This is SOUND OFFICERS CALL's first broadcast from the underground bunker in Horsham! (PA not UK). Our internet is lightning fast now that we're out of the apartment and I will most certainly now be more productive on the blogging front since the moving is practically over. So good news there.
Secondly, Black Powder. As I've said before, very similar concepts to the popular Warmaster style of game rules, but the concepts are where the similarities end. Warmaster is one of the most influential game rules ever published and honed a sophisticated methodology for the fog of war. The system was successfully adapted to many game rules since and where it has, the rules have been quite popular and successful (read as enjoyable).
To be honest, I very much enjoyed Warmaster Ancients, Blitzkrieg and Cold-War Commanders. I have yet to play Future War Commander but it's coming.
Black Powder takes the warmaster concept, simplifies some details of movement, shooting, and close combat, and leaves you with a sense that wargames rules have "come full circle" since the old days. 3 shooting dice for standard units is a great way to keep the mess down. Disorder is NOT a function of casualties, although it could be in the right circumstances. Movement is simple and straightforward. There are no ridiculous movements allowed when in the face of the enemy, and hand to hand combat is equally simple. Thing fire and fury only simpler!
So far I've only played one very small game, and read the rules twice over. I'm impressed with the quality of the rules and as I've read many others comment, am happy to have the book on my shelf if for the simple fact that it is has alot of eye candy and the humor in the book is second to none for a horse and musket wargame rules set.
Volley & Bayonet to me has always been an industry standard. If you wanted to have fun, you played something else. If you wanted to simulate what a general has to decide on during a real battle, you played Volley and Bayonet. Black Powder may be "the next big thing" here at Sound Officers Call. Huzzah!
Look for a Black Powder AWI game coming up something next week.
This weekend, the staff here at this blog will be taking our yearly vacation. Last year we visited Lake George, Forts William Henry and Ticonderoga, and other battle sites from the French & Indian War. This year, we are making a "pilgrimage" to Gettysburg! I can hardly wait. Many pictures to follow. I hope everyone has a great week.
SOUND OFFICERS CALL!
A small blog about wargaming.
Tuesday, May 21, 2013
Friday, May 17, 2013
Absence & a quick ACW game!
Attention Wargaming Blogosphere!
SOUND OFFICERS CALL! has been off the net for quite awhile due to its impending move into new digs. Wife and I have been moving our stuff into our house for the last few weeks - all of the wargaming stuff (Troops, Terrain, Hobby Supplies, logistics, victuals, draft animals, ammunition, rations and other assorted sutler's goods) are now stashed away in the FUTURE HEADQUARTERS OF SOUND OFFICERS CALL! Broadcasting from an underground bunker in Horsham! (Pennsylvania, not UK)
| The Armies....a sad state of affairs. And this isn't even all of them. The rest are still in my grandfather's basement in huge plastic totes! |
So the move is almost complete. Soon it will be time to start organizing and unpacking. I have shelves which my wargaming stuff is poised to go on, and will be building a 6' by 4' gaming table! So for now, ignore the hideous wood-panel trim and linoleum floor of our basement. It's the only part of the house we haven't remodeled yet.
In gaming news, having recently purchased a copy of black powder, and, itching for a chance to roll some dice in anger, I broke out the ACW miniatures and played 2 short games - 1 of Fire and Fury and 1 of Black Powder ACW!
| The infamous "battle of Fox's Junction" |
| A Union battery of light 3" Ordnance Rifles deploys for action. They would cause some major rebel heartaches until finally taken by a Rebel brigade. |
| Meanwhile a mighty Rebel host advances! |
| A rebel Napoleon Battery is damaged! Finally got to use my snazzy marker! "in counter-battery we trust" |
| Union troops deploy behind a stone wall ready to meet the enemy |
What's more interesting though, is the fact that I used to absolutely LOVE Fire and Fury and I found the rules lacking this time around. It's funny how our tastes change as we get older.
| Rebel Brigade is low on ammo after rolling a smooth 10. |
| They charge the battery and, though eliminating it, are themselves disordered. |
| Epic combat! Firefights at deadly close range. The yanks would come out on top of this round. |
The battle ended with 1 Yankee Brigade swinging around and pouring enfilading fire into the Rebel flanks. This doubles your firepower in Fire and Fury and proved to be the deciding moment in the Fire and Fury game. Now onto Black Powder!!
| 2 Regiments abreast score a lucky roll and execute 3 moves, moving them into rifle range. In black powder, 15mm troops halve movement and ranges. |
| The advance to contact starts at the orchard! |
| Black powder relies heavily on casualty markers |
| The yanks gain the upper hand! |
Those who say it's like a "black powder version of Warmaster" are slightly mistaken. Some of the mechanics are the same, well, the concepts are the same, but the game rules play out differently. The rules are simple, though not simplistic, and they handle horse and musket combat most elegantly IMHO. I didn't play long enough to garner a good AAR - just wanted to show my loyal readers some ACW eye candy and that I am still alive and kicking!
