Sunday, May 18, 2025

LT TURNBULL'S STAND: A D-DAY SCENARIO

 In preparation for the anniversary of D-Day coming up next month, I wanted to get my thoughts down for a scenario I'm planning to host for my buddy Dave on the day (with subsequent blog post to follow!).  This scenario is being written for the popular Flames of War rules, and is heavily inspired by real-world events, and the "Choctaw Warrior" scenario from the "Fireball Forward" rules.  That said, you could play this scenario with literally any World War II rules set at Company level.

Lieutenant Turner Turnbull

The story is a familiar one.  A lone "stay behind" unit is assigned to guard a position while the main body moves out to defend where they think the enemy's "main effort" is approaching from.  The only problem is the enemy's "main effort" ends up colliding with our stay-behind unit which finds itself fighting for its life against heavy odds.  I wont spoil the end of the story for you, but in real life the approach is defended by eager paratroopers from the US Army's outstanding 82nd Airborne Division and commanded by a veteran combat leader, personally selected by the Battalion Commander, Lieutenant Colonel Vandervoort, to defend the position.   You can read the harrowing account of the 2nd Battalion, 505th Parachute Infantry Regiment's fight to defend Saint Mere-Eglise at Neuville au Plain here.

Turnbull lived through the battle that day, but was sadly killed the following day under a German mortar barrage.  It just occurred to me that this post is incredibly fitting as it is Memorial Day next week  here in the USA. 

So with that I present "Lieutenant Turnbull's Stand", my next WWII scenario I'm posting for Flames of War.  I am eager to hear your thoughts and feedback (and if you play it, please let me know how you got on!)


Lieutenant Turnbull's Stand

On the morning of June 6th, 1944, elements of the 2nd Battalion, 505th Parachute Infantry Regiment (PIR) pushed out to Neuville au Plain in order to establish defensive positions against an expected German counterattack north of St Mere-Eglise.  

The mission of defending the approach, viewed as an "economy of force" mission was assigned to a single platoon - the 3rd Platoon of D Company of the 505th's 2nd Battalion.  As so often happens in war, the Regimental S-2's expectations of a German counterattack were correct, but the locations were wrong.

The defense of the 2/505th's positions against the first German counterattacks on D-Day would fall on 2LT Turner Turnbull's shoulders.  With his finely trained and eager Paratroopers, LT Turnbull's platoon occupied hasty defensive positions and prepared a rugged stand against German armor and infantry approaching in company strength.  Outnumbered, Turnbull knew he had to hold long enough to buy time for the 505th's leadership to organize a more solid defense of Saint Mere Eglise.


Legend:

Black boxes are stone houses.  The thick black lines are roads.  The green blobs in lines are hedgerows.  The light green box is an orchard.  The large green blobs near the south edge are a small copse of trees.

The standard hedge rules apply from the Flames of War rulebook (hedges are standard hedges and are not bocage).  They are difficult terrain and are not bulletproof cover.  Hedges offer concealment to teams behind them, unless the shooting team is firing from within 2" of the edge or on higher ground.

Special Rules:

Immediate Reserves (Americans place the reduced Parachute Rifle Platoon in immediate reserve)

Ambush (Americans place the Anti Tank Gun Platoon in Ambush)

Minefield (Americans may place 1 minefield)

Bog Checks.  The Germans must make cross checks for any vehicle that crosses a hedge or attempts off-road movement.

Digging In.  The American platoon may start concealed and gone-to-ground however may *not* start turn 1 dug-in.  They may dig-in on their first turn.

Setting Up

The Americans place their on-table forces first.  The large infantry platoon, and AT guns are placed anywhere south of the line AA.

The American reduced infantry platoon is placed in immediate reserve.  The Americans can place the AT Gun platoon in ambush or place them on the table.

The Germans set up in the red area on the map.

Who Goes First

The Germans have the first turn.

Winning the Game

The Germans win if they start any turn holding the furthest south stone building.  The Americans win if they end turn 7 with no German units within 8" of the furthest south stone building.

FORCES

Germans

Elements of 1st Company, 1st Battalion, 1058th Grenadier Regiment, 91st Infantry Division

  • 1 x Grenadier Company HQs (2 x SMG Stands) 2 points
  • 1 x Grenadier Platoon (5 x MG-42 stands) 7 points
  • 1 x Grenadier Platoon (5 x MG-42 stands) 7 points
  • 1 x Grenadier Platoon (5 x MG-42 stands) 7 points
  • 1 x Marder III Support Platoon (2 x Marder IIIs) 12 points

Total 35 Points from the D-Day Book

Americans

Elements of D Company, 2nd Battalion, 505th Parachute Infantry Regiment

  • 1 x Company HQs (2 stands) 3 points
  • 1 x Parachute Infantry Platoon (7 M1919/M1 Garand Stands, 1 60mm Mortar Team, 1 bazooka team) 14 points
  • 1 x Reduced Parachute Infantry Platoon  (5 M1919/M1 Garand Stands, 1 60mm Mortar Team, 1 bazooka team) 11 points
  • 1 57mm Anti Tank Platoon (2 x 57mm ATG) 5 points
  • LT Turnbull Warrior Team/ Command Card 3 points (units may re-roll misses in defensive fire) Turnbull will act as one of the Company Command stands here.  The American player designates 1 command stand as Turnbull.

