The initiative went to the US force the first turn, with the Americans calling in 155mm Artillery on the Soviet scouts. It hits home and KOs the Soviet scouts before they even had a chance to pinpoint the US positions.
|Soviet BRDM2 burning on the Langenstrasse Road, also known as the A-41.|
|US Abrams Main Battle Tanks lay in wait for Ivan|
|The Soviet "Company" on the right burns...meanwhile their Company on the left churns forward.|
|Moving past the burning scouts towards Langewald.|
|Deadly Soviet T-80s fan out for the attack|
|in the background, the Soviets get lucky and KO 1 American M1A1 section and start to take more casualties themvselves. Unbelievably, none of the Soviet units became suppressed during the engagement.|
|Final Tally: 5 Soviet T-80 Sections destroyed, and 1 American Section knocked out. The Americans win this battle|
|langewald stays in American hands...for now.|
LESSONS LEARNED: I played with the modern upgrade for my Combat Team! rules set. These changes make the modern battlefield more deadly and make for fast play. One thing I did learn was to use the concept of fire and movement and try to suppress as many units as possible. If you have multiple units, place one on fire orders and try to kill or suppress as many as possible, then move with your other element.
The strike values for my moderns make for an interesting game. I give M1A1s a strike value of "10" with a defensive value of "20." The Soviet T-80 has a strike value of 10 also but a defense of 16, making them more vulnerable to gun attacks. Here are some interesting modern modifications I've made to spice the game up:
Advanced Fire Control: 3rd Generation Main Battle Tanks with Advanced Fire Control receive a cumulative +1 on their "To Hit" roll. Really nasty when used with the "Attack By Fire" order (so you get a +2 To Hit).
Stabilization: Vehicles with stabilization can conduct a double move and fire without the -1 To Hit modifier. (can't be used in conjunction with the advanced fire control - you can use 1 or the other)
Better Engine Performance: Most AFVs in the game move 25 to 30cms, much faster than their WW2 cousins.
Once I pick up my Zvezda Bradleys and get those GIs painted up, I can start having some larger Cold-War-Hot battles. This was a good one to kick off the campaign season.