The twist? I used Iron Ivan's "Disposable Heroes" skirmish rules and their modern companion, "Seek Out, Close With, and Destroy." Here's how it turned out:
|Taliban in the blocking force position. SGT Giunta's Fireteam Alpha is in the valley below|
|CONTACT FRONT! ONE HUNDRED FIFTY METERS! Alpha team lays down a heavy volume of fire|
|the small specks on the ridgeline are well-concealed taliban fighters. this was a pre-planned ambush.|
|Alpha team immediately takes casualties. The red bead means they're pinned. the yellow bead means they're activated for this turn. This isn't going to be an easy day...|
|One of the taliban assault teams makes its presence known. they now open fire on SGT Giunta's team and receive a healthy does of return fire.|
|The lead fireteam from second squad's view. You can see the taliban assault force running down the hill. The muhj to their left have not yet fired...|
|meanwhile SGT Giunta's team is fighting for its life. Snap-fire beats back a taliban close assault. they fail a morale check for another attempt.|
|SGT Giunta banging away with his M4|
|First platoon's M240B's have a say as well...|
|man alone rule in effect. this PK gunner beats feet.|
|Platoon leader is directing fire - "thanks for the assist, boss"|
|The sole surviving taliban commander. he would live to fight another day...|
|A team is 90% out of commission.|
|The battlefield after the ambush.|
|My "Give War a Chance" coffee mug.|
I followed the scenario from the Force on Force scenario book. If anything, this game should tell you that DH is perfectly suited for scenarios from other rules sets. You can tweak "local" rules in DH perfectly and seamlessly without much of an affect on the game. It's one of the subtleties I enjoy about the Iron Ivan family of rules.
So you want an AAR? Well I followed the playbook pretty closely on this fight, with all participants acting closely to how they behaved during the actual fight.
The initial ambush element was wiped out when those beautiful M240 machine guns came online. I had the second taliban assault force hold back to deal with the follow-on US infantry but they ended up trying to further suppress SSG Giunta's fireteam. The trick almost worked and the last turn it forced SSG Giunta into a "fall back" move where he had to leave the fireteam's wounded by 6 inches. Luckily the rest of the platoon came online and defeated the taliban. But it was a close-run thing. each activation someone was shooting or going down.
For modern battles, not much is changed save for body armor saves and extra lethal LMGs at the fireteam level. the M249 gives the US fireteam unprecedented firepower so that 1 squad is a powerhouse.
And another first? I actually scored a casualty with a grenade launcher this time...
MASKING: Remember when you are moving into a battle to not mask your fireteams. Use 1 team to lay down suppressive fire and another team to bound around to the enemy. If you're hiding 1 fireteam behind the other, you are not only an attractive target for mortars, but you can't properly return fire when the crap hits the fan.
IRREGULARS: If you're playing the rabble or insurgency, remember to keep plenty of extra LMGs on your teams. Use all of your firepower immediately as soon as you can. ambushes need to be violent. If the muhj guys would have knocked out 1 more US soldier from the beginning of the game, the game would have ended differently. Bottom line? don't hold anything back.