Well it's been awhile since i posted future plans about some games I'd like to try out and some games which I haven't played for awhile.
This is all my megalomania talking so bear with me. I've found I'll probably play about 30% of the games / rules I'm proposing here but a guy can dream, can't he?
Modern Flames of War. Flames of War's "Team Yankee" concept is all the rage right now and I've noticed we're starting to see more and more interest in Cold War GOne Hot gaming as more rules pop out (Sabre Squadron, 3rd Generation Warfare, and Battlegroup: NORTHAG come to mind). Using the supplemental rules from "Stopping the Red Tide" I would like to try a modern Flames of War scenario using a National Guard force equipped with M60A3s and M113s against Pact T-72s. I have enough tanks and M113s done just need to finish all the infantry.
Sabre Squadron. See above. I have read through Sabre Squadron a few times and really like what I see. (by the way, the full version of the rules is due out in September of this year. You can get your hands on a copy of the "Rapid Deployment" rules here.)
Chain of Command. These rules have been immensely popular and I have had them in my clutches for over a year. The guys on WWPD have even posted a few AARs of Chain of Command games so I guess it's about time I gave it a shot. In fact I'm reading them now!
I Aint Been Shot Mum. Another set of rules from Too Fat Lardies. These rules have been around for quite some time and are also very popular. While they are 1:1 they bill themselves as "company level rules" so I'm assuming that puts you in the place of the Company Commander. The rules use some interesting mechanics using troop blinds for hidden movement, card drawings for turn progression, and the use of the "Tea Break" card brings the turn randomly to conclusion.
Kings of War. I have known about this great FREE rules set by Alessio Cavatore for quite some time now. Did I mention they're free? They're also crisp and seem to deliver a good game in a reasonable amount of time. Fantasy rules are always something I'm on the lookout for. Problem here is I have 10mm fantasy troops - not exactly suited to singular figure removal for casualties...
WARBAND. I bought these rules the DAY they came out. They look like a really good, Mass Battle combat system set in an age of fantasy with all the standard fantasy races. This are built specifically for the discerning 10mm gamer. I have read through them and they're intuitive and easy to pick up. Just what this "one brain cell" guy needs. You can read about them here.
GRUNTZ: "Space Opera" 15mm Sci Fi skirmish game that is very, very applicable to late 20th century and 21st century skirmish gaming. The system in Gruntz is intuitive, even if adding special abilities and traits "seems" complicated. Still, Gruntz is one of the only rules sets out there that I actually have enjoyed just reading, for both the material in the book and the splendid pictures of miniatures. I have a few Squads painted up to look like "Space Opera Guard" and "Galactic Marines in Blue with Greek letters on their shoulder armor" and would like to play a game with them.
SHAKO 1st Edition. Battle of Vimeiro. The Battle of Vimeiro is a "small" battle by Napoleonic standards, but it's a challenging one to say the least. I believe much of the mythology revolving around the fighting in the Peninsula started with this battle Here is a battle which, if I can get my rear in gear, I could paint up enough Battalions to fight soon. Given that Shako Battalions are 3 stands, I could very easily finish enough units to assemble the Divisions required. I actually already have most of the French completed. Long way to go with the Brits and Portuguese though.
Black Powder: AWI Battle of Hubbardton. One of my all-time favorite battles of the AWI, and my favorite AWI Battlefield to visit. I have been there countless times. Anyways I have most of the forces to play this battle, just need to finish 1 or 2 "stands" (literally, 8 figures) to play.
Volley & Bayonet: Battle of Lobositz Volley & Bayonet is one of my staple rules sets. I've been wanting to play this battle, which is the "introductory battle" in the first edition, since I can remember. When i've purchased Old Glory bags of 15mm guys, there is usually a bag of Prussians or Austrians included in that order specifically to play this battle. Right now I have nowhere near the amount of painted units assembled. That said, I definitely have most of the lead. Lacking artillery, dragoons, and irregulars.