This battle will be played with Black Powder rules and then I'm thinking I'll try something different and play it with my collaborative creation "Muskets & Mayhem" and see if it turns out any differently.
The scenario will start with the withdrawal of Gamble's Cavalry brigade which was screening the arrival of the Union 1st Corps under Reynolds - but the Confederate forces don't know 1st Corps is arriving yet. Elements of Meredith's "Iron Brigade" have deployed in McPherson's woods along the ridgeline and some elite units under Colonel Cutler are deploying to cover an unfinished railroad cut leading into the town - their ultimate goal however is to deny the Rebel forces access to Seminary Ridge and the higher ground to the southeast.
The stage is set!
|Looking along the Chambersburg Pike. Meredith's men are positioned behind the woods. Cutler's men are moving up the road on the right. Calef's Battery of 3" guns is about the withdraw to be replaced by Hall's Battery.|
|Archer's Brigade. Flush from their "victory" of pushing Gamble's Cavalry troopers back, advanced on the wooded ridgeline to their front, not knowing the best Union Infantry Brigade of the entire Army of the Potomac is behind them.|
|Archer's Battle line. Davis' is on the other side of the pike|
|Davis' Brigade deploys for action!|
|Cutler's men move into position.|
|Meredith surveying his troopers moving into position.|
|Cutler's Brigade prepares for action!|
|Buford himself. This figure will have to suffice for a myriad of general officers for this battle!|