Battle pitted a British force against a similar sized Continental and Militia force. The battle was played out over flat farmland with a small wood in between and a large, swollen creek to the East. There were 3 objectives laid out in the middle of the map. 1 being the Ford, 1 being a village, and another being a small clearing next to the wood.
|A light battalion advances to contact|
|First round of combat, 1 Light Battalion is destroyed, 1 Continental Rifle Battalion is pushed back in disorder (yellow bead)|
|Guards advancing towards the Continentals|
|With some support from the Royal Artillery|
|Once combat was finally joined, a British Guards Battalion was knocked out with heavy casualties. You can't see it but those 2 Continental Regiments burst out of the farm area and attacked the Artillery and Guards.|
|Continental Battle Line beginning of the Game.|
|Lights seize the ford|
|Hessians. They would be characterized by their awful performance throughout the game.|
|Overall situation. 2 routed militia battalions, 1 routed hessian battalion.|
|The militia looking dapper!|
|disposition at the beginning of the game looking strong!|
Don't leave your Hessians without Adult supervision. This is the second time in Volley and Bayonet my Hessians let me down. Thinking back to my epic Brandywine 1777 game, an entire Hessian Division broke its sword against Chadd's Ford and failed to dislodge a single Continental Regiment. This time, thinking that heavy artillery was all they needed, they failed to push back a single militia unit when i needed them to. Bolstering them with lights or grenadiers will help round out the force and enable you to follow up a victory or to plug a hole if one of your Hessian Battalions decides to rout or disintegrate...
Grenadiers Are Awesome! (Shock Troop Rule) Grenadiers get an additional +1 when charging and are to be used in spearheading large assaults. Highly recommended and they have a particular edge in the assault when used against troops with the same high morale. in this case they were able to get the upper hand against the Jersey blues. Also elite troops have a tendency to win melee tie roll offs, as they gain an additional plus 1.
CAUTION - your elite troops will get knocked out much faster, so don't put them by themselves or your Brigade/Division will exhaust itself quickly.
Threatening the Flank of an Advance. Against superior numbers it's recommended sending a unit or 2 against an enemy's flank if you can, preferably with artillery support. In this manner, you can seize the initiative and force him to change his plan. The Guards never got their attack off the ground, instead they reacted to the Continental movements almost the entire game. When they did attack it was to stabilize the line.
Final Thoughts: All in all, I still love Volley and Bayonet. A great system for Operational Level engagements - ie BATTLES! I think I prefer the ACW period as the weapons are slightly more lethal but that being said, you can't beat the effect of massed battalions on the tabletop, even with 15mm troops it still looks great I think. I also prefer playing somewhat more historical engagements rather than fictitious pick up games. I think the pick up games are more fun when you have alot of troops, time, terrain, and space! I never seem to have enough of any of those things...
Next I'll play using my 1:72 Napoleonics and try them out for size using V&B Rules. I'd like to compare the results with Shako and see how it plays out.