Sunday, October 27, 2024

Valour and Fortitude Pick-Up Game

A rare blog post and an even rarer solo game as I put the venerable "Valour & Fortitude" through their paces on my tabletop with my newly re-based (again) Napoleonic 10mm troops and I think it's fair to say we finally have a  (basing) winner!  

Taking an idea from the "Steven's Balagan" blog, I decided on "Big Bases" for my 10mm Napoleonics.  You can see conceptually what i'm going for here These units can serve as single based units for hex games like "Commands and Colors Napoleonics" or larger unit games like "Blucher" while also serving more tactical games with 2 x stands comprising 1 unit.  The massed look of the bases, spread out in line or in assault columns, is excellent in my opinion and gives a wonderful sense of mass that does the 10mm justice to my eye (finally).  Even with 6 or 7 units on the table you get the sense of a very large formation of troops.

The only drawback to me is that this is an expensive option.  16 to 18 - almost an entire bag - strips make up a 2 x base unit, but they do look good in my opinion, and will look even better when texture and flocking are applied.  

At some point in the future I will showcase the armies with a splendid parade on the "marchfeld" but today's rare post will chronicle the 100 point Valour & Fortitude "pick up game" I played solo this afternoon to dust off the V&F rules.

I tried the "Set Piece Attack" scenario from the rules and strictly went through the selection and setup sequences.  The armies selected were:

French:
1st Brigade - General de Brigade Perrier
2 x Infantry Regiments

2nd Brigade - General de Brigade Badoit
1 x Line Infantry Regiment
1 x Field Artillery Battery
1 x Dragoon Regiment

Division Commander: General de Division Saint Yorre

Austrians:
1st Brigade - Oberst Küfferle
2 x Line Infantry Regiments

2nd Brigade - Oberst Zotter
1 x Grenzer Detachment
1 x Line Infantry Regiment
1 x Field Artillery Battery

3rd (Cavalry) Brigade* - Oberst Manner
1 x Cuirassier Regiment
1 x Hussar Regiment

*held in reserve

Division Commander: Generalmajor (GM) Soletti

The French were the defenders based on the dice-off and began placing their troops.  Objectives picked were pretty standard.  A hilltop, a village or 2, and the edge of a field overlooking the valley.  The French are defending the town on the left and the edge of the green field on the right.

Both sides are set up and ready for action.  Lower right you can see my "big base" French unit watching over its objective.  Units consist of 2 x 4"x2" bases abutted.  Once they're flocked they're going to look excellent!  But you do get the sense of battalions in columns or lines.  The table looks good for only 6 units on each side in this game.

Closeup of a completed "Regiment"  General Perier in the background!

I used Commands and Colors "victory banners" for objective markers.  One thing about V&F is it needs a few markers for statuses.

GdB Perrier

GdB Badoit preparing the defense of the town

The white wall of troops descends from the hill to engage the French!


The V&F rules came back to me pretty quickly and were very enjoyable and simple-enough.  I appreciate the subtle changes in the more recent version.

The 2 x Regiments staring each other down before the firing starts (note one of the French units is flocked and textured in the foreground)

Gdb Badoit's area of responsibility on the French left 
The Austrians are eying up the French right objective and want to over-run it in the field.  Unfortunately the bulk of their infantry are on their left arrayed against the large town.

Austrian Line unit in line formation (2 x stands side by side).  I made the helmeted Austrians in line and the Austrians in Shakos in a more dense column-looking array on the base.

The Austrians have pushed their infantry guarding their right-most objective forward and the French Dragoons move out to capture it.  The Austrian Cuirassier who have recently arrived charge the dragoons in the vicinity of the farmhouse on the Austrian right and a bitter battle ensues!

French Dragoons at the farm.  Their day is about to get much, much worse.  Note the Cuirassier unit to their front.

