This scenario was an "into the Reich" type of game where a small scratch force of high quality German troops with good equipment were standing in the way of a mobile Soviet horde. This was a "big" game with 2 full companies of T34s (that never completely made it onto the table) a small company of T-70s, a small company of KV-1s, a mortar platoon, and 2 platoons of infantry.
The Confident-Trained Soviets fought against Fearless Veteran Germans with 2 infantry platoons, a machine gun platoon, a small Tiger-I platoon, and a Panzer IVH platoon with a Wespe battery in support. The Germans were outnumbered 5:1 almost in tanks!
|Soviet T-34 company moves into the Reich!|
|Mortars attempt to range in.|
|Meanwhile under the watchful eye of the company commander and the kommissar, Soviet infantry surgers forward!|
|Soviet platoon moving out!|
The first turn the Soviets surge forward using a cross country dash - 24 inches! They close the distance to the German infantry and an objective quickly.
|Soviet infantry in the center would be the anvil. A disposable holding force.|
|End of Soviet turn 1|
|Germans move their MGs up to the front and train their sights onto the advancing Ivans in the center! They reap a deadly harvest.|
|The Tigers join in the carnage now.|
Meanwhile the Company Commander has other plans and fires a smoke barrage at the Tiger I position.
|German Tank MG Fire!|
|Russians move out towards the objective. The smoke buys them some time.|
|Ivan over runs the German positions!|
Does anyone know?
|PL Killed a tank with a Panzerschreck.|
|The Germans break off the fight and head towards the rear!|
I like Version 4 better than Version 3 of Flames of War as I feel it plays a little quicker. Still some unanswered questions (like can infantry shoot against tanks during pre-assault defender fire? If so, how do you adjudicate that? That was my only serious question from this super fun game. More World War II coming up folks. Watch this space!