Dave drew the Germans (as he seems to always do) and of course I drew the Soviets (as I always seem to do). Although this time, my Soviets enjoyed the honor of being "conscripts" which is absolutely heartbreaking but probably historically accurate while his smaller, more agile force are "veteran."
Some more surprises? Vehicles! Lots of them! Well, in Crossfire speak, there was a platoon of AFV's on each side. The Germans have a platoon of Marder IIIs and the Soviets have a platoon of T-34/76 as well. We were using some of Steven Thomas' Armor modifications for Crossfire, including his updated Accuracy/Pen/Speed data, as well as allowing less restrictions on the AFVs and what they can do.
|Soviet Defense Line|
Okay so another kicker - Dave and I both rolled for our missions (there are 6 possible missions) and while neither of us knew it at the time, we ended up rolling "2"s so each of us drew the "HOLD" mission. You basically have to have troops in your "forward area" and the more you have contributes heavily to your victory. You could look at this like a "probing action" with both sides sending patrols out to gauge the other sides' strength. Halfway through the game, Dave and I started to guess the other's missions.
The shooting starts off as it always does with the HMGs on both sides opening up. We played with both forces fully visible and that gave the game a different feeling. Dave placed both of his HMGs in the same terrain feature but covering the high-speed avenues of approach into his rear area. Mine were also covering approaches to my rear area but I wanted to send a few platoons forward to keep Dave off balance so he couldn't guess my mission.
|The damned FOW Dice! Dave scores suppression after suppression in the first bouts of fire against everything he hits! How about those casualty markers? One is FOW and the other is home made.|
|T-34s on the move.|
|Soviet left flank. More suppressions (the 2 round markers)|
The smoke worked great, but unfortunately the platoon had 2 squads suppressed. Big trouble for these awful conscripts.
|Wife snapped a picture of the battle|
|Happiest when he's playing CROSSFIRE|
|Dave's Marders moving up to the front!|
|T-34s moving up to the front also.|
|All within LOS of the platoon commander|
Dave has a -1 to-hit modifier, assuming because the Marder is turretless, so in cases in the open alone, he needs to roll a 5+ to hit! It would also be preferable for him to roll a "6" on his penetration die.
|Good Shooting Fritz!|
|How NOT to move a platoon|
|Soviet Forward Observer stand|
|CHAAARRRGE! URRAH! Oh, wait. Ka BOOM!|
|FO survives a run-in with a German sniper, and a fusilade of fire from the Germans.|
Some thoughts on our second "Mac's Missions" game:
Going to create Mission Cards with the 6 Mac's Missions on them. This ensures no one gets the same mission. (Although you'll know the mission the other guy "doesn't" have.). Love the pick up game style here. Not much thought has to go into the game, which is great for night time gaming at the end of the week.
Can't say enough about it. Use it! (this will seem obvious and self evident to many of you, but for us who are picking up the game after a 10 year hiatus,we're still learning)
Using a platoon of vehicles on a side was lots of fun. Giving them the same basic capabilities as infantry, but levying restrictions on them was very successful. This ensures vehicles are used, but are not too powerful. My hat's off to Steven Thomas for his revised armor rules and all of the research he did to produce them.
Dave and I felt that a platoon worth of vehicles was perfect. I'm keen to try a few more on the table but the span is not difficult to control with at least a platoon.
Artillery and Vehicles:
Here's a tough one. In Crossfire can Artillery kill tanks? In our game it can, but it's not easy. We decided on a house rule where you had to score a suppression result in your roll against the vehicle, then you could make an HE attack (like from a bazooka) against the AFV. Not easy to kill with artillery, but not impossible either.
Anyways I'm working on basing up a dedicated Russian / Soviet company for just Crossfire and Dave and I will likely play next weekend as well, although Dave wants to try North Africa! Stay tuned!
Today I'm off to finish our EPIC Shako II game at Ken's house, and also try out Et Sans Resultats! Which I've been wanted to take a look at for months.
I hope everyone has a great weekend and your dice roll true.