tag:blogger.com,1999:blog-1194255716971534690.post3040533614673690007..comments2024-03-18T17:11:05.845-04:00Comments on SOUND OFFICERS CALL!: FUBAR AAR: Middle Eastern MixupDisgruntled Fusilierhttp://www.blogger.com/profile/10995610821904415726noreply@blogger.comBlogger4125tag:blogger.com,1999:blog-1194255716971534690.post-24549143124575517612013-08-21T13:11:45.835-04:002013-08-21T13:11:45.835-04:00Thanks, Paul. FUBAR is definitely worth the price...Thanks, Paul. FUBAR is definitely worth the price of admission (free). It's a neat little game with good rules support and it gets the job done. <br /><br />I'll be glad to play FUBAR over the other skirmish rules because I dont need a ton of expensive supplements to play it like Iron Ivan (that...and I can't find any of my supplements after our move!!!)<br /><br />SteveDisgruntled Fusilierhttps://www.blogger.com/profile/10995610821904415726noreply@blogger.comtag:blogger.com,1999:blog-1194255716971534690.post-62457998976385705452013-08-21T07:00:25.187-04:002013-08-21T07:00:25.187-04:00Great AAR Steven and a good break down on the syst...Great AAR Steven and a good break down on the system. I like the tweaks and the reasoning.<br /><br />Nice work.Paul Fosterhttps://www.blogger.com/profile/14624335534094164830noreply@blogger.comtag:blogger.com,1999:blog-1194255716971534690.post-35489051826480306082013-08-20T19:19:05.277-04:002013-08-20T19:19:05.277-04:00Thanks for commenting, Sean. I had to use beads -...Thanks for commenting, Sean. I had to use beads - blue for "on guard" when the unit failed its activation roll. Also used red beads for showing when a unit fired, yellow for suppression. it wasn't too bad with the markers.<br /><br />The different dice mechanic is directly from Force on Force and is how they adjudicate their actions. Their universal rule is beat a 4 on your dice. In this instance I just use the FUBAR assigned levels but better dice for better quality. (D6 for green and D8 for seasoned).<br /><br />i figured out the morale piece it's clearly written in the rules so my only legitimate gripe was unit activations - sometimes I would go 3 turns without activating anybody. it was a little annoying.Disgruntled Fusilierhttps://www.blogger.com/profile/10995610821904415726noreply@blogger.comtag:blogger.com,1999:blog-1194255716971534690.post-22451057541678636772013-08-20T18:49:38.430-04:002013-08-20T18:49:38.430-04:00Interesting perspective. One knock I've heard ...Interesting perspective. One knock I've heard against FUBAR is all the markers needed for unit status. You didn't seem phased by it. And the different dice mechanic sounds familiar but I'm not sure from where.Seanhttps://www.blogger.com/profile/15428727065347379281noreply@blogger.com