I expect games to start back up within a week or so. Painting may take slightly longer than that. Still waiting on a release date for Zvezda's "Hot War" 1/100 modern models. I have some small games lined up as well to include:
20mm Warmaster Meeting Engagement
WWII Spearhead
Force on Force Iraq
Seek Out, Close With, & Destroy WWIII Brits vrs VDV
Future War Commander: EPIC!! (finally!)
Black Powder AWI with AAR
huzzah!
Sunday, May 5, 2013
Black Powder, Dirtside II or Stargrunt II Anyone?
Does anyone have experience with these games? Looking for some of the veterans out there. I noticed Stargrunt seems to have some concepts that "Force on Force" borrowed like the Skill-Dice function (D6 for poor troops, D8 for regulars, etc) and reaction tests.
That was an interesting find.
Once again sorry no recent posts! Still packing and moving - all of my miniatures are either at the new place or packed.
I am really jonesing for some gaming though. Just received my beautiful hardbound copy of "Black Powder" in the mail this week and thank God the pages are printed in "drool resistant" glossy paper! I really can't wait to play some Nappies, AWI or ACW games with it and see how it works. It seems very similar to the Warmaster, BKC family with familiar command values and initiative movement.
In other news, the wife recently asked when my "sci fi kick" was going to be over... She may be in luck as I am very much wanting to get back on the horse (pun) painting up my Napoleonics. I also wouldn't mind getting in an odd game of Warmaster Fantasy, Crossfire WWII (been awhile), Disposable Heroes WWII, and maybe even some Fire and Fury ACW if I'm up to it.
Most of my terrain and miniatures are already at the new house and our dining room table is there as well......
Maybe to exorcise the "Sci Fi Bug" out of my body, I ought to play a large, Future War Commander massed battle with all my Epic: Armageddon troopers??? THat might do the trick. Maybe.
That was an interesting find.
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| You can download Stargrunt II for FREE from the Ground Zero Games website along with Dirtside II its larger companion. |
Once again sorry no recent posts! Still packing and moving - all of my miniatures are either at the new place or packed.
I am really jonesing for some gaming though. Just received my beautiful hardbound copy of "Black Powder" in the mail this week and thank God the pages are printed in "drool resistant" glossy paper! I really can't wait to play some Nappies, AWI or ACW games with it and see how it works. It seems very similar to the Warmaster, BKC family with familiar command values and initiative movement.
In other news, the wife recently asked when my "sci fi kick" was going to be over... She may be in luck as I am very much wanting to get back on the horse (pun) painting up my Napoleonics. I also wouldn't mind getting in an odd game of Warmaster Fantasy, Crossfire WWII (been awhile), Disposable Heroes WWII, and maybe even some Fire and Fury ACW if I'm up to it.
Most of my terrain and miniatures are already at the new house and our dining room table is there as well......
Maybe to exorcise the "Sci Fi Bug" out of my body, I ought to play a large, Future War Commander massed battle with all my Epic: Armageddon troopers??? THat might do the trick. Maybe.
Labels:
20mm,
Dirtside II,
Sci Fi,
Stargrunt II
Monday, April 29, 2013
Sci Fi Concepts Part II
After a day of assembling Swedish furniture I'm beat and my hands are blistered beyond recognition. That being said, I'm not too sore where I couldn't snap a few pics of my Sci Fi concept troopers.
The weapon team and the individual trooper are completed, along with some more troops and models that will supplement any future force.
Again, the team has a neat, neo-soviet look to them but they will serve as rebel forces on a distant, cold planet. The heavy man-packed laser taken off of an ambushed vehicle convoy of some sorts.
The trooper has a nice, "corporate" look to him as sort of a security force for a mining settlement, not quite a "drop trooper" but not quite militia either. He holds either a solid-shot assault rifle or some sort of small laser rifle.
The next round are unpainted concepts to be tried out. First up are a completely new concept for a historical guy like myself - walkers. While the idea of drones are completely mainstream now, walkers are an idea that is right around the corner by a generation or so. Practically all-terrain and almost perfect support platform to carry heavy support. These walkers fit into the 20mm realm nicely and are automated machines, and do NOT contain a human being. They will fill a scout role on the battlefield - dropping in and advancing until they make contact with enemy forces. They also fulfill a myriad of security details as well. Cheap, effective, and highly mobile - I'm designating them the Stalker M485 Mk I and Mk II. The Mk II is armed with a light plasma cannon and capable of engaging large walkers, or AFVs. The Mk I is simply a scout armed with light missiles and a light laser weapon.
Finally my next batch of troopers, more heavily armed. These are regular infantrymen of the future. All armed with laser type weapons (which look suspiciously like FN SCARS to me..) they wear ballistic helmets with visors for Heads Up Displays. Their armor is still humble and designed to protect primarily vulnerable areas from small arms, shrapnel and very light laser fire.
