Ended up with the Soviets having 270 points and a breakpoint of 27 (for 9 T-72s) The Americans had 300 points and a breakpoint of 24 (for 8 M60A3s).
Not that it would matter much in the ensuing slaughter though...While I would not categorize this game as a "jailbreak" the Americans really had some nasty luck and the Soviets ended up breaking through in platoon strength.
|Darren, this first picture is for you. After our dialogue yesterday I played almost every infantry game I had this morning. My basement looked like a scientist's apothecary when all was said and done...I will post those results soon.|
|NATO M60s lay in wait for the approaching Soviets. No artillery, thankfully. This is a hasty offense.|
|Churning their way towards the Rhine...|
|GUNNER! SABOT! TANKS! RIGHT TANK! "IDENTIFIED" was the gunner's reply "UP!" the loader yelled into the intercom. "FIRE!" was quickly answered by "ON THE WAY!" and the L7 roared, spitting a "silver bullet" out at the Soviet tanks.|
|Ivanov sends first platoon to flank the NATO tanks.|
|The gamble pays off. This lessens the distance considerably and they hit those tanks much easier! 2 M60s burning.|
|This tank would KO one Soviet tank, then get bogged down after he missed the tank track to get back to the assembly area!|
|meanwhile on the soviet left, Ivanov organizes a counterattack with what's left of second and third platoon.|
|More casualties but they're hitting the American tanks, too!|
|mine strike. of all the luck!!!|
|more bad rolling sees this US tank survive a direct hit, but fails the morale test! Unbelievable! This battle is over. Only 2 tanks remain from the company. And it's only day 3 of the war...|
Thoughts: A really enjoyable game and the entire game played in a little under an hour. This really has me motivated to iron out the points and actually create some Battlegroup-Friendly OOBs to game with until Battlegroup: NORTHAG comes out! Battlegroup is starting to feel more and more like my "go-to" game.
As I was saying to Darren the other day, it allows a generous amount of tactical flexibility - that is, the battle is mine to lose or win and the choices I make are just as important as the equipment I'm using within the framework of the rules. That's important to me. Many games make you feel like you're just "along for the ride" sure there's a roll here or there, but I feel like I'm fighting the system of rules and not the enemy. That has never once been the case with Battlegroup and I continue to enjoy it as a game and as an experience of WW2 warfare.
Also, Ken and I played a small game of "Third Generation Warfare" recently and while we spent a little more time looking things up than playing, it was alot of fun and I would like to play it again.
With all these microarmor and 1/100 troops I've got laying around, it would be silly in my opinion not to. That and I believe the rules are complex enough that you will start to forget some key concepts if you don't play it every once in awhile.