Wednesday, July 4, 2018

STALINGRAD MEGA GAME!

Dave came over for a "festive" Independence Day battle set in the urban nightmare of Stalingrad.  We used RAPID FIRE rules with my 15mm Eastern Front troops.  Buildings are a mixture of Terrains4Games Polish MDF scenery, Novus Design Studio, and IMEX.
Germans at the Line of Departure (the Rail Line) for the attack.  This would be 3 x Rapid Fire battalions of 42 troops each, facing off against 4 x Soviet Battalions of 36 troops each.
Hard to believe you could fit a "MEGA GAME" into 4 foot squared but believe me the intensity and carnage of the fight made this feel like Stalingrad (minus the constant threat of death, lice, starvation, deprivations, and frostbite okay okay, made this feel like a Stalingrad game!).  Unlike the other day's "practice game" my Germans were fighting and dying for inches on the table!

Comrade Dave carefully plodding his defense.
 The Soviets had a single battalion holding the line of buildings in the residential and commercial areas directly in front of the German staging areas so the fight began immediately as the Germans reached their LD/jumping off points!

German 2nd Battalion going against the commercial district.  Their D-Day objective is the department store.

Hugging the Panzer III for support!
 Dave uses the fact that my spotted troops on the rail line are exposed (all open terrain still counts as soft cover thankfully, or this game would have been over at turn 2).  He uses his troops on the actual defense line to open fire at long range.  I'm taking fire from all sides and all my smoke missions fail to arrive on turn 1!

Center German Battalion (1st Battalion / 389th Regt)  Their target is the Brick Factory, but they have to breach the residential district first.  Frankly, I never thought they'd make it.

First Battalion moving up to the LD
 The "elite" Pioneer battalion on my left, the 14th Panzer Engineer Battalion, has the illustrious honor of breaching and capturing the Barrikady Factory!  To do this they've been outfitted with a flammpanzer halftrack, and a Stug33b!

 We had a rule in effect that D2 roll per battalion would regulate movement.  So 1-3 you lose 1 inch of movement.  4-6 you would lose 2" of movement.  It's a nice restriction on an extremely cluttered and uneven landscape of rubble, debris, and trenchlines.

Pioneers stepping off on their attack.  Morale is high!

1st Battalion reaches the rubble piles and is fired on immediately by Ivan.

 On the right, the 2nd Battalion's objective becomes the train station in the commercial district.  This would be a jumping off point for an assault against the department store.  They'd have to cross a ton of open space in the square.  Unfortunately it also becomes a magnet for every comrade with a rifle, AT gun, mortar, and MMG!  My lead company gets chewed up by reactive fire before they even reach the building.  The second company will make the assault!

Assaulting the Train Station

Casualties are way higher than expected moving in.  

Ivan has alot of combat power trained on the train station.  It's not going well on the right.

The 1st Battalion's attack has a little more hope of actually crossing the LD.  They'd reach the flats to their front to launch an assault.  It would be the furthest advance by the 1st Battalion all day.
 Dave's sneaky ATR teams score a light damage on my flammpanzer halftrack!  I quickly move him away.
The pioneers are advancing into the Barrikady.  To their front right is the office building.  The front left is the rubble pile.


Soviets screening their comrades.




Dave's slowly chipping away at my advance elements.  I might be able to capture a building, but can I hold it?
This is Dave's main line of resistance.  I haven't even reached them yet...

A company defending the Little Red House

A company defending the Big Red House with MMG and FO.

Pioneers advance further into the Barrikady.  The Stug33 takes out a ton of Russians but Dave keeps backfilling them into the little red house!

Pioneers reach the office building in the Barrikady.


Pioneers moving out towards the rubble pile.

1st Battalion assaulting the small flats.


2nd Battalion captures the train station!
 Turn 5 goes well for the Germans.  As well as can be expected with lots of fire coming from all directions!  Dave has a company of T-70 light tanks waiting for me behind the train station.  The Panzer III sees them off with some heavy damage.  The 2nd Battalion charges in and captures the train station....and is immediately wiped out to a man after a blistering 122mm artillery strike!
1st Battalion shakes off their earlier casualties and sends in 2 x companies of landsers to seize the flats to their front.  It's the only way to stop Ivan's remorseless hail of bullets!
 The 1st Battalion's high water mark is the small flats to their front.  They drive out the Soviet defenders, including the Battalion HQs and capture the building.  Only to be counter-attacked and wiped out by firing from the big flats to the east!  This is Stalingrad!


122mm strike against the building along with sustained firing wipes out the defenders of the train station.

