Saturday, October 1, 2016

WW3 HASTY ATTACK MISSION: Team Yankee

Ken came over and we played a quick game of Team Yankee today.  I say quick because the entire game last about 2.5 hours and that was with me jumping on a work conference call and some more rules-flipping.  Otherwise, this was a great game!

Mission was a Hasty Attack and we figured since this was WW3 then the Soviets should be the ones attacking.  Total was roughly 75 points per side with a T-72 company, BMP2 company, along with Hind gunship and Frogfoot support for the Soviets, and 2 M1 Abrams tank platoons, an M113 mounted mech platoon, and this time Ken opted to leave his self propelled artillery behind in favor of a pack of "hunter-killer" AH-1 Cobras, cleverly disguised as 1/144 AH64 Apaches...

Ken brought over some of the new Team Yankee terrain - the Mc-Taco-King and the modern gas station!  So the fight for the fast food joint was on!

The table.  4th Infantry Division marker is Ken's objective.  The Soviet Guards marker is mine.  The Hasty Attack mission allows the attacker to remove one of the OBJs after setup.  Note the "McDonalds" and grey gas station in the lower left

Soviet T-72s coming on fast and going right for the objective.  Ken has an M1 platoon in reserve out there somewhere.

US GI's trudging up to the tree line

FROGFOOTS!  GET DOWN!
 I got pretty lucky with the aircraft rolls until some "hollywood action" brought both of them down on turn 5.  Anyways I tried the barrage weapons (rocket pods) on the SU25.  While I did pin the infantry in place, not a single kill...

Note the Soviet tanks creeping up the left side of the map.  And the "pizza box" barrage template from Frogfoot rocket pods.

Surprise!  Ken's ambush is sprung

The shootout begins.  Instead of racing for the objective, I attempt to deploy my T-72s on line to get into a shootout with the M1s...bad idea!

And they start dropping.

I would like a "beeg-mack comrade"  Shilkas deploy in the McDonalds parking lot to keep the Cobras at bay

Speaking of which, Ken is busy throwing TOW missiles at me from maximum standoff distance


meanwhile that weasel Bannon sneaks towards the objective

FROGFOOTS!  And Bannon dies again.  In our games, he's starting to have a worse track record than Sean Bean in his movies...


flush with their first taste of capitalist french fries (pomme frites?) The Shilkas move into the parking lot.

While my T-72s get online to shoot at the M1s...still NO KILLS

And the Shilkas bog down.

US infantry calling for support!

Ken bails 3 in a row

All my combat power on the left flank still cant dislodge a US platoon.  They pull back on their own but still contest the objective
 Next turn I try to dislodge the Shilkas.  Did they throw a track?  Or did they just want seconds at McDonalds??


At this point my Hinds cant hit the broad side of a barn.

I try to take the objective but morale will falter soon...

Lots of dead Russian tanks!
 Finally my BMPs come onto the board!  But is it too little too late?  My plan is to have them guard the American objective (Ken's second tank platoon still hasn't come on yet) with their deadly AT-5 missiles and tough infantry....




Morale problems get worse on the left flank as the tank company decides they've had enough and quit

And the Hind gunners still cant hit anything!

I call the game after a salvo of ATGM from the BMPs only bails 1 M1 and the rest laugh them off, or I missed.

This game was great fun and really makes me want to finish the rest of my modern Soviet equipment and infantry.  Team Yankee has constantly delivered a fast playing, hard hitting game where you get a solid game in in an afternoon with all your toys on the table.  I realized playing the Russians you need to push all your equipment to its limits - run it as fast as you can.  You can ill afford to sit back and trade shots with the bigger NATO tanks.  That's asking for trouble!

7 comments:

  1. Bolshoi-Mac and fries, you bet!
    I like the look of your forces.

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  2. Cool fight, Steve. And sorry to side with your buddy Ken, but it's good to see the good guys win ;)

    V/R,
    Jack

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    1. I hear you Jack - there's something satisfying about the good guys winning the day. This one was alot of fun and Ken handled the US guys very skillfully, too.

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  3. Fantastic game and narrative.
    I'm thinking I will be able to try TY with my 1/300 stuff and get away with it. :)

    How do you find the mechanics vs say the original TY GDW game? I've never plated FoW, so it would be new to me.

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    1. Darren,
      It was a cracking good game. Lots of fun. I personally think MicroARmor is the way to go with both FOW and TY.

      It's a very different game from the "Team Yankee" we both know and love (the GDW version). There are some key differences between TY and FOW, namely set "To Hit" values for units and the close combat rules are streamlined. Also hit allocation is nowhere near as complicated as it is for FOW. It plays much faster IMHO.

      The GDW TY is really chart driven vrs stat line driven. I think that's the main thing to remember. It's a very fun game if you want to play a light-hearted modern fight with ALL your toys on the table.

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  4. Another exciting bat rep, thans for it. Shilkas bogged at MickeyD's, that's a new one. I suspect it was the second Big Mac that did them in.
    Your instincts about running the Sovs fast and hard seem spot on.
    Poor Sean Bean. I got excited the other day to see him in an old de Niro movie, Ronin, only to discover that it didn't end well for his character. Other than Sharpe's Rifles, he doesn't do that well, poor Sean.

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