Tuesday, April 8, 2014

Rank & File Rules: ACW Game

I played half of my first "Rank & File" game today.  Rank & File is a Horse & Musket rules set from Mark Sims and covers the entire Horse and Musket period from about 1700 through 1900.

I have purchased a number of rules from Mr Sims now, and all I can say is that I am very impressed.  There is a tremendous amount of thought into where the different periods fall in the rules (rally, morale phase, charge phase, etc).  At first glance, it doesn't look like it makes any sense but when you sit down and play the game, everything comes together nicely.  I give Rank & File 5 out of 5 stars, and give it the highest compliment I can think of for a wargaming rules-set:

If I was going to design a rules set myself, this is exactly how I would design them.

Aside from being a rules write-up, this is a wonderful opportunity to showcase my ACW rebels!
 Rank & File boasts that it can handle any level of Horse & Musket warfare, from tactical through operational, with players choosing a troop scale to match their tastes.  Most units will break down to 6 stands.  Stands are removed after a certain number of casualties, with a unit becoming non-mission capable after it is reduced 50%.
Regiments move a whopping 8 inches, which is nice as you can get to the heart of the matter.  I personally never liked rules where movement rates were God-awfully slow.
 I played a scenario from Charles Grant's "Programmed Wargame Scenarios" where a large Brigade or small Division must break through a gap dominated by a ridge-line.  In this instance I moved the Ridgeline forward but it forced the Rebs to bottle themselves up.



Artillery is straightforward and easy to use.  The size of the ordnance and range to target determines the amount of fire dice you get.


An unfortunate Rebel Battery takes casualties!

And the Division Commander shows up to sort things out.  Unfortunately, the STILL fail the rally test.

Rebel battle lines.

 The Rebs push forward under shot and shell from the Yankee units.  The Rebel Artillery needed to move out well in front of the advancing troops if they were to provide good covering fire.
Infantry halve movement in woods, as these 2 Regiments would find out...

Union Zuoaves waiting behind a "hindrance" which would offer them a small amount of extra protection against small arms fire.

Rebel advance approaching!

Looking down the pike at the advancing lines of butternut.

Southern General attaching himself to a Regiment under fire.


The battle unfolds.  2 Rebel Regiments position themselves to charge in the upper right.  While the rest of the Confederate force straightens itself out for an advance up the road.

A brutal firefight breaks out!  

A slew of Union Casualties, among them is Brigadier General Amos Stoltzenfuss!
So this first half of the game ends with the firefight claiming a Union stand, and their commanding General, who was attempting to keep his boys' morale in check.  The rebels are about to charge in the beginning of the next turn, having reduced the Zuoave Regiment but 1 stand.  It will end up being a Brigade attack with 2 Regiments coming on if they have the movement for it.

I have so far read Mark Sims' excellent "Rate of Fire" skirmish rules, which I also purchased, and his fantasy set "Legions of Battle" and if any of them are as fast moving, simple, and enjoyable as "Rate of Fire" then I will be content playing mostly these rules in my spare time, when I'm feeling like a skirmish game, mass fantasy battle, or a Horse & Musket game.


Monday, April 7, 2014

MERDC Madness - M48 & M113 15mm

Finishing up my US covering force.  All that's needed now are the M551 Sheridans and more US infantry stands and I should be able to fight a "proper" battle.
I can't begin to say how much I like the Command Decision M48s!  Very hefty and solid model.

based in the army painter "army green" primer 

Crossing a linear danger area!

These units will make up an Armor platoon for my US force that will go with an infantry platoon and an M551 Sheridan platoon to make an ad-hoc Cavalry troop for the mid to late seventies.  I can always have them pull double duty as Bundeswehr Panzers even if the colors are wrong.

M113 Buzzing along

The M113s are easy.  I have the Battlefront M113s from their Vietnam range and am really looking forward to assembling them.  I will paint them in the standard NATO 3 color camo to match the sleek M1's I already have semi-painted.  They will also go with the Bradley IFVs as well and would do fine in a "Team Yankee" situation when I have the Cavalry pulling back, and Team Yankee taking up overwatch positions over that German village.
A T-72 almost finished.  Still needs decals but otherwise he's battle-ready.  He is drybrushed with a combination of green and white mixed.


Saturday, April 5, 2014

Combat Team Rules have a New Home

Thanks, MARFAC, for asking an important question - if you have dared to download Combat Team! and have a suggestion, question, comment, or maybe even an AAR, you may direct it here:


The group page will soon be the "official" home of Combat Team!  Right now, the rules and unit stats currently reside on my blog, but eventually, when I have a cleaned up version of the rules, I will post them to the Google Group.

Feel free to stop by and have a look.

Thursday, April 3, 2014

M113 MERDC, Warsaw Pact Cat II Troops, and Napoleonic French Grenadiers

Made a ton of progress with my "weekend" over the last day and a half.  I spent most of the time converting old French Grenadiers and re-painting and rebasing them.  Between the Napoleonic madness, I was able to basecoat a ton of 15mm Armor for my upcoming modern games when WWIII breaks out in Central Europe.

