tag:blogger.com,1999:blog-1194255716971534690.post7397940066418800138..comments2024-03-27T20:12:05.513-04:00Comments on SOUND OFFICERS CALL!: The Guards Counterattack - Urban Battlegroup PracticeDisgruntled Fusilierhttp://www.blogger.com/profile/10995610821904415726noreply@blogger.comBlogger12125tag:blogger.com,1999:blog-1194255716971534690.post-82116587673499159362020-05-10T09:51:12.221-04:002020-05-10T09:51:12.221-04:00Not at all, Paul. I think I used platoon lists fr...Not at all, Paul. I think I used platoon lists from BGK but I'll look in my book.Disgruntled Fusilierhttps://www.blogger.com/profile/10995610821904415726noreply@blogger.comtag:blogger.com,1999:blog-1194255716971534690.post-81966506740632948362019-02-16T21:10:18.833-05:002019-02-16T21:10:18.833-05:00Would you mind publishing your converted OOBs and ...Would you mind publishing your converted OOBs and tabletop objectives?Paul O'Ghttps://www.blogger.com/profile/08611720164170399684noreply@blogger.comtag:blogger.com,1999:blog-1194255716971534690.post-87163744332867003472019-02-14T17:52:03.861-05:002019-02-14T17:52:03.861-05:00The movement rate is 5 inches per move. A unit co...The movement rate is 5 inches per move. A unit could, potentially move 10" using a "top speed" order allowing it to move twice. Normally you can maneuver and fire, which is a 5" move and a shooting bout.<br /><br />There is a guy on the facebook page (the battlegroup page) who has created tons of scenarios from ASL and they are all there for download. He also posted a tutorial for his methodology in doing so in one of the "dispatches" magazines. Well worth your time to look it was very in depth and neat.Disgruntled Fusilierhttps://www.blogger.com/profile/10995610821904415726noreply@blogger.comtag:blogger.com,1999:blog-1194255716971534690.post-38461964734697937612019-02-14T17:49:50.665-05:002019-02-14T17:49:50.665-05:00Cheers Paul! It was alot of fun and there is much...Cheers Paul! It was alot of fun and there is much potential for good, messy urban fights in BG.Disgruntled Fusilierhttps://www.blogger.com/profile/10995610821904415726noreply@blogger.comtag:blogger.com,1999:blog-1194255716971534690.post-82811123702241891632019-02-14T17:49:12.040-05:002019-02-14T17:49:12.040-05:00Hi Mark,
Sorry for the late reply. I really like ...Hi Mark,<br />Sorry for the late reply. I really like Battlegroup but also really enjoy the Neil Thomas World War II rules from his book "Wargaming: An Introduction". I am not quite sure which one I prefer. Probably Battelgroup because every single game is quite different.Disgruntled Fusilierhttps://www.blogger.com/profile/10995610821904415726noreply@blogger.comtag:blogger.com,1999:blog-1194255716971534690.post-59434303065125738692019-02-13T17:08:32.770-05:002019-02-13T17:08:32.770-05:00What is the movement speed for infantry in BG? I k...What is the movement speed for infantry in BG? I know you can’t make an exact translation, but moving from a building across one open hex to another building cost 1mp (or 1/4 of normal movement in ASL) for the road and then 2 MP (1/2 movement allowance). Would that be one way to translate this scenario from board to table?<br /><br />You can see on my YT channel where I’ve tried translating ASL scenarios for Blitzkrieg Commander. I think I translate too literally. Each hex is roughly 50 Meters. That’s pretty big distance in between buildings in real life. I say all this because I really want to translate more scenarios for mini use, so I think about this a lot.<br /><br />It’s also tough because a hex can hold 3 squads and leaders and a vehicle. You can’t stack minis.Itineranthttps://www.blogger.com/profile/05344688763064409885noreply@blogger.comtag:blogger.com,1999:blog-1194255716971534690.post-91423942356915622992019-02-12T22:37:42.280-05:002019-02-12T22:37:42.280-05:00Very cool. I have yet to do a game in a high densi...Very cool. I have yet to do a game in a high density urban environment, which I imagine is quite different. My mate Alan is doing up some Rubble terrain now for some Fall of the Reich 1945 gamesPaul O'Ghttps://www.blogger.com/profile/08611720164170399684noreply@blogger.comtag:blogger.com,1999:blog-1194255716971534690.post-64822372700857261582019-02-12T12:53:43.776-05:002019-02-12T12:53:43.776-05:00Hi-
Previously put this on the wrong thread. I...Hi-<br />Previously put this on the wrong thread. I've been reading your site, and enjoying it. I see you like Neil Thomas' WWII ruled. I've played Battleground and found it slow going. Which set do you prefer?<br />thanks,<br />MarkPan Marekhttps://www.blogger.com/profile/15911571952378565893noreply@blogger.comtag:blogger.com,1999:blog-1194255716971534690.post-74313432075335903312019-02-09T12:55:28.714-05:002019-02-09T12:55:28.714-05:00THanks Darren! Yes in this case, both sides only ...THanks Darren! Yes in this case, both sides only had 1 x HMG and I am not sure they lasted past turn 4! High Value/Payoff Targets all of them!<br />Yes - I think with Crossfire would be an excellent game. Thing is though - will need to create "rooms" within the structures for Crossfire to get that truly urban feel to it.<br />I am really looking forward to doing this with TAM as well.Disgruntled Fusilierhttps://www.blogger.com/profile/10995610821904415726noreply@blogger.comtag:blogger.com,1999:blog-1194255716971534690.post-79815180735115839042019-02-09T12:33:32.545-05:002019-02-09T12:33:32.545-05:00Superb work. I always remember the German MGs can ...Superb work. I always remember the German MGs can cause havoc in that scenario if used correctly.<br />Look forward to seeing this with TaM.<br />Is it worth considering Crossfire as an experiment too?Duc de Gobinhttps://www.blogger.com/profile/10668407600014604176noreply@blogger.comtag:blogger.com,1999:blog-1194255716971534690.post-40707400751023428732019-02-09T11:46:57.451-05:002019-02-09T11:46:57.451-05:00Cheers Norm. The distances, at least in Battlegro...Cheers Norm. The distances, at least in Battlegroup, were significant between buildings and this contributed to the "firepower first" policy on behalf of the combatants :) I probably should have ensured the structures were within 10" of each other or less which would encourage close assaults. <br /><br />Definitely a lesson learned and I'd like to play it again.<br /><br />Also looking forward to playing it with TAM - I even spray painted 100 pennies gray to make the squares! Stay tuned.Disgruntled Fusilierhttps://www.blogger.com/profile/10995610821904415726noreply@blogger.comtag:blogger.com,1999:blog-1194255716971534690.post-41413667694232850442019-02-09T11:14:54.426-05:002019-02-09T11:14:54.426-05:00Very nice Steve, I do like your buildings and agre...Very nice Steve, I do like your buildings and agree that having them closer together would help. From memory, when I played this with TaM, I thought the scenario delivered a lot of firepower each turn, which quickly created casualties and drove the morale level down to the critical zero. I am trying to find my notes to see whether that was an early consequence and whether tweaks followed, or whether the scenario as presented retained that problem.Normhttps://www.blogger.com/profile/05031444717952755557noreply@blogger.com