You can download the Fife & Drum rules here [click]
We used Ken's excellent 28mm AWI troops on his table. It was definitely a treat to game with such nicely painted and great looking figures! We played the Battle of Hubbardton [click], with about 8 units total on the whole field, we felt this would be a nice, short, introductory game to these rules.
The movement is generous and I was able to close with the enemy in about 3 to 4 moves. The Continentals (11th Massachusetts, 2nd New Hampshire, and the Green Mountain Boys) are on high ground and are enjoying the benefits of a low stone wall. My British are crack troops and a battalion of regulars (Combined Grenadiers, Lights, and the 24th Foot). Ebeneezer Francis and Seth Warner command the American side, while Brigadier General Simon Frazer and Major Acland command the British).
|British troops emerging from the woods shake out into line to attack the Americans!|
|The American positions are clearly visible atop "monument hill". Hessians arrive at turn 4.|
|The 24th will advance!|
|Green Mountain Boys on the far right, anchored next to the forest.|
|lights to the rear getting into position|
|Hessians move up on turn 4. Road column!|
|The Grenadiers rally quickly and assault the fenceline. They fail to dislodge the continentals and so they will recoil 12 inches. This game is all about timing things.|
|The British reform for another assault, which they make the next turn. They end up causing more casualties, but it's not enough to dislodge the stubborn defenders!|
|standing their ground|
|Having another go at the hilltop|
|While they would force more morale checks and casualties, they would not carry the position.|
|Timely arrival of the Hessians from road march. They'll deploy and throw their weight in against the American left.|
|One more push, lads! Give me one more push!|
So all in all, lots of questions which are to be expected from a single page rules set but very neat, old school feel to it. Effectiveness of shooting is very much based on the target's condition, and passing morale becomes easier with terrain and officers factored in. All in all, it's a great set of rules considering the price and I would bet it handles a big game with relative ease. Certainly a great set of rules for an afternoon of gaming. I'd like to try the SYW rules as well.