I've been keen to get some WWII action on the table and what better way to celebrate a belated 80th anniversary of D-Day than with a game of Crossfire featuring my 15mm US Paratroopers and newly re-based Germans.
I used the scenario from the "Fireball Forward" rules which, as it turns out, needed a little bit of tweaking before making itself into a Crossfire scenario.
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The famously shaped hedgerow containing the German HMG position is upper-left. Some of you may remember the trenchline from the Ulianovo scenario. I used it and added some modifications to support the Brecourt Manor assault. |
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German guns firing on Utah Beach! Each German gun represents its own "position" that is outside of the trench-line and susceptible to reactive fire. |
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Battery defense platoon! Georgians? Regulars? Fallschirmjaegers? Nothing fancy in this game. I just made them regulars. |
The Americans are rated as "Veteran" in Crossfire, which makes them about as good as you can get.
Winters and his accompanying rifle squad dash into the gun position, only to be react-fired by remaining un-suppressed squad in the "V-Shaped Hedgerow". Winters is suppressed and his rifle squad is pinned at the gun emplacement for Gun #1! The initiative switches to the Germans, who promptly and very successfully rally both of their HMGs, one of which has a bee-line to the first gun position now occupied by Winters and his rifle squad. Winters is already suppressed and of course the HMG kills him and then trains its fire on the rifle squad, eventually eliminating it as well.
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Winters is killed in action! Command goes to LT Compton now. Can he take out the gun position? |
Compton and his 2 x rifle squads hold their position in the trenchline while the American MMGs try to suppress the German HMGs in the V Shaped hedgerow. The American shooting is good and it actually suppresses both of the German MGs... again! What is with my dice rolling today!!
Compton's assault goes in against Gun #1. Remember that German rifle squad in the V-Shaped Hedgerow, the ones who were previously unsuppressed who suppressed Winters and his Rifle Squad? They now open fire on Compton and his men and score the exact same score as they did against LT Winters - COmpton is suppressed and one of his Rifle Squads is pinned in place as they go in to assault Gun #1. Initiative switches to the Germans again. They successfully rally both HMGs again, which both successfully open fire on Compton's men - with disastrous results.
I decided to tweak the scenario a bit at this point. Units have way more staying power in "Fireball Forward" than they do in "Crossfire". Perhaps 3 HMGs for the Germans was a bit too much? I remove one HMG but nothing else. Re-running the scenario
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This cursed squad made the Americans miserable in both games! Iron Crosses all around for these Landsers. |
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LT Compton is also killed on his way to assault Gun #1 in Game 1. |
Game 2 sees a shuffling around a bit and a tighter American deployment so they can form more "Firegroups". The MMGs work over the German HMG and eventually knock it out with excellent shooting and incredibly the German squad in the V-Shaped Hedge goes "NO FIRE" meaning they attempted a reaction fire and missed completely. The Americans have the run of the field as the remaining Battery Defense Platoon cannot shoot through any gun positions and so have the wait until the Americans close with them.
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The Americans knock out the Gun in close combat. and I should hope so because by Crossfire standards, the gun crew gets a -3 to their roll (-2 for Crew and -1 for "Green). |
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Compton leap-frogs over Winters and takes out Gun #2. The German squad is still "NO FIRE" and I'm thinking the good guys are going to win this thing. |
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Approaching Gun #3 Winters' men are pinned by the German HMG. A couple rounds of inconclusive shooting later, and the German HMG goes "NO FIRE" - Winters and his squad assault it immediately and destroy it. |
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Winters rallies his squad at Gun 3 and prepares to assault the German HMG while Compton and his men will assault Gun 3. |
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The White Bead is a NO FIRE marker as I was too lazy to fish out my actual NO FIRE Markers... |
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The Screaming Eagles promptly dispatch the HMG crew in the trenchline while Compton eliminates Gun #3. |
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As soon as the US PAratroopers lose the initiative, this white bead comes off of the German squad in the V Shaped Hedgerow and they're back in the war. |
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and they immediately start shooting up Winters and his men, suppressing the rifle squad. |
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With a huge advantage in quality and numbers, the Americans still manage to lose this close combat by rolling a 1. Guess what that means? Yes - Winters is killed again! In Crossfire, when a side loses close combat, all participating squads in the close combat are eliminated. |
Once again, LT Compton is in command of Easy Company. He goes on to suppress the Squad in the V Shaped Hedgerow, and eliminates the remaining German squad in close combat. The destruction of Gun #4 is a foregone conclusion and I call the game.
LESSONS LEARNED
Like so many other battles before it, I think the lessons learned here probably have more to do with coming up with a scenario than any tactical lessons learned. Everyone knows how much I love Crossfire as a game, but it is very unforgiving. I think the Germans could have kept their other HMG if I would have given the American paratroopers smoke but I wanted to go with what was in the scenario in Fireball Forward.
