Sunday, March 29, 2020

Tigers at Minsk: "Hill 109" with Counters!

"Apologies for my enforced absence" of late, but COVID-19 response has literally consumed my life for the last 2 straight weeks.  Today has been the first day I've been able to sit in the gaming bunker and contemplate everything. I worked from home today, but forced myself to walk away from it all for awhile in the late afternoon.

Once the kiddos were put to bed, I sat down to play a game of Norm's "Tigers at Minsk" but since I have neither the energy nor the time to set up the hex-mat and miniatures, I played with a PanzerBlitz map and counters.  Pretty cool with a "retro" feel and no trouble at all to set up or put away.

Hill 109 and 135
I used the same forces from Norm's "Tigers at Minsk" scenario #4 from the rulebook.  The scenario parameters were roughly the same - capture the crossroads and the highground.  In this case, I allowed the Soviets the option to capture either hill 109 or 135 as long as they also captured the high ground.  The force composition is exactly the same as scenario 4.  Can the Germans hold?

12.00 Hours
Soviets attack in 2 columns, with the armored column of T-34s taking the covered road towards Hill 135 and the infantry column supported by an SU-152 and SU76 along with the Forward Observer taking the hilly, marshy ground to the east towards Hill 109.  All are in command except the forward observer who had better things to do...  Soviet tanks pour through the small valleys in between the balkas.

Soviet armor force on the left, infantry heavy force on the right. 
First blood scored as a German Panzer IV knocks out a T-34/76.  I turned over units who OP-Fired.  

The Germans score a hit against a T-34 but that doesnt stop Ivan from coming!  note the Pak40 covering the woods near the junction.  There is also an HMG on the hill overlooking the junction.  A tough nut to crack!  Germans move the Tigers closer up from their counter-attack position.  They also remove the OPFIRE marker from the Panzer IV on Hill 109.  Das ist alles for German Turn 1.

 12.10 Hours
Soviet engines roar and the Germans can hear the sprockets and grinding transmissions of the T-34s as they race down the road.  The Pak40 has a fleeting target, shoots and misses!  Ivan keeps coming.  All except the FO are in command.  During the German turn, the Panzer IV on Hill 109 KO's the second T-34 in the valley and they die within sight of each other.



 12.16 Hours. 
 Doubles.  HQs suppressed!  Both roll an 8 and both HQs are suppressed.  Or relocating?  Either way, every unit must roll for command check this turn.


Pak40 earns a kill as it brews a T-34 on the road.  Note the reader will forgive the Quad Flak vierling counter - which i substituted for an HMG stand on Hill 135
 12.27 Hours
Soviets keep coming.  FO out of command again...  right column is slow to step off.  The left column infantry get into the war, move off the road and deploy to advance against the German squad anchoring the left of Hill 135.

Germans fire OPFIRE at the Soviets and miss.  Soviet squads beginning to mass to assault the Germans on the German left.

Units cocked within their hex facing left (west) are out of command for the turn.
 The Soviets quickly realize they're going to have to do something about that AT gun at the crossroads.

Soviet platoon on the German right fans out to assault hill 109 - their boots are soggy from the swamp!
 12.39 Hours Doubles.
Both sides roll air strike.  The German stukas hit a T-34 on the road and roll a 6, taking it out.  The Soviets target a Tiger on the road with no effect.  The Soviets push past their stricken comrade tanks on the road and charge at the Pak40 position, MGs blazing.  The T-34/85 is a fierce opponent and they take out the Pak40!


Multiple hits against the Pak40

Are Soviet fortunes turning?
12.49 Hours
The Soviets go for broke against Hill 135.  Their infantry break from cover to assault the Tiger after taking out a German squad.  Flush with success after destroying the Pak40 with a lucky hit, they go for broke.  The Squad breaking from cover is mowed down by the Tigers waiting on the roadway.  Meanwhile things on the Soviet left/German right facing Hill 109 aren't so good, either as the Germans pin more Soviet infantry.  Should have used smoke, Ivan!  Germans fire at the SU-76 and miss.


12.54 Hours
Soviet attempts to unpin are unsuccessful and Germans are having command problems of their own.

13.02 Hours
The Soviets sense one final opportunity to seize Hill 135 on the left and as their infantry broke from cover, taking the Tigers' attention, the T-34/85s break from the treeline in the covered road to assault the hill.  They didn't realize the Panzer IV on Hill 109 had a bee-line to them on their exit.  Even with the -1 for turret rotating, the Panzer IV rolls a "1" and knocks out another T-34.


The Soviets also have some heavy firepower on their left in the form of an SU76 and an SU152.  If they can rally the infantry, they definitely have a shot at the hill, provided the turn roll is kind to them.

