I also kept the battlefield very narrow as the French will have to bludgeon their way through the Bavarian force that is arrayed to stop them. We made an objective to either exit French units off the table, forcing 2 x Bavarian units to give chase, or capture one of the hill objectives.
The French have a "Guard" unit of elite infantry, a unit of voltiguers, as well as a unit of light cavalry "hussars." They have 5 units of "regular" infantry and they have 1 battery of artillery that hits on a 3+.
The Bavarians have 6 regular units of infantry, 2 batteries of artillery that hit on a 4+, and 2 light Jaeger units.
Each force has some slight differences in composition to add some challenge to the battle.
|Dave (Bavarian player) and Alex (French player) The field in the center of the table is the flank limit of the battlefield|
|Dave kicks out the Jaegers and shakes out the line|
|Meanwhile Alex's troops beat the "Pas de Charge" and step off onto the attack!|
|The Bavarian right.|
Shooting kicks off against some French Allies as the Bavarian Jaegers trade shots
|Italian force attrited to 2 stands|
|Warrior Miniatures Bavarians eventually would get into a protracted firefight with the deadly Voltiguers|
|French attack shaping up. The pennies are hit markers on the units, BTW. 4 hits removes a stand.|
|The "Guard" is on the left, waiting for their chance to march into glory.|
|French battery in the lower right. French attack against the main Bavarian line in the upper right.|
|Note the 2 x stand Jaeger unit in the middle screening the main defensive line.|
|Alex's attack moves in. The first attack would fail, evaporating before the Bavarian musketry.|
|But follow on French units are ready to take their place|
|Alex commits the guard on the Bavarian left|
|David starts moving Bavarian units on the right up to attack Alex's flank|
|Bavarian left gives ground|
|A mass of Bavarian units on the French left massing to counterattack|
|NO NOT THE AB TROOPS! Alex's Voltiguers skirmishing with more expensive figures...|
|The Guardsmen recoil against one of the final Bavarian units on the left|
It was a hard fought and fun battle, albeit with some questions that are left up to the reader of Neil Thomas' rules to interpret. I thought the battle was a little long to come to grips, but Alex reminded me that there was almost 4' of ground to cover.
I think with the "bathtub" concept, we could have played with two or three times the forces over the entire 6 x 4 battlefield and possibly have added some neat texture to the game (events cards? command dice or pips a la DBA?)
One thing I will say is that after about turn 3 we barely had to consult the rules and some of the turns were played with me not even hovering around! So, like Crossfire, we have a very simple, although not simplistic, set of rules that give a good, fun evening of gaming with some good Napoleonic "feel" to them, without any added fluff.
With a nice, roaring fire in the stove, the only thing missing perhaps was some brandy.