Anyways, reducing it to a single HMG in the V Shaped Hedgerow was a good move as it allowed the American attack to develop (and for me to reacquaint myself with the rules again). I also forgot LT Spiers' reinforcing rifle squad as well in both games, which may have turned the tide here with the introduction of another Veteran-rated American squad and another +2 leader.
One thing I'll say, though, is that I think small games of Crossfire with a handful of platoons on the table is definitely the way to go and this approach supports solo games very well. 6 squads per side and an HMG or 2 still can give a heck of a tactical challenge. I think I am going to take a crack at re-writing this scenario for Crossfire and possibly putting in a few more bells and whistles for both sides.
Anyways, it was great returning to battling in NW Europe in 1944 and I have not played any good Normandy battles in awhile. I think I'll peruse the Fireball Forward rules for additional scenarios to play with my US Paratroopers. Stay tuned for more battles with the US (and British) Airborne, and Crossfire.
CURRAHEE!
A couple of interesting games, even though they may have been one sided.
ReplyDeleteHi Peter the games were definitely fascinating from the standpoint of porting scenarios over from one rule set to the next and they were quite fun at that!
DeleteA fine looking game there Steve:)! Good post game thoughts too and there is an art in transferring scenarios between rulesets, especially at the base = a squad size in my experience. Little changes or that extra HMG can make a big difference to the outcome. Tactical lessons learnt is always tricky, but I like to think that if the rules allow for the combined arms approach to any situation, then they are not too bas a set.
ReplyDeleteHi Steve yes that's exactly what happened here and I really underestimated those HMGs that's for sure.
DeleteExcellent, what a great game(s). We also used the Fireball Forward scenario for this battle, with similar results, Compton ended up the hero of the day, in hand to hand combat with the German CO! I completely agree on smaller Crossfire games, it really shines with just a small force up to company size. Some of the scenarios in Hit the Dirt are just stupidly big.
ReplyDeleteHi Martin I've found that solo play, small Crossfire games have really given me some enjoyable and tense games. The 2 x 2 Crossfire games are perfect for learning the rules and with only 1 to 2 platoons on a side they're manageable solo or you could play all 6 in an afternoon.
DeleteGreat stuff Steve, even if you had to do a bit of a fiddle to make sure the Americans came out on top! Cross Fire is definitely my number 1 favourite rule set for WW" - in fact, I think the mechanisms would work in other eras, too - but only in solo or 1 on 1 games - we tried to make Cross fire work for multi-player games but its not really possible, with the way initiative changes.
ReplyDeleteSeeing this has definitely got me thinking about possible solo XFire games in my immediate future!
Hi Keith I imagine multi player Crossfire would get strange trying to figure out initiative and moves. I really do love the game itself though. It's the one rules set I come back to for WW2.
DeleteIf you are keen to play Crossfire solo, the Stephen's Balagan blog has six "2x2 Crossfire" scenarios which are compact and perfect for solo play. Each scenario is a different challenge and they play very fast and they are almost all a platoon or 2 on a side.
I've run the odd multi player game, and it is OK but a bit clunky at times. I wouldn't do it for more than six. One of the things Fireball Forward tries to do is make the turn sequence more structured, which would aid multilayer, but retain the fluidity of CF movement, op fire etc.
DeleteHi Martin yes one if the things I appreciate about FF is it is a, IMHO, more "structured" version of Crossfire.
DeleteI cannot imagine a 6 player game of CF!! Sounds intense! Did you have a GM / Referee?
nice report , i just ran a 4 player game today . our solution was we had each player fail once each then had a team turnover. worked out well. had 4 companies attacking two defending.
ReplyDeleteHi GSR - so is that to mean that the initiative switches to the other side once both players have lost initiative? So player 1 loses initiative for whatever reason, and his teammate still continues carrying out actions until he loses it, at which point it switches to the enemy team entirely? Do I have that right?
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Deleteyes , that's it. with 2 companies each to work with it went well.
DeleteOhh superb Steve. I have never played enough crossfire - but you are definitely making me hanker for it. And with Brecourt Manor? What's not to love. Great to see such a notable and suitable scenario on the table. Excellent stuff and looks fantastic
ReplyDeleteThanks Darren it was a good game. I always come back to Crossfire when playing WW2 games. It just captures thar feel I'm looking for.
DeleteWhat a cracking setup and a great looking game. Like many, I just dont play Crossfire enough for a game that I REALLY like. Need to find some mates who want to look up past their Battlegroup books for a hot minute! Actually, I wonder how this scenario would play out using BG...
ReplyDeleteI know the feeling Paul! It's certainly under-rated!
DeleteAlsobthr thought of playing this exact scenario at squad level BG crossed my mind :)
DeleteInteresting AAR, really enjoyed it!
ReplyDeleteFollowing now ;-)
Thank you sir! I found your blog earlier and posted yours to my blog so I don't miss any updates! Keep those paint brushes moving!
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