While technically the game is made for Chain of Command by Too Fat Lardies, there are instructions in the back for using other rules sets, including Flames of War. I know, I know, not your cup of tea, but definitely the quickest and easiest possible rules to translate from the map to the table. We used historical OOBs to represent elements of 4th Canadian Armored, and instead of using Fallschirmjaegers, we used Battle-hardened Grenadiers.
|Looking down the road to St Lambert and featuring my Crescent Root houses, and lots of neat terrain including homemade hedgerows, and newly based and standardized trees!|
The Brits had a whopping 3 rifle platoons, mortar platoon, Vickers platoon, Carrier platoon, 2 tank platoons, 2 x 6 lb'r AT gun platoons, and a battery of 25 lb'ers in support! I'm clearly playing the wrong side here!
We played the "Dust Up" meeting engagement scenario.
|Looking from the German side|
|British stepping up to the Line of Departure|
|Ken setting up|
|Grenadiers rush up to the start line|
|British infantry converge on their start line|
|AT Guns holding down the British flank|
|German Sniper and the HMG platoon move out!|
|German Grenadiers at the objective moving out towards the farmhouse across the lane.|
|The Tommies are right up on the village in no time.|
|multi-color "hotel" on the right. My Grenadiers never made it in there and instead held the woods where you see them here the whole time.|
|Canadians enter the hotel.|
|After a turn of heavy fire, the Canadians enter the house in the center where the MGs are firing.|
|Another Canadian platoon in the cornfields (removed) in the center. They're acting as a base of fire and trade heavy shots with the farmhouse to their front (left of picture)|
|Ken's Canadians coming for my HMGs!|
|New tenants move into the center house...|
|Facing the farmhouse. PAK40s to the front of them.|
|Ken goes for broke and assaults the farmhouse!|
|Meanwhile I now have Canadians in front and to the right of me now. A brutal firefight breaks out in the village.|
|Tigers on the scene! Finally.|
|British tanks surge forward, 1 platoon covers the objectives, while the other goes to assist the infantry.|
|note the Tigers creeping up to the orchard lower right while Ken's Shermans are creeping around the walled farm.|
|Ken moves to assault the farmhouse. Not looking good!|
|On the German right, Shermans are cautiously moving and guarding the German objective.|
|Tigers dash up to the road to engage!|
|Ken's Shermans advancing against the ojective!|
|Canadians moving through the streets|
|To the rescue! German Panzer IVs move up to counter attack.|
Wow a really fun game so far and loads of tension. Aggressive infantry tactics really pay off and I'm finding it's usually better to take a risk than to not take it in Flames of War. Ken's handling of the attack into the town center was textbook and he systematically took down the houses, including the objective house. There has been lots of built-up-area fighting so far in this game, with the houses attracting the infantry big-time. Lots of artillery and mortars in use as well which I am thrilled over. Most games, the question is decided before the infantry even come to grips - not so with this game so far.
I'm looking forward to finishing this game and to playing more in the campaign.
In other hobby news, I finally finished the Soviet Naval Infantry and Scouts so all of my "elite" Soviet units are done now, and it's onto the Germans. Specifically, the Second Company, then the SS Company, and the Pioniere Company!
Also more action coming up with the "World War III Project" so stay tuned. I hope everyone has a great week.