020-02-09T11:13:43.566-05:002020-02-09T11:13:43.566-05:00Cheers, Darren. The TFON ACW rules are excellent....Cheers, Darren. The TFON ACW rules are excellent. They really give an exciting and tense game. You should definitely give them a shot. I personally like ACW rules where the basic unit of maneuver is a regiment so I am clearly biased!<br /><br />The TFON rules have a great smaller intro scenario to try and have a bigger McPherson Ridge scenario (that would be the precursor to the seminary ridge scenario we played).<br /><br />Give them a try! None of Norms rules have given me a bad game yet, and if you're strapped for time, the WW2 rules give a full game in an hour or 2.<br /><br />Also I'll point out that the Eagles at Quatre Bras rules are literally perfect for commands and colors napoleonics scenarios.<br /><br />Now if I could only get norm to write an AWI or SYW set of rules! ;)Disgruntled Fusilierhttps://www.blogger.com/profile/10995610821904415726noreply@blogger.comtag:blogger.com,1999:blog-1194255716971534690.post-85250606389009467202020-02-09T10:59:27.377-05:002020-02-09T10:59:27.377-05:00These rules look so good, and a great scenario too...These rules look so good, and a great scenario too.<br />I really need to have a 'year of Norm's rules' on the blog I think.Duc de Gobinhttps://www.blogger.com/profile/10668407600014604176noreply@blogger.com