13.07 Hours
The Turn roll was definitely kind to them!  Can they rally the infantry in time?  The answer is no...  The armor also fails to hit anything and that pretty much sums up the career, and probably life, of the poor Kapitanets commanding this force!

Note the FO still out of command.  X's are pinned units.




Lessons Learned
Well the Soviets didn't really have a cohesive plan.  By the time I realized there could have been mutual support between the columns, the battle was over.  But this goes to show the versatility of Norm's rules.  I literally took an OOB from Scenario 4, and selected a map that I thought looked similar to it and fired away.

The Soviets should have made smoke (allowed to start with 3 smoke hexes) and also should have had a fire support plan instead of starting with the FO on the back line!  (not that it would have mattered - the FO failed his command roll 2 out of 3 times).

The Soviets should have used tank riders and concentrated their force against a single hill.  I'd like to try this battle again.

I hope you enjoyed this small battle!  It was fun dusting off Norm's Tigers at Minsk rules.  Though I still like playing with miniatures better, this was a great way to blow off steam from what's been a very stressful couple of weeks.  No painting, no gaming (since Cold Wars) and nothing but endless, crazy work in sight.  I'm envious of all of you in quarantine right now - I'd have a ton painted by this point but duty literally calls.

Also I'm trying to keep my spirits up by reading all of the great blogs out there, and I felt a little gaming and posting on the blog might do just that.  I hope all of you have a safe week and that you're avoiding gatherings of people, staying healthy, and getting some painting done.

14 comments:

  1. Hope you stay well, Steve. I am on lockdown but work continues for me in a remote setting.
    Your battle is a good, ad hoc, way to get in a little relaxing gaming without the overhead of pulling out the mat and figures. I have not had a copy of Panzerblitz for many decades. Thanks for bringing back some of those long, forgotten memories.

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    1. You as well, Jonathan! Thanks for commenting. This is probably my 4th copy of PB and i will not part with it again. It lives on my shelf almost purely for nostalgia now :)

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  2. Good for you, brother, glad to see you getting a little down time. And making good use of it ;) But counters!!!??? Blasphemy! Just kidding man, whatever it takes.

    V/R,
    Jack

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  3. Steve, thanks once again for highlighting TaM. Lovely to see the old 'classic' Panzerblitz on the table.

    The boardgame thing is interesting. Before it was called TaM, the rules were a self Desk Top Published boardgame called 'Into Battle' and used squares instead of hexes.

    I have always realised the systems potential for boardgaming, it's potential for doing what Retro does ad have long harboured thoughts of commercially producing the game as a boardgame, which is one of the reasons why I don't share the way vehicle stats are determined etc, as a company would not want that freely avalable.

    In 2015, I produced PDF files for a small free sample boardgame, including counters and game markers, as part of a donation to Consimworld dot com for their yearly fund raising drive.

    LINK
    http://battlefieldswarriors.blogspot.com/2015/08/free-game-sample-from-tigers-at-minsk.html

    As an aside, Observers can get pinned, but they are always automatically in command.

    Anyway, thanks again for covering it with a boardgame, I hugely enjoyed seeing that connection and boardgames really are an excellent throw down / small space / short time solution.

    Hope life settle for you quickly and you get some time back to re-charge, we will be living in a different world for a while.

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    1. Norm I seemed to remember you posting these but didn't think to look last night. Perhaps the rules about the FO can be used at his court-martial! He was very close to being made an example out of! In other words, I totally forgot about the FO rule.

      Also, while this was great fun, the system cant be beat with minis.

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  4. Great to see those Panzerblitzboards and counters out again. I played that game to death....

    I used to play WRG 1925 to 50 games using both Squad Leader and Tobruk maps and counters. It never occurred to me to use PL or PB for the same thing.

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    1. Cheers, Martin. I figured what the heck, I had all the counters I needed and the result was good. Still as mentioned above, you cant beat with miniatures but it was good for a Sunday night.

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  5. Interesting article and I like the map and artifacts! I'f like to know more about those numbers in each of the corners...

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    1. Cheers Archduke. In this instance I didn't use the info on the counters but as you probably know, in clockwise order from upper left
      Attack range movement defense values. Am I close? I haven't had my coffee yet:)

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    2. Actually, I didn't know. I've heard of Panzerblitz, but never seen it. I'd figured on the left hand numbers having to do with fightability, but the others no real idea. Thanks for the info! These sorts of factors might be a useful yardstick for my own WW2 games.

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    3. Archduke PB is a classic I highly recommend for the design notes alone.

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  6. Hey Steve.
    Firstly, thanks for all your hard work. You're helping the world get out of this.
    Second - a great game. Highlights the flexibility of the system, and still looks good in terms of watching tactics and maneuver unfold.
    Keep the faith mate - thanks again.

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    1. Cheers Darren the game was a blast. I'd like to play it again.

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