Most of you know my thoughts about playing FoW with Micro Armor and this game did not disappoint. Realistic looking ranges and no "parking lot effect" on the battlefield. I think, had my terrain been better, this game would have really looked the part.
Anyways, force is a 1500 or 1800 point Regular Soviet Army (Reluctant Conscripts) T-64B company along with some ZSU-23/4 ADA, Artillery (offboard BRM-27 MRL) and Recce (2 x BRMs) advancing down the narrow edge of the map to seize an objective or 2 in their zone. Like most of my FoW games, this game literally comes down to the wire with a few dice rolls on the last turn of the standard game.
|Soviet recce leads the way, hoping to stop an ambush.|
|The map. The Soviet objective is the village in the upper right. the US objective is the small hilltop upper left. US only starts with 1 platoon on the board.|
So NATO took to the field with 2 M60A3 platoons (1 in ambush off-board) and an infantry and ITV platoon in delayed reserve.
|US M60s concealed in the woodline.|
|T-64s race on ahead! (Actually T-72s but what the hell)|
|Soviet artillery finds its target and plasters the woodline with High Explosive rockets!|
|They manage to bail 1 US tank|
|Showing some tactical sophistication, a Soviet platoon occupies a support by fire position|
|meanwhile another of Ivan's platoons heads for cover|
|Ambush! The right flank of the Soviet advance is stopped cold by an armored counter attack!|
|lovely looking ranges!|
|showing more tactical sophistication, the Soviet platoons leap-frog ahead trying to make the best use of cover against the US tank guns.|
|tank duel. The same US tank bailed by artillery fire is bailed by tank fire!|
|THe US Ambush on the Soviet right bails 1 T-64 and KO's another. Russian return fire is nasty and KO's a US tank.|
|US Patton tanks turn around and head towards the village. They KO 1 tank, and bail 2 others.|
|no village for you, Ivan!|
|It's the same story on the hilltop objective, but this time he had 4 tanks to deal with instead of 3. The US guns made short work of those T-64s at this range.|
Well the delayed reserves really hurt the US player this time. I thinkt he task-organization was sound though. You need all the tank killers you can get from the outset if you're going to be facing tanks. I had the ITV's and Mech infantry on reserve. The ITVs showed on turn 3 but the "little M113 that could" never made it up into the action in time to make any serious difference. The infantry never arrived due to bad rolling.
If you're playing the NATO forces, you have better tanks more than likely. Your ultimate dilemma is to keep them hidden behind cover, and move them out slightly to shoot. The Pact forces got the first shots off and managed to bail a tank. Ivan can't hit what is out of sight. Probably best if I would have kept all of my tank platoons in ambush, then I would have gotten 8 shots off from both platoons. Something to think about.
If you're the Soviet player, you have capable equipment but you
Also, I feel that I wasted a support option on ADA. I should have brought along tank killers or infantry, but I'll know better for next time.