tag:blogger.com,1999:blog-1194255716971534690.post7689649090084610561..comments2024-03-27T20:12:05.513-04:00Comments on SOUND OFFICERS CALL!: GDW Team Yankee: First Blood / First Battle AARDisgruntled Fusilierhttp://www.blogger.com/profile/10995610821904415726noreply@blogger.comBlogger14125tag:blogger.com,1999:blog-1194255716971534690.post-47678953865637816362015-12-31T07:24:10.561-05:002015-12-31T07:24:10.561-05:00Thanks for commenting, Dylan. This was tremendous...Thanks for commenting, Dylan. This was tremendous fun - probably one of the best microarmor games I've played in awhile. <br />It's amazing how much tactical level boardgame rules lend themselves to miniatures rules (Squad Leader, Team Yankee, Panzerblitz, etc).<br />I'll bet the Last Battle rules would work really well for man to man, tank to tank skirmish combat with 15mm or 20mm miniatures. I'd be really interested in seeing how that works out.Disgruntled Fusilierhttps://www.blogger.com/profile/10995610821904415726noreply@blogger.comtag:blogger.com,1999:blog-1194255716971534690.post-41287299519162772682015-12-31T03:34:49.896-05:002015-12-31T03:34:49.896-05:00Great stuff I have the Last Battle GDW board game ...Great stuff I have the Last Battle GDW board game for Twilight 2000 and was wondering about trying it with miniatures.dylanhttps://www.blogger.com/profile/11669778678182740270noreply@blogger.comtag:blogger.com,1999:blog-1194255716971534690.post-88953271448548362742015-04-26T08:40:17.483-04:002015-04-26T08:40:17.483-04:00Thank you Michael! You'll be pleased to hear ...Thank you Michael! You'll be pleased to hear I intend on doing 4 CMBG next in microarmor - once Team Yankee is done I'll start scenarios from the "First Clash" book including all the battles for Favorite!Disgruntled Fusilierhttps://www.blogger.com/profile/10995610821904415726noreply@blogger.comtag:blogger.com,1999:blog-1194255716971534690.post-84527725832821113142015-04-24T13:18:26.325-04:002015-04-24T13:18:26.325-04:00Very nice bat rep. The shell burst markers are fi...Very nice bat rep. The shell burst markers are first-rate.Mad Padrehttps://www.blogger.com/profile/00410143683610813671noreply@blogger.comtag:blogger.com,1999:blog-1194255716971534690.post-60278032599287302162015-04-23T02:37:24.444-04:002015-04-23T02:37:24.444-04:00Thanks Steve - look forward to the new ideas. I...Thanks Steve - look forward to the new ideas. I'll try to formalise the next game with options up front so that we can use each test battle as way of testing different aspects of the rules.<br /><br />With ACW there should be less variability between troop types I guess, so it can 'clear the decks' for different aspects to be tested.Duc de Gobinhttps://www.blogger.com/profile/10668407600014604176noreply@blogger.comtag:blogger.com,1999:blog-1194255716971534690.post-11582528219356854132015-04-22T19:33:23.032-04:002015-04-22T19:33:23.032-04:00Thank you for commenting, David. Team Yankee and ...Thank you for commenting, David. Team Yankee and the entire "First Battle" series from GDW is one of the easiest board game systems to learn and one of the most translatable into miniatures.<br />I have IDF, which is the Middle Eastern version of MBT I think? Anyways, you can purchase Team Yankee pretty cheap although the First Battle series games it spawned are expensive and difficult to come by. (Sands of War, Battlefield Europe, Test of Arms, Blood & Thunder, and Stand & Die Borodino 1941.)<br /><br />I need to paint those infantry stands first... My WW2 ones took long enough. Disgruntled Fusilierhttps://www.blogger.com/profile/10995610821904415726noreply@blogger.comtag:blogger.com,1999:blog-1194255716971534690.post-22046613583472319562015-04-22T18:14:04.384-04:002015-04-22T18:14:04.384-04:00Such a great looking game, the cold war is the cla...Such a great looking game, the cold war is the classic micro armor era! Yes, get out those infantry stands. :-) I have never had the chance to play Team Yankee, but did have a bit of fun with MBT. Hopefully, with the re-release of MBT through GMT (tentatively December 2015) they will expand on the variety of Soviet vehicle stats. If I remember correctly, they were a bit on the limited side?? They are taking pre-orders on BAOR and FRG expansions!!David Fhttps://www.blogger.com/profile/02438191396854739819noreply@blogger.comtag:blogger.com,1999:blog-1194255716971534690.post-51371942497488205122015-04-22T17:56:58.307-04:002015-04-22T17:56:58.307-04:00Darren,
