I was super happy to showcase my completed Afrika Korps infantry and armor in all their glory! We played Battle #14 "Static Defense" with the British defending a town and hill objective and the DAK assaulting them. Dave played the stalwart Brits and the feisty Germans were commanded by yours truly.
1 Platoon of Armor
1 Platoon of Light Armor (Halftracks)
1 Platoon of Panzergrenadiers mounted in Halftracks (the halftracks are light armor in Alex's rules)
2 Dismounted Panzergrenadier Platoons
1 Mortar Platoon.
3 Platoons of Armor
2 Platoons of infantry
1 ATG platoon
1 Mortar platoon
|My fresh off the boat Afrika Korps Troopers. Look at all those LMGs!|
|The whole force|
|2 platoons of armor - panzer IIIs. A mix of zvezda and PSC.|
|AT Guns (this isn't part of the game we wer working through a quick tutorial about mounted assaults) Also the gun crew isn't finished yet.|
|stepping off on the attack.|
|Dave's licking his chops waiting for my Armor to speed around the woods and assault the hill. I use the armor as my flank guard to protect the infantry's flank.|
|Now that I've closed to close range the infantry dismount to assault the dug in Brits to my front. It's taking alot of firepower to weed them out.|
|My armor goes "Ready" to counter a flanking move by Dave's armor. I'm preserving my forces in case things go badly at the town. Let's just say I have a bad feeling about this!|
|infantry advance on the town. Their sister platoon orients to the northwest to face the woods and help winkle out those dug in brits (played by Alex's blackshirt Italian infantry).|
|I reach the town and think this should be a cake walk right? WRONG.|
|NOte the yellow die in the upper right, just south of the town. Dave's ATGs score an impressive 3 hits against my platoon as it enters the town.|
|My other infantry platoon starts to move over towards the town but is it too little, too late?|
|right-most platoon rallies off some hits but they're in the open and Dave's mortars will hit on a 3+|
|German armor moving up to protect the infantry assault.|
|climbing over the bodies of their kamaraden, the Afrika Korps troopers try again to capture the small town under heavy fire from British armor, AT guns, and mortars.|
|German armor mixing it up with the Crusaders!|
|Not many Germans left now!|
|ANOTHER permanent hit on the Armor and this game is over!|
So my assault on the town is plagued by bad rolling and bad luck! This was a really tough scenario in my humble opinion! Dave's roving armor made it even tougher to get into a good position to assault and digging in the infantry in the woods was a great call. I think with modern weapons ranging so far, it made an assault on the hill almost impossible and so I placed my main effort into assaulting the town, but could only really mass my fires on one target at a time! It was great fun!
Also our experiment with Halftracks was a smashing success. Alex's target priority rules really help give the game a combined arms feel and force the players to use a combined arms approach to get things done. This was a great game, even though I lost BIG time!
Plus we proved the rule that the amount of time you spend painting figures is inversely proportioned to how long they live on the table!
So these beautifully painted DAK troopers lived about 8 turns! :)