Here is my first MERDC M113.  Part of the old US Army "J" Series MTOE, this will serve as a M114 scout vehicle in a small Cavalry Troop, or a covering force with some M551 Sheridans (drat I spoiled the surprise!).  I am also painting up 2 M-48s from Command Decision that will serve along side this little bugger.  He is based in Army Painter "Army Green" primer and this is a sandstone and black over for detail.  My more modern US stuff will be painted in the NATO standard 3-Color.



Dismounts!
Okay here is some of the Petner Panzers basecoated with the AMAZING Krylon "light olive" camo paint.  Good luck finding this in a "big box" store.  I had to go on Amazon to order it.  Having seen Russian export equipment first-hand in Iraq, I can tell you this green light-drab is absolutely spot-on the Warsaw Pact export colors.  (if you're watching the news and lucky enough to see the Ukrainian T-64 that's "dug in" with some pine boughs covering it, you'll notice this paint I used is a dead-ringer for that tank's color).  So my Soviet "regular" forces will be painted in this single-tone color.  They will also serve as Cat II troops such as Poles or East Germans if the need arises.
The Petner Panzer T-72s wearing their basecoat!
 No details yet on the Soviet stuff.  I am too burned out from painting Naps today!
ZSU-23-4 "Shilka" from Quality Castings.  Or as American Soldiers refer to him as...."Zeus."

AT-5 and a Recon BRDM2.  These guys will come in handy.



Okay last but not least, I promised progress and progress you will see.  This is my second-last French unit before I am officially DONE painting French infantry units.  And then I can finish the last of my Brits.  Then start my Saxons, and Napoleonic Prussians....Ugh!!!






 Speaking of Prussians....I have some intel for all you Seven Years War gamers and collectors.  If you're into plastic, I'm happy to report that the HaT Seven Years War plastic 1/72 guys come with head options!!!!!!!!!  Want Fusiliers?  You can affix the Fusilier hat.  Want Grenadiers?  You can affix the Grenadier hat.  This is a pretty significant development because it considerably expands the options for building an Army in plastic and not stretching the ole' wallet too much.  I am embracing the HaT Seven Years War troops and will be building Armies from them once i get a handle on the Napoleonics situation.


And here's a little surprise for you Horse and Musket fans...Zvezda Swedes from the Great Northern War.  I am very tempted to have them stand-in for extra manpower on the SYW table.  From a distance they look...Ok?  Anybody's thoughts?






Not shown here are my M48s, my Israeli halftracks, Arab T-55 and T-62 hordes, Soviet infantry and a myriad of other systems that were painted up.  Pictures of them coming soon!




Wednesday, April 2, 2014

On the workbench today and other exciting projects...

So today I have a precious day off and I plan on spending the day finishing up some projects and making progress with others.

I must finish a French Napoleonic Grenadier unit today at all costs, as well as work on my modern Russians, who will need stowage painted, tracks and AAMG painted, and dull-coated.

There are also the legions of Petner Panzers that need to be assembled and basecoated.

Other Exciting Projects:

I have started the modern equipment list for COMBAT TEAM! and the more I work on it, the more I want to play it!  That has to be the mark of a "good" rules set as I am my biggest critic.

I am designing a scenario to go with all this Soviet Armor and I think I'll revisit the WW3 Obergeis Battlefield.  (for those of you who did not read my blog last year, check out this link and read as NATO takes a hammering that will be felt all the way the Rhine...).  Instead of playing the entire battle in 15mm, which I do not have the miniatures for, I'll play segments of the battle in 15mm, connecting them all to the larger engagement.  First up will be the battle for hill 442, which is a key terrain feature approaching Obergeis and Untergeis.  An American Armor/Mech Company team will be tasked with delaying the Reds short of this hill while the rest of the task force readies their guns.  That will be an epic game in 15mm!

Also - I would like to sit down and start designing a simple "board" game to be played with 3" square sabots and my microarmor using the "Standard Combat Series" rules from GMT games.  The idea is to play a game where a stand represents a Brigade and I can game the entire fight between NATO (US) V and VII (US) Corps and see if the Reds can break through.

The Cold War is going hot here at Sound Officers Call!


Monday, March 31, 2014

Petner Panzer Comparison Shots & WWII German Camo WIP

Greetings Everyone,
  Per Paul's request from Plastic Warriors, I took a few shots of 2 completed Petner Panzers, a T-62 and a T-72.  The T-62 is a big model compared to the T-72.  There are also some finished pics of the Zvezda T-72 and BTR-80 in there.

  I also took some pictures of my re-painted German troops, based up for Rate of Fire and Men Under Fire.  2 highly under-rated WWII games in my humble opinion.

Side by Side comparison.  

Much taller

Still a pretty sweet model








German Squad wearing a hybrid Pea Dot camo with the Oak Leaf colors.

German Squad Leader

I used a tooth pick for most of the dots

Armourfast Light MG