The remaining combat power of the 2nd Battalion.  They would fail their morale check next turn and rout back to their start points.

Meanwhile the pioneers are killing wave after wave of Russians in the Barrikady small red house but more keep coming.  Luckily they're having better luck with the artillery and the smoke missions keep coming.

Angriff!  

The right goes quiet...


Then the center goes quiet...
At this point, by turn 7 both 1st and 2nd line battalions rout.  Even though I can't win the game (must capture 2 of 3 objectives) I still want to see if I can capture the Barrikady.  Dave's Battalions cannot reinforce the other sectors (campaign rule) but they can SHOOT into other sectors....remember that.

The Pioneers continue their advance into the jaws of death.  LI Corps reports "modest progress" to 6th Army...

Soviet Battalion racing to fire into the Barrikady.  The screening battalion is about to test their morale and get a taste of the flamethrower company!

Note the green die - I'm tracking the bison's shots.  Only 5 for the whole game!  Use them sparingly!!
 I keep dropping smoke in front of the big red house and it's paying off.  Ivan can't shoot with a company-plus worth of troops.


Pioneers reach the rubble pile.  We've made it!  The deepest penetration of the day.

Stug targeting troops in the little red house.  He would go on to "vaporize" literally 3 stands' worth of troops (12 figures).

I re-deploy my flame troops to serve as flank guard, guarding the Barrikady from Russians.
 The flame troops save the day by flaming the Russians in the small flats to the north.  They'll think twice about putting troops in that house.  But it's ok though, they have an entire battalion's worth to the east of there!!!

flame troops stabilizing the Pioneer battalion's flank.


Say goodbye to the troops on the bottom floor of the small flats!

 Artillery falls amongs all of the troops and it looks like something out of the depths of hell!
We're going WHERE???
 Dave keeps reinforcing the small red house.  Clearly he wants to defend at the rubble pile and office building, rather than let me get up to the big red house.  He's stripped his reserves from the Barrikady foundry and moved them up.

Now you dont see them...

now you do!  Almost 200 percent turnover in the small red house!
 A "small" tank battle erupts in red square as Dave's T-70s duel with my Panzer III.  Along with the AT guns in the buildings, he finally gets the jump on me and takes it out.

A costly day.

Dave moving more troops over to the Barrikady flank.

The butcher's bill.  The first row are troops that are still in the fight (just routed).  Back 2 rows are casualties.  If we were to play Day 2, they'd be amalgamated into a single battalion.

flammpanzer redeployes to protect the barrikady flank.  The driver wonders "where the hell is 1st Battalion?  Shouldn't they be in those buildings?"

Dave's T-70 company.  

Taking heavy casualties in the factory now.  The Pioneer battalion down to 3 fully mission capable companies...

More casualties in the red house
 Dave gets lucky with shooting and wipes out more of the Pioneer battalion.  I'm down to the point where I only have the bison, flammpanzer track, and remnants of the weapons company as fit for duty and I call the game at the top of turn 9.  The end of the first day's fighting.

It's a grueling and sobering intro to Stalingrad.  For the cost of multiple battalions, I captured ever-so-briefly the train station, the small flats, the office building of the barrikady, and the rubble pile.  None of the Battalions captured their Day 1 objectives (pretty realistic results, BTW).

I did wonder if the screening battalion was too much and if the Germans should have been allowed to occupy the first row of buildings east of the rail line.  But this definitely had a meat-grinder "Stalingrad" feel to it.

I now know why they say "the bigger the game, the more Rapid Fire's strengths become apparent."  in RF terms, this was a Regiment on the German side, and 2 Regiments on the Soviet side.  Armor played merely a supporting role as well and all of the various combat and support arms were used to great effect.  This game definitely evoked a "big battle" feel where Corps was hot on your heels pushing your battalions forward, however at the sharp end the advance was brutally slow and dangerous.

All in all, a great game and well worth the effort to pull it off!  Was much fun and I am looking forward to more RAPID FIRE big battles, and other battles taking place in Stalingrad.  I do think I'm ready for a small hiatus from WWII now (needing a rest after this herculean effort to pull this game off?) and possibly switching gear into Napoleonics for a little while.  A nice "small" project to occupy my time.  Perhaps Waterloo?  Talavera?  :)

Stay tuned!

12 comments:

  1. Fantastic! What a spectacle - great pics and post.
    A tough nut to crack for the Germans. It looks like RF really works in the intense close in environment - and is very tough on the attacker.
    (I could just see the column shifts to the right for casualties when Dave would roll a 6 :) )
    Nice balance for company level attacjes with light armour too - and it REALLY looks and feels like Stalingrad, reading through that writeup. Especially love the objectives and the narratives that are created. Capturing the objective is one thing - holding it against a counterattack - that's something else.