I like that - actual staff restrictions on...Darren,<br />I like that - actual staff restrictions on maneuver and use doctrinally correct symbols! Phase Lines and LOAs! I love it!<br /><br />As far as M&M go, I have more suggestions based off of my last AAR. No changes to the sequence of play. I'll send you some notes soon and keep what you like for your next game and discard the rest!Disgruntled Fusilierhttps://www.blogger.com/profile/10995610821904415726noreply@blogger.comtag:blogger.com,1999:blog-1194255716971534690.post-39913300410681053352015-04-22T17:54:34.829-04:002015-04-22T17:54:34.829-04:00Thank you Paul! This was a very enjoyable game. ...Thank you Paul! This was a very enjoyable game. It's a shame Team Yankee is so often overlooked because it's a little older.<br />I like the tips regarding the Soviet doctrine. One neat thing was I planned the attack using the map from the box but there were differences between the map and the real terrain (most likely an issue that would have happened in real life). That was neat. NATO forces got to use the actual terrain to plan their defense.Disgruntled Fusilierhttps://www.blogger.com/profile/10995610821904415726noreply@blogger.comtag:blogger.com,1999:blog-1194255716971534690.post-4257328081410150482015-04-22T17:42:33.706-04:002015-04-22T17:42:33.706-04:00A Soviet plan is a great idea for the WWIII game I...A Soviet plan is a great idea for the WWIII game I think;, could work along the lines of the rules in 'Modern Spearhead' - basically drawing phaselines and lines of advance (with turn numbers) on a simple map, so that the Soviet advance is both inflexible and predetermined.<br /><br />Great ideas on M&M too Steve. I'll incorporate something into the next game. Probably ACW.Duc de Gobinhttps://www.blogger.com/profile/10668407600014604176noreply@blogger.comtag:blogger.com,1999:blog-1194255716971534690.post-20809265984752566592015-04-22T17:37:12.252-04:002015-04-22T17:37:12.252-04:00Perhaps it might work for solo games if the Soviet...Perhaps it might work for solo games if the Soviets have a plan and have to stick to it, reflecting their central used higher HQ control and doctrinal rigidity. Give them extra forces to compensate and allow deviation from the plan only in extremes or if the company commander rolls say a 5+ to initiativePaul O'Ghttps://www.blogger.com/profile/08611720164170399684noreply@blogger.comtag:blogger.com,1999:blog-1194255716971534690.post-1693172716434996162015-04-22T17:34:21.302-04:002015-04-22T17:34:21.302-04:00What a great AAR Steve - the pics tell a fantastic...What a great AAR Steve - the pics tell a fantastic story and your terrain and models are spot on! The arty impact markers are very effectivePaul O'Ghttps://www.blogger.com/profile/08611720164170399684noreply@blogger.comtag:blogger.com,1999:blog-1194255716971534690.post-14332721106823609002015-04-22T14:56:08.517-04:002015-04-22T14:56:08.517-04:00Good to hear from you Darren! I was beginning to ...Good to hear from you Darren! I was beginning to worry :)<br /><br />I have been getting excited about playing MicroArmor again so I decided it was finally time to prepare my stuff to play a game of Team Yankee. Funny you should mention board games because this all started after playing a board game scenario of "Mechwar '77" that got me started thinking about Microarmor once again and I fished out all my modern stuff.<br /><br />That said, Team Yankee is really an excellent system for tactical battles. I am going to try it out with World War II microarmor at some point, using Frank Chadwick's "Blood and Thunder" unit values, or just the unit values from GHQ's "WWII Microarmor The Game" and see how it turns out.<br /><br />As far as Muskets & Mayhem goes, I had some ideas I wanted to run by you and see your thoughts:<br /><br />Instead of making units automatically drop a morale grade when they lose a stand, after playing a game I'm thinking they should pass a morale check when they lose a stand. If they fail, they go down 1 level. If they pass, they remain the same morale grade.<br /><br />Also, I thought of adding some Morale / Troop Quality levels in there as well to give a wider range of options (still thinking about my Foot Guards running away from the Maryland line last battle).<br /><br />Steve<br /><br /><br />Disgruntled Fusilierhttps://www.blogger.com/profile/10995610821904415726noreply@blogger.comtag:blogger.com,1999:blog-1194255716971534690.post-23241820260967068462015-04-22T14:01:52.696-04:002015-04-22T14:01:52.696-04:00Looks excellent, and good to see the M60s getting ...Looks excellent, and good to see the M60s getting out of the box.<br />I tried this myself last year and do want to try more Team Yankee - a nice little system, but after I do some more 'Muskets and Mayehm' of course :)<br /><br />I've been looking at a lot of my old WWIII board wargames recently. I'm thinking of using 'Tac Air' for some brigade level stuff.Duc de Gobinhttps://www.blogger.com/profile/10668407600014604176noreply@blogger.com