*UPDATE* I made a few corrections to the scenario already so please be sure to check it out or download it again. Terrain notes have been updated, along with the OOB! 1/28/22
Well it's finally ready! My totally unofficial "Live Free or Die" scenario for the Battle of Hubbardton, July 7, 1777 is ready for download and playtesting. If you've been following the series of posts on scenario development, you know how much fun I've been having creating it. Please take a look and if you happen to play it, I would love to hear how it went for you? I plan on playing my first game of LFoD this weekend and am very much looking forward to it. The download link is below and to the right on this blog.
I think this scenario would translate very easily to other rules sets so if you happen to play it with a different set of rules, let me know how it worked out for you? My goal in creating this was to make circumstances for the commanders as similar as possible to the tactical challenges they faced on the day of battle.
The real challenge for me were the victory conditions, since both sides could technically claim they met theirs. The British ended up in control of the field at the end of the morning, but at great price. The American retreat, far from an orderly "withdrawal" must have looked more like a jailbreak after Colonel Francis was killed. Still, some of the men from these units would meet again at Bennington or Saratoga in a few months.
The Battle of Hubbardton is one of my favorite AWI battles, and the research that has gone into it has been an informal hobby activity of mine, and was certainly not "painstaking" but more of a fun diversion. I'm sure there are mistakes and circumstances that happened in the battle that are not easily covered in a set of rules or in a humble wargame scenario like this.
If you find any issues, let me know so I can fix it them! Please feel free to tweak and develop your own parameters if you don't like mine. Most of all though, I hope you learn something about this battle if you didn't already know of it, and I hope that you find the material of some use. If you fight the battle with my scenario, I sincerely hope you have fun doing so.
Very professional looking scenario Steve. Will take a proper look later this evening.
ReplyDeleteI found the site on Maps yesterday and flicked to 3D. It gives a good impression of the relief.
thank you sir! I wanted it to look cool. :) I will get the "proper" data for the contour intervals and post here - it is very steep (and I would not want to assault up it under fire). The grid squares are 12" each.
DeleteI meant the grid squares on the first maps 🙂
Deleteah! my apologies sir! so the original map looks to be 1:25000 but my grids on the maps were a bit arbitrary, just simply dividing up the table. I went into arc GIS and the entire battlefield space is 2 km's by 1.5 km's. that would make my arbitrary squares 400 meters I guess?
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DeleteOutstanding job. Great research and a lot if thought went into this. Its very professional looking.
ReplyDeletemany thanks, Mark!
DeleteLooks good, Steve!
ReplyDeletethanks Jon!
DeleteSteve that has been very nicely put together and it is great that it has brought you so much pleasure / satisfaction. Very much look forward to your first playing and to see whether that generates any changes. All good.
ReplyDeletethanks Norm! I dont have to tell you how much fun I had doing this. I am very much looking forward to trying this scenario and am looking forward to feedback.
DeleteFantastic work on this Steve - and many thanks for your efforts. It has been great to follow the work.
ReplyDeleteThanks, Darren, I had fun putting it all together. Maybe too much fun! Going to try the scenario this weekend. I already found some issues I corrected.
DeleteVery nice job Steve and I look forward to giving this a run out in the future:).
ReplyDeleteThanks, Steve! I hope you do and that it gives you a fun game!
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