I am planning on using a myriad of rules to support Sci Fi battles to include Future War Commander and FUBAR to name a few. Maybe I will even write my own. Right now am waiting on a few APCs to be delivered to the house but will be building some French APCs along with some US Strykers to serve as futuristic APCs. Also going to be buying a few tanks to support.
The weapon team and the individual trooper are completed, along with some more troops and models that will supplement any future force.
Again, the team has a neat, neo-soviet look to them but they will serve as rebel forces on a distant, cold planet. The heavy man-packed laser taken off of an ambushed vehicle convoy of some sorts.
The trooper has a nice, "corporate" look to him as sort of a security force for a mining settlement, not quite a "drop trooper" but not quite militia either. He holds either a solid-shot assault rifle or some sort of small laser rifle.
The next round are unpainted concepts to be tried out. First up are a completely new concept for a historical guy like myself - walkers. While the idea of drones are completely mainstream now, walkers are an idea that is right around the corner by a generation or so. Practically all-terrain and almost perfect support platform to carry heavy support. These walkers fit into the 20mm realm nicely and are automated machines, and do NOT contain a human being. They will fill a scout role on the battlefield - dropping in and advancing until they make contact with enemy forces. They also fulfill a myriad of security details as well. Cheap, effective, and highly mobile - I'm designating them the Stalker M485 Mk I and Mk II. The Mk II is armed with a light plasma cannon and capable of engaging large walkers, or AFVs. The Mk I is simply a scout armed with light missiles and a light laser weapon.
| M485 Stalker Mk I Scout. Actually a "Heavy Gear - Ferret" model. |
| Next to a human infantryman for scale. Stalkers will fulfill a variety of scout , reconnaissance and security missions on the battlefields of the future. |
| The Stalker Mk II with plasma cannon and missiles. The Mk II's job is to engage larger vehicles with its plasma cannon and light targets with its mini missiles. |
| Both Stalkers for scale. |
Finally my next batch of troopers, more heavily armed. These are regular infantrymen of the future. All armed with laser type weapons (which look suspiciously like FN SCARS to me..) they wear ballistic helmets with visors for Heads Up Displays. Their armor is still humble and designed to protect primarily vulnerable areas from small arms, shrapnel and very light laser fire.
| Assault trooper. |
| Targeting reticle for smart munitions. |
| Without the HUD on the helmet, he sports a standard M8 Laser Rifle. |
| Chop off the ends of a modern SCAR and you have effectively have an "assault laser" which would be carried by shock troops. |
I am planning on using a myriad of rules to support Sci Fi battles to include Future War Commander and FUBAR to name a few. Maybe I will even write my own. Right now am waiting on a few APCs to be delivered to the house but will be building some French APCs along with some US Strykers to serve as futuristic APCs. Also going to be buying a few tanks to support.
Labels:
20mm,
Caesar 1:72 scale,
Heavy Gear,
Sci Fi,
Walker
Wednesday, April 24, 2013
20mm Sci Fi Concepts
Sorry for the hiatus! In the process of moving...That's right - SOUND OFFICERS CALL is going to get some permanent digs!
Ordered some Dark Dreams Studios 20mm "Space Battles" troopers and got to thinking about doctoring up some of my own 20mm troops for some "hard" sci fi battles using FUBAR or a home grown rules set, strictly human against human battles. That, and most of my minis are either packed up or at the new house and these guys were all I could scrounge up.
The weapons team is a 28mm support weapon that was affixed to a 1:72 Russian trooper. Cool as they have that kind of neo-Soviet, planetary defense force, or rebel look about them.
The individual is an Israeli soldier with just a few modifications to his weapon and some widgets glued to his helmet.
Ordered some Dark Dreams Studios 20mm "Space Battles" troopers and got to thinking about doctoring up some of my own 20mm troops for some "hard" sci fi battles using FUBAR or a home grown rules set, strictly human against human battles. That, and most of my minis are either packed up or at the new house and these guys were all I could scrounge up.
The weapons team is a 28mm support weapon that was affixed to a 1:72 Russian trooper. Cool as they have that kind of neo-Soviet, planetary defense force, or rebel look about them.
The individual is an Israeli soldier with just a few modifications to his weapon and some widgets glued to his helmet.
| Russian troopers from the winter troops, Atlantic set I think. The support weapon is from the UAMC Defiance Games Troops. Can be a heavy laser, or heavy machine gun. |
| other side. didn't think they needed any helmets as it gives them more of a rabble look about them. |
| Israeli trooper with a Gemran Fallschirmjaeger helmet added. Weapon is modded up to look more "futuristic" lol |
| kit added to his helmet. batteries? comms unit? targeting device? battery pack? whatever. |
| the infantrymen of the far future still face the same challenges we have today. carrying heavy loads and tired feet. the future hasn't made it any easier. |
| going to paint him "corporation" grey or maybe an urban camo scheme. |
Labels:
1:72 Figures,
FUBAR,
Sci Fi
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