This game I made sure to remember to actually use the fate cards and they really spiced the game up.  The French drew "stubborn" and just at the right time as trading shots with a huge Austrian unit with a tenacity of "5" and they were able to remove their first hit on the right in the green field.


Death-Ride of the Dragoons!  Austrian Cuirassier score a whopping 5 (!!) hits on the dragoons, who only score 3 in return.  The Dragoons must pass a Valor test and are vaporized but since they are "Heavy Cavalry" also, they can reroll 2 x "1s" that they rolled.  The Austrian heavy horse gets another hit at 4.

drawing "stubborn" card and removing the hit from this infantry regiment - note the Austrians in column to their front - I wonder what they're up to...


The Austrians charge in column against the French regiment holding "the green field" and lose the ensuing melee, marking the first routed unit for the Austrian Division this day.  The French Division Commander has suffered 1 x "defeat" from the loss of the Dragoons.  The Austrians - feeling that the moment is right decide to redeploy their cavalry brigade to take advantage of the opening in the French line.  I guess you would call this a breakthrough!  The sweeping movement values in V&F allow you to make dramatic movements like this (and it certainly doesn't hurt that the Austrians drew the "Surprise attack" card in their fate phase - which means the Cuirassiers will move 36 total inches this turn with a free move during the fate phase).

GdD Saint Yorre loses his "water" (...) at the sight of a massed cavalry assault coming over the hill to his right!  This is really bad!  Meanwhile GM Soletti is savoring the "sweet" (...) taste of victory.


The Austrians easily capture the French objective in the "Green Field" and the Austrian Cavalry turn to face the remaining French.  Meanwhile the Austrian line Regiment on the right retrogrades from contact with the French in the woods and their sister unit prepares to assault the woods.  Before the game is called, the Austrians in column begin moving towards the French town when the game ends at the prescribed time.
Austrians in assault column (right) passing by their sister regiment in line (left) who withdrew to regroup and try to rally off some hits.

                             

Final positions at game's end with the Austrian cavalry brigade in the green field.  The French pulled another card that allowed movement and the remaining regiment from Perrier's Brigade moves out of the woods also to rally off some hits.

The French now have 2 defeats suffered - 1 from the Dragoons and 1 from the infantry regiment that routed from the green field after a murderous firefight with the Austrians and their supporting artillery.

The Austrians suffered 1 unit routed and have a total of 3 objectives.  The French maintained control of their town but withdrew under the cover of night.  The battle has ended.

General Saint Yorre will have to lug these 2 x defeats around with him for the rest of the game!

General Badoit still holds the town at game's end



One of my favorite pictures of the game!  The Austrian Cavalry thundering over the hill!

Well with bigger units you need more tablespace.  This battle was a bit crowded which was fine for the limited amount of units and teh "set piece attack" scenario but I'd like to give the rules a run-out with the whole 6 x 4 table instead of just 3 feet of the width and introduce more units as well.  100 points was good for a practice game, but I'd like for the brigades to be a bit bigger than 2 or 3 units.

This solo game was great fun and I really like the Valour & Fortitude rules which are perfectly nuanced and simple enough for my tastes while still giving an excellent Napoleonic game.  I really like the look of the "big base" units too.  I will need to create some "defeat" markers, and some markers to show wavering brigades.  I was thinking about making casualty markers for my 10mm Napoleonics.

It's certainly been awhile since I've posted and I'm frankly not sure how much more posting I'll be doing, but it was a lazy Sunday and I had a blast so I figured I would write up a quick account of today's game 😁.  




8 comments:

  1. Great looking units Steve and a rare Austrian victory, so what's not to like?!
    Sorry to read you may be giving up the blogging - hopefully you reconsider, as I have enjoyed following your various miniature adventures over the few years!

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    1. Thank you Keith. The jury is still out on whether the blogging stops completely but being honest with myself there are many competing priorities which puts blogging much further down the list. I'm just grateful for the opportunity to get a game in.
      I'm glad you've enjoyed my posts.

