(Battlegroup REFORGER is completely unofficial and in no way endorsed by Ironfist Publishing or Plastic Soldier Company. Used without their permission. No challenge to their status intended. Just a gaming nerd's love of the BG rules and a hearty desire to play more realistic modern battles until BG NORTHAG comes out...)
Last night's game featured a Soviet T-72 company and a Motor Rifle platoon in BMP-1s facing off against a German Panzergrenadier Kampfgruppe with a platoon (-) of Leopard I's in support as well as a 120mm Panzermorser section, a "band aid" M113 medic, a Jaguar raketenpanzer, and a company HQs in a M577 tactical operations center.
The scenario was based on the "Defense Line" scenario in the Battlegroup: Kursk rulebook, which we pretty much played as-is. This scenario postulates a Soviet tank company attacking from the march into a German covering force, somewhere in the III German Corps area, 2nd PanzerGrenadier Division, 5th PnzrGrn Brigade. The Soviets are looking to find NATO's main line of resistance in the opening day of the war so they can fix and breakthrough it.
The opening barrage of the war sees the German forward headquarters in the M577 pinned as well as a key battleposition where Dave had a Marder in ambush.
|Marder I in Defensive Positions - Infantry are mounted.|
|The Jaguar on ambush orders slams one of the T-72s probing the village and KO's it. The values are deadly and the action is moving quickly.|
|Gratuitous pic of a T-72|
|German reinforcements. Ivan stole the march on them and they're still getting the company into position.|
|The M577 also observing for the company mortars.|
|The yanks lending a hand (also, I dont have my West German aircraft completed yet).|
|bad rolling sees a T-72 pinned.|
|Fanning out into the attack|
|Going as far as they dare to go...|
|The battle so far. Lots of NATO reinforcements still bound to arrive.|
|Looking for payback, the T-72s start pumping rounds into the treeline.|
|So close to the first objective. Note the Leopard I down the road.|
|Dave was using my Bolt Action dice to mark what his units were doing.|
We didn't track main-gun rounds but we did track ATGM shots, giving every element on the table 3 ATGM shots, and allowing the HQs to resupply (no resupply vehicles on the table yet).
|Marder I burns on the first day of the war.|
|Target rich environment.|
|The Leopard I's didn't fare well against the T-72s in combat. Probably another story if they would have had Leo IIs.|
|Ivan moves up in the center. He hasn't met the dismounted Germans in the treeline yet...|
|T-72 burning from a MILAN shot. His buddy tries to maneuver around to get a shot.|
|Moving the infantry up to take the village.|
|Getting crowded around here - gosh i hope NATO doesn't get any more A10 flights...|
|German panzergrenadiers firing.|
|Moving up past Schwarzenborn.|
|BMP-1 with infantry probing the village.|
|German dismounts in the house|
|Germans attempt to contain the breakthrough and infantry engage with panzerfausts at deadly close range. They end up pinning the T-72.|
|The last hope for the village.|
|Dave gets luck chit draws! Aircraft are stacked up to Angels Twenty on this killbox with ordnance to spare.|
|trying to assemble a defense|
|Ivan gets greedy and goes for a flanking shot and an objective|
|Ivan pays for getting greedy.|
|Germans getting ready to throw in the towel.|
|close assault of the village completed. Soviet infantry in the buildings.|
So that was a great game but brought to light some tweaks we probably need to make both in terms of lists and rules. Dave and I both felt we needed to at least clean up the special "modern" modifiers (advanced optics, stabilization, advanced fire control). The ATGM rules worked very well and if you can roll your To-Hit you have an excellent chance of killing your target.
We did not use the Composite Armor rules yet but I imagine we will try those rules out today. USSR Composite Armor gets a 5+ save against ATGM and HEAT and NATO Composite Armor gets a 4+ save.
Game was very fast. The Leopard's had a rough time against the T-72s in combat and couldnt get the penetration rolls to knock them out. ATGMs really dominated the battlefield and David noted that I actually gave the Germans too many per their respective MTOE and the current Heerstruktur.
Also the hand-held AT weapons are a nightmare and you really want to stay away from infantry that aren't pinned.
All in all, lots of fun. Cant wait to play again.