Total 36 Points from the D-Day Book


505th PIR


You can download a PDF copy of this scenario from a link on the right hand side of this blog or at the following link.





18 comments:

  1. Hi Steve, that’s a nicely set out scenario and a ‘friendly’ size too. I like anniversary games . I don’t know why, but I didn’t think Flames of War rules could manage such low level conflict. Looking forward to reading how your game goes.

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    1. Thanks, Norm. I think anniversary games make the whole thing just a little more special.
      In terms of forces, the big thing with FOW are the numbers of platoons in-play and their sizes. The more platoons you have "in good spirits" the more likely you are to stay in the game.
      The Germans have an advantage in numbers with 5 total platoons (including the HQs) to the Americans' 4 but the Americans have a definite qualitative advantage.
      This game won't have the bells and whistles of a game exceeding 50 or 65 points but it will make for a good tactical challenge. Where the American emplaces his defense to best use all the tools he has is crucial. The small size guarantees this will be a knife fight and that each casualty will hurt just that much more.

      Plus I like the idea of a mostly infantry game where a 60mm mortar can actually make a difference.

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  2. That looks like it will be a nice little scenario Steve - and I just noticed today at work that 6 June will be a Friday - so perhaps a D Day inspired game at mate Julians place will be in order?!

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    1. Thanks Keith, I certainly hope so. I might try to playtest it once to fine-tune the details.

      We used to game on friday mights alot. I thought it was fortuitous that 6/6 fell on a Friday this year.

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  3. A very professional look map.

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    1. Thank you Peter. The blog "Jay's Wargaming Madness" has a MS PowerPoint kit you can download to make them. Here is the link:

      https://jayswargamingmadness.blogspot.com/2017/05/making-scenario-maps-with-powerpoint.html?m=1

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  4. What a great battle! I first came across it as scenario Practical Wargaming (?) in the late 1980s, and I've done it a number of times using various rules. I usually give the Germans a platoon of captured French tanks though, although it doesn't really matter in the scheme of things. I'd forgotten there was a Fireball Forward scenario covering it. I'll be interested to see how it plays out.

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    1. I thought so, Martin. The scenario looks like alot of fun in the FF rulebook and the battle for St Mere Eglise is well- known.

      Interestingly, the FF scenario has some variable reinforcement rules which might be cool to use (Germans can get a stug iii or more troops) and the Americans can get more toys as well.

      Im going to run it with just the standard OOB above first and see how it plays out.

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  5. Cool stuff, Steve, now where’s the play through? ;) Looking forward to a time when we’re both steadily pumping out batreps again. I think I’m close.

    Man, I still daydream about that Firestorm Kursk campaign you ran, that was an absolute blast.

    V/R,
    Jack

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    1. Hey great to hear from you, Jack. You've been pretty busy but the payoff will be huge in terms of gaming possibilities.

      I have a slate of games planned for June/July time frame and some leave coming up so im hoping I can get some stuff on the table.

      Hey I was just reading through some of the old Ponyri Station batreps the other day. I have a Fulda Firestorm campaign ready to roll and Im still hoping to one day execute on it. (if im laid off this summer I can kick that into gear haha) After that id like to take it back to WWII as well for something different like Monte Cassino or Sicily.

      Looking forward to you getting some games on the table buddy. Keep up the great progress.

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    2. Also I'll be gaming this on 6/6 and hopefully posting same-day. I'd like to get a solo test game in before that. Stay tuned.

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    3. Steve,

      Yeah man, glad you’re still kicking! And don’t even joke about the lay-offs, I pray everything works out for you and your family.

      I’m always down for a campaign man, just let me know!

      V/R,
      Jack

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    4. Thanks Jack appreciate it. At this point we're bracing for the worst, hoping for the best. You know how it goes.
      If I can get through some of my planned games / hobby projects this summer, it might be something to consider for August/ September.

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  6. A fine scenario there Steve and at a nice size too, rather than the often seen bigger games with FoW et al.

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    1. Thank you Steve - I rather enjoy the smaller games - it makes each decision that much more important.

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  7. What a superb scenario Steve - and a great tribute to the historical narrative. Thinking now of all the rules I might use :)

    Also...did I hear whispers of the old Ponyri campaign there? ...and a certain Fulda gap? :O

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    1. Thank you Darren. Im going to try to playtest it at least once before i play it with my buddy Dave.
      Wow the Fulda Gap campaign is certainly some unfinished business. I had the maps all done along with the player packets for the Soviet side and NATO. Maybe this summer if im laid off😅

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