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  2. Thanks Steve, very enjoyable (I read it twice :-) ) First off, I should say the units looks great. The scope of the game visually comes alive, especially at this scale.

    I am noting an increase in the presence of V&F across the media and on the UK wargame show scene, they are gaining a presence, in large, made more obvious by the Perry’s table adopting them.

    I sometimes wonder whether if Jervis had his time over again, that his Black Powder would look a little more like V&F.

    The one thing that I am not keen on comes from the card play. I’m not a huge card fan, because it can create ‘Gotcha’ type moments between players, but I do like randomisation and a bit of chaos, so I was thinking that for my next game, i would keep the fate deck, but play them more like a Random Events table, so that the card played must get used that turn rather than allowing them to build into a ‘hand of cards’.

    For solo play, I think that would actually help, as I find it hard to manage two different hands of cards and end up on most turns forgetting to use any!

    I see the Perry’s have the ACW lists up on their website now - also as free downloads.

    Anyway, nice to see a post and as you know from my own posting situation, I fully get that lack of posts does not mean that a lot of game goodness is not going on in the back ground, so I am happy just to see posts as the mood grabs you.

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    1. Thanks for commenting Norm and good to hear from you. I was inspired by the YouTube channel you sent me (scotty I think?) and his Epic Ancients basing. I said "that's the look I'm going for" and the rest was history.

      I've been slowly updating the paint jobs of the Austrians (cuffs, collars, headgear) to match their sister battalion so I can field bona-fide regiments lately and took a page from your playbook with the Neil Thomas "pocket armies" concept so I can field any of the French, British, Austrian, or Russian 8x unit armies from his Napoleonic Wargaming book. I call those projects done when I've achieved that milestone. So the Austrians and French are almost done and I'll start work on the Anglo Allies and Russians next. The nice thing about basing them this way is it also gives me a big stable of singly based units for games of Command and Colors.

      I like the idea of random events (like a table)instead of cards. I toyed with rolling a D12 instead of drawing a card but I like your idea using the card "this turn" because playing solo makes it challenging to manage multiple hands of cards.

      As mentioned above there are so many competing priorities in life of late that I'm just happy to get a game in! So I'll game when I can and I'll blog when I can and when the mood strikes but the blogging will definitely have to take a back seat to other commitments in life.

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    2. I think the Random Events is the way to go, rather than building up a hand of cards. One chap posted about a game he played where he was about to 'win', only for his opponent to play 3 cards which turned the tide in an instant:(. Featherstone et al have plenty of ideas on ways to approach this, something I hope to try in due course...

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  3. Good to see you putting a post up and a fine game on many a level there:)! I think there is a lot to like in V&F, but for ease of my old brain, I'm sticking with BPII for my games as I know them pretty well now.

    Any reason for the lack of Blogging? I know I go through phases of can I be bothered any more, given the general lack pf responses, but I seem to keep carrying on in the end...

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    1. Hi Steve thanks for commenting. It's funny - I love Black Powder as a rules set. I found though that it has been so long since I've played it that my familiarity with them has definitely waned over time and there are so many rules and procedures I've forgotten that I figured I'd try the shorter V and F rules since I can read them much more quickly!

      Glad you are carrying on with blogging. I have found that life is just too busy and hectic with kids, work, the kids' extra curricular activties, family life etc that the blogging has to take a back seat. As stated earlier, I'm really just happy to get a game in when I can! The blog started out as a way for me to chronicle my battles so I can go back and read them at my leisure and it has definitely served its purpose with wonderful battles across many historical periods going back to 2015.
      If I get to fight in a good game and have time, or I run across the perfect napoleonic set of rules, I might throw a post up here a d there 😁

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    2. One reason I've stuck with core rulesets with very similar mechanics, is that generally speaking, I can remember 90% of the rules from the QRS sheets. Finding time is difficult but let's hope you do going forward as it's always good to read about your games etc.

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