I've been working on some OOBs for my home-brewed Battlegroup: REFORGER modern supplement to the increasingly popular Battlegroup rules.
Also: These have been made as a stop-gap only until Ironfist and the boys at Battlegroup formally publish Battlegroup: NORTHAG. Which may not be for awhile so I'm going to keep working on these because I love Battlegroup and I think it's perfect for modern 20th and post 20th century warfare! (So please don't sue me).
First up is a West German Panzer Grenadier Division Platoon-sized Battlegroup, equipped with Marder 1A2 Infantry Fighting Vehicles. These can form the core of any West German force set in this fictitious WWIII setting.
The Heer Infantry Platoon has 2 squads both riding in Marder IFV along with a command squad also riding in their own Marder. Support options include a dismountable MILAN ATGM section, an MMG, Medic and mortar. (I'm not sure about that and was tempted to make the mortar support off-table.) Also, your squads have organic light PzF 44 anti tank weapons but can upgrade to the heavier Carl Gustav for an additional 5 points per section.
You also have the option to just field 1 squad of Panzer Grenadiers just like in the Battlegroup family of rules.
I'm ironing out some things still with the MTOE (modified table of organization and equipment) as well as the engagement system but so far, so good.
For the engagement system vehicles with "advanced fire control" receive a +1 To Hit. Stabilized units do not pay the -1 penalty for moving when firing. I wasn't sure if the advanced fire control rule was necessarily fair. Thoughts?
Up next? Soviet Motor Rifle Platoon & Squad, Soviet Tank Company Platoon & Squad, and eventually US Armor and Mechanized Infantry formations! HOO-ahh!