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    1. Thank you Darren, it was alot of fun both the getting ready and fighting the battle! I think this battle was very evocative of Stalingrad, a real meatgrinder and yeah this was really hard on the Germans. we definitely found RF's niche - that's in large-scale brigade and higher level games. Still held a great tactical feel to it which gives you the storyline, while also able to move the operational level action along.

      I'm glad you liked the action, Darren.

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  2. Very realistic! City fighting always is costly to the attacker, it's why you by pass them if you can....Very well done game, first class photos and AAR!

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    1. Thank you very much Don! We had a blast. Agree with you - bypass, re-gas, haul a**!

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  3. A mega game on a small scale. Grueling and sobering, you said it all. A brilliant report of what looks and sounds like a magnificent game of Stalingrad.

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    1. Thank you James, we had lots of fun playing and will definitely play again! Who says mega games have to be geographically large?

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  4. Dude, how the hell did you do that!?? You played that big old game AND wrote it up and posted it on the same day!? You must have totally given up on family life! ;)

    Anyway, your opening lines suggested you just got pounded, didn't accomplish anything, but that was not the case at all. I was picturing your landser just getting pounded into dust by arty and mortars, then getting machine-gunned as soon as they crossed the line of departure, but you actually made it quite a ways into the Soviet line.

    Man, that was a lot of fun, tremendous amount of back and forth, and once again you got obliterated by enemy arty after taking some substantive ground. Pretty damn cool, but there was one piece that bothered me (and I'm sure it's just how I read it, which is probably not exactly how it went down in the game): the 1st Battalion took the small flats, but was "...counterattacked and wiped out by firing from the big flats to the east."

    Did they get destroyed by fire, or were they close assaulted and kicked out? If by fire, that kinda burns me; I figure the Germans would have gotten in the small flats and their rubble and burrowed in, now let the Soviets come try and dig me out!

    I'm sure there's a reasonable explanation, I'm just reading and thinking 'man, there's no way 1st Bn took that, then took some (relatively) long range fire that cleaned them out of that rubbled mess. Mostly I guess I just wanted to see the Reds have to storm it and come to grips in hand to hand combat ;)

    But again, great batrep, lots of fun to read and clearly you guys had a great time. And I like Naps, but you can't just quit WWII cold turkey ;)

    V/R,
    Jack

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    1. Hey Jack, RF is pretty hard on units. When they broke into the building they were already down to maybe 5 figures after reactive fire. Take away the obligatory 1 figure penalty for close combat and you're down to 4. Subsequent Ivan turn they were facing the combined fires from a fresh battalion. They took so many casualties the battalion bugged out but if i remember correctly, Ivan wiped out that forward element that was in the flats with firepower.

      Yeah i basically was non existent to the family all day but they knew this game was coming :)

      And not to worry. Not leaving WW2, just taking a break.

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    2. Steve,

      Gotcha man, and I didn't mean it as a critique of what was a very fun read, I guess I just wanted to see the Germans hold on to that little bit of hell, force the Russkies to have to expose themselves to come out and counterattack. But I certainly understand how they were/could have been subjected to overwhelming firepower on the few survivors that actually reached the objective.

      I know what you mean about family, I'm pretty lucky the wife and kids give me my time to game. Regarding the break, I look forward to your Napoleonics. I still need to do a lot more painting before I can do anything with mine... I just finished up my US Marines in the Dutch East Indies (and my US Army in Tunisia right before that) and now I'm back to my Cuba Libre project, where I'm playing out a series of SOF fights based on the movie Tears of the Sun. Then/simultaneously I intend on finishing my German KG in France 1940 fighting, finishing my Israeli War of Independence, and having my US Army guys invade Sicily. Not too ambitious, right? So much to do, so little time ;)

      V/R,
      Jack

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  5. Pleased that after so much effort, your first game was so rewarding. Thanks for writing it all up. Impressive that we are talking about a 4' x 4'.

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    1. i hope you enjoyed the action Norm. Lots of fun. Waterloo or Talavera is up next i think.

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  6. Hello Steve,

    that was fairly intense to read - it must have been much more so to play. RF shines not only in these large battles but I really like that with RF there is no saving throws etc - you fire at the oncoming rush and then remove the figures as casualties. This really helps give the feel of attrition and overwhelming losses :-)

    I do really like the grind of large scale urban fighting that you manged to capture. It has been well worth all the preparation you have done to get to this day!

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