Not much time for gaming recently (although I was able to link up with Ken for a very quick game of Crossfire) but I wanted to get some of Norm's "Tigers at Minsk" on the table, although set on the western front with Americans.
Rather than go through the bother of setting up minis, I felt this would be a good opportunity to try out TaM on the Western Front in 1944-45 with the ole' classic Squad Leader counters. As has already been shown in previous posts here, the transition was seamless.
|American company attack - the "question mark" is an out of command squad (I also realized that the troops are facing the wrong direction within the hexes - the side not a vertex - but it worked out OK)|
The mission? Seize this "lightly defended" village from the Germans. Here you are given 2 x platoons of American troops, along with an MMG section. Starting farther back, you only have one hour to take the village. You will have to balance speed along with risk to meet your objective. The objective is the large building at the top of the map. Good luck, Captain!
With such small forces, the turns are pretty seamless and some of the more nuanced changes from Norm's West Front module dont really impact play here. Both sides have standard command (2 hexes allowed to be in command).
Both 1st and 2nd Platoons step off from the Line of Departure headed towards the objective. One of the squads from 2nd Platoon (on the right) is out of command.
|German HMG marked with an OP Fire Marker from Squad Leader.|
|German HMG rallies - Americans have established their base of fire but have not been able to effectively suppress the defenders.|
|Good US shooting eliminates a German squad on the American right in front of 2nd Platoon but is it enough?|
After Action Report
Lots of fun with this small scenario. While not balanced in terms of forces, the Americans are starting farther back and must cross much ground just to come to grips with the Germans, who are defending a row of buildings. Overcoming those buildings proved too difficult for the US commander. In hindsight? The entire company should have focused on one single section of the line to breach - probably the stone house with the HMG. That would have enabled better use of the smoke, and would have increased the odds of a success against in close combat. In this instance, combat broke down into smaller engagements by-platoon. A lesson learned for next time. I'd like to try this with armor as well to see how that goes.
Some modest progress on teh hobby front as Davout's Corps for Eylau is almost wrapped up and I play more Crossfire. Stay tuned!