This scenario saw 2 similar battalion sized battlegroups with each force consisting of:
3 Infantry Platoons (on a 3" square Volley & Bayonet sabot )
2 Tank Platoons (same base as aboveT-34 and Panzer IVh)
1 Anti Tank Gun Platoon (same base as above)
I had some thoughts after the Union's loss earlier in the day so I figured I'd try it again with significantly more mobile forces, seeing as how my AAR comments from this morning said I should expand the bridgehead as quickly as possible. Tanks should be able to get that job done, right?
Soviets got extremely lucky with the dice rolling this game and every single platoon came on from the same spot. Which was great for them, not so great for the Germans as they were fighting a constant, mobile battle. This was some tough fighting, with see-saw counter attacks, cuts, and thrusts, exactly like you read about in Eastern Front battle memoirs!
The Germans elect to have a tank platoon starting on the board.
|Soviet armor to the east spotted! (actually, it's NOT spotted, as spotting range is 12" in NT's rules).|
|German tank reinforcements crossing the bridge.|
|Small "village" or collective farm. This will offer cover to infantry or AT guns inside.|
|The Soviets are aggressive and push their T-34s right up to the bridge in an attempt to cut it.|
|German reinforcements moving up. The armor battle is going on, then it will be the infantry's turn - a whole new fight.|
|German infantry on the road southwest of the village. Tanks Herr Hauptmann!|
|tough fighting and the AT platoon knock out a Soviet tank platoon from west of the village. The battle changes shape now and instead of fighting north to south, the Germans are fighting from west to east as the Soviet infantry fan out over the hill.|
|The German AT platoon scores a kill!|
|German armor keeps trying to move west, and the Soviet infantry keep them just within contact. The bridgehead's security is still very much in doubt as an entire Soviet infantry company is bearing down on 2 German infantry platoons and an AT platoon.|
|the fight for the village heats up.|
|The limit of the German advance. Eventually the panzers had to turn and fight.|
|Soviet infantry moves into position to chase down the German infantry as well.|
|More German infantry in the village. Note the Soviet infantry above them.|
|Lucky shooting on the part of the Germans and not so lucky shooting on the part of the Soviets. The quick and dead! The German armor licks its wounds but the Soviet infantry platoon would destroy them next turn.|
|Herr Leutnant! We have 14 hits!!!|
|Final dispositions. The Soviets break contact after this.|
Lessons Learned: I think I proved the lessons learned from the last battle - a mobile and hard hitting force can expand the bridgehead as quickly as possible, forcing the enemy to attack across a broad frontage. If the enemy can focus and concentrate along a narrow front, then the bridgehead can be reduced much easier. The German armor thrusting to the northwest forced the Soviets to go after them. This allowed the infantry to take up positions near the bridge and "mop up".
The Soviets should have concentrated their forces more effectively instead of trying to stop the German expansion. Eliminating units one at a time if you're the "Red" player allows you to cause enough of a threat that any tanks gallivanting around will be forced to return back to the bridge.
This was a great game and reminded me of some panzerblitz games I had played in the past. Very mobile and a very tough fight from the start! Can't wait to play more, and for the cost of 1 Hour, I might be able to do that more often?