This battle was taken out of the Six Day War in the Sinai Peninsula and took place with the Israeli 4th Armored Division's Blitzkrieg style assault to capture key passes while the Egyptians traded space for time.
The Egyptians, with their massive 2060 point force featured 2 x T-55 companies, 1 x Mechanized Infantry Company in 6 xBTR-152s (RPD Upgrades for the Infantry), 1 Scout Company with 4 PT-76 / 4 BTR-50 with dismounts, an SU-100 AT Company, and if that wasn't enough, 2 x ZSU-57-2 SP AA and a 6 x Gun 122mm artillery battery. (41 total vehicles)
The Israelis, with their small but mighty 2080 point force featured a Magach-3 command element (2 x Magach 3s), a platoon of 4 x Magach-3s, and a small 3 x tank platoon of Centurions. They also had an infantry platoon in halftracks (M113s sub'd for Halftracks until I get them painted up), and a 120mm SP mortar platoon. (16 total vehicles)
Looking at the force list, the Israelis are outnumbered 2:1 in Armored Fighting Vehicles. You'd be forgiven for wondering how the heck they could possibly pull out a win here.
We incorporated the V4 rules as you can see from the picture. We ended up playing the "Counterattack" scenario which wasn't much different from the historical battle. The Israelis are attacking. They start with their entire force on the table. The Egyptians are defending and have 60 percent of their force on the table, with 1 unit on ambush (a T-55 company). The objectives are the hills. The left hill is the Israeli objective, while the right hill is the Egyptian objective.
|Israelis will start in the upper right corner of the picture.|
|Reconnaissance company. PT-76s and BTR-50s with the rifle teams.|
|Egyptian T-55 company awaiting the Israeli attack.|
|Israelis have the first turn.|
|Dave maneuvers the Centurion platoon up, not fully realizing just how awful my "TRAINED CONSCRIPTS" are. My T-55s are hit on a 2+|
|The stabilized Centurions knock out 4 T-55s in the first volley alone. It's gonna be a long night!|
|The SUPPRESSED marker means he's bailed.|
|T-55s come on right in the infantry's path! It's a turkey shoot.|
|The game so far. My Ambush company advancing on the left. My shredded T55 company on the right and the scout company doing just fine. I plan on bringing on the SU-100s and the mech company if i can get my reserves to start coming on.|
|Note the mess of blue chits along the road. Dave's infantry digs in on their next turn. He fires a blindicide at me and it hits! But we quickly realize you need a flank shot to kill with it.|
|The Israeli juggernaut is just getting started.|
|Second T-55 company taking casualties now.|
|SU-100s! They should be able to kill something, right???|
|Dave tucks into the treeline. There would be some fierce fighting around these trees over the course of the battle.|
|Close up action|
|Dave's tanks start to advance now moving through the rows of knocked out Egyptian T-55s.|
|The SU-100s move up and start firing at the Israeli tanks. My characteristic bad rolling returns!|
|Those BTR-152s should have been sent to the rear. The Forward Observer BTR-50 is on the left.|
|recce company at the left objective. Frantic cries for help on the radio.|
|Remember those SU-100s? Neither do I. They're part of the tank graveyard now...The mech company dismounts and will dig in. Transports will be sent to the rear (should have been at this point but I forgot about that rule)|
|The ENGINEER symbol is the blindicide team and the commando symbols are RPD teams.|
|Meanwhile I counter attack with my T-55s. Dave's characteristic luck starts to return. The Israeli tanks can beat a hit by rolling a 4 or better.|
|Probably my last chance to really blunt the Israeli assault. Dave beats all my hits with his saves. I'm in big trouble now! The fight in an amongst the burning tank carnage is almost over.|
|note the remaining blue chit in the treeline.|
|Dave's whittling away at my dug in infantry with MG and tank gun fire.|
|Down to 4 teams on the objective. This game is almost over!|
|Dave's HT's move up with their .50 cals and start knocking out more Egyptian teams.|
|An RPD team (commando NATO symbol) and 3 x infantry teams are all that remain!|
|Scout platoon is the last unit in good spirits on the table. The 122mm battery is "Across the Volga" and doesn't count towards my morale points.|
This was a massive fight. We had 60 vehicles on the table not including the infantry teams. Care to know how long it took to play? 2 hours, 11 minutes to fight all this hardware! Long range tank duels, sharp tank knife fights in among the dead and burning tanks, infantry close assaults and artillery all played a part in this battle. Dave learned quickly the value of pinning down an adversary prior to close assaulting as well.
I learned that I need to push my equipment further if I'm going to pull out a win as the Egyptians. I should have been much more aggressive with those T-55s and gone after Dave's infantry platoon while they were still mounted (and before he waxed all of my tanks!)
This was a great game and tons of exciting fun. I have to say it also had a very historical feel to it as well. I wish I would have had my infantry all painted and based but that will come soon.
Personally, I really like the feel of the modern FoW/TY stuff in 6mm. It would probably look pretty awesome in 15mm but not sure how awesome on a cramped 6 x 4 table.