Sunday, July 30, 2017

MAPLE LEAF UP! (lots of pics)

The Summer of Battlegroup continues!  Today I played a 500 point, solo Battlegroup: Overlord game featuring the host of forces from Friday's Bolt Action game and what an exciting game it has been so far.

The Canadian forces consist of an infantry platoon of 3 x Squads, a PIAT crew, light mortar, platoon command section, a Bren carrier recce section, a Sherman troop with an extra Sherman, a lloyd carrier with 6 lb'er AT gun with a 3 man loader team, a forward headquarters, and 2 x M10 Wolverine TDs.  They also have a 25 lb'r battery as part of the Battlegroup as well as an FO section.  BP is 37.

The full Canadian force minus the Artillery battery.

The German forces have an SS panzergrenadier platoon of 3 x squads, 2 x Panzer IVHs, 2 Panthers, a Panzerschreck Team, a recon foot patrol, sniper, a PAK40 AT gun with 3 man loader crew, and forward headquarters mounted in a halftrack.  BP is 32.  The Germans are also "veteran."

I played the "Flanking Attack" mission from the Battlegroup: Kursk rulebook.

The full German force.
The Canadians got off with a straight "6" when rolling for units so literally all of the Canadian armor started on the table with the Germans rolling a measly "1" so they started with a Panzer IV in addition to the recce squad and sniper.

German sniper skulks into position
 There is some light actions as the Canadian armor fires at the German recon teams in the yellow house and woods.  They eventually break contact and move into the house or behind it.
German LMG team

recon squad moving up

Canadian Armor moving into position

Candians claim an objective and the TD scans for targets

armor pouring up to the front!

German senior officer on scene and directing traffic!

Big cats stalking prey

 The Germans have started moving reinforcements up now out of the woods from their deployment zone.  Why didn't I take a prime mover for the AT gun again??  The Germans are moving up their infantry now into the houses in the village.  The Canadians are focusing on the yellow house as a jumping off point for their assault into the village.

meanwhile teabreak must be over as the Canadian infantry start arriving

The nice looking Sherman is standing in for a Firefly and was painted by Dave.

The 6 lb'er gets into position.  It would end up forcing a pin on one of the Panthers, but that's about all it could do.

SS Panzer IV taking pot shots at the tank destroyers.  This one would knock out a sherman before he was himself knocked out.
 Firefights break out along the line with the Germans getting the worst of it all.  Incredibly, the Bren carrier survives a direct hit from a Panther by rolling snake eyes for the penetration roll.  If I didn't take a picture of it, you'd never believe it!

Canadian infantry starts to fire at the Germans in the yellow house.  Those poor fellows' trouble is just beginning...

The recon troops try some AREA FIRE with the MG42 and it pins down the Canadian squad.

The CO has had enough and calls in the heavy stuff.  25 lb'r fire coming up boys!  Keep your heads down!

All the units outside the house are pinned.  The extra loader teams got the artillery another shot.

meanwhile back in the village...

Canadians go for broke at the yellow house.  This squad bounds up as another squad lays on fire.  
Turn 4 was a very bad turn for the Germans.  Not only did they lose their grip on their right flank (the yellow house) but they lost the Panzerschrek team, an LMG team, and a rifle team and that meant alot of chit draws. 

Finally the armor scores a hit!  The Bren carrier burns.

The Shermans are busy earning their pay as well and they take out a Panzer IV.

Panther broke from cover to assault this objective
 The Panzerschrek team, reduced from artillery, rolls a "Beyond the Call of Duty" for its morale test, breaks from cover, all under artillery fire, and fires at a Sherman tank.  He kills the sherman with a round into the flank!  Meanwhile the troop commander exacts revenge by coax'ing the hell out of the remaining Schrek team member, killing him.  Another chit for the Germans!

textbook maneuver!  The Canadians have just about taken the house - here a squad has it flanked.

The remaining infantry move up to assault the yellow house.  

Roof is off to denote damage from the artillery.

The firefly takes a long range shot almost 40 inches, and somehow manages to kill this cat.
 The German armor is reduced to a single panther who is pinned.  The Germans are in rough shape now with 21 BP out of 32.  They will need to play cagey with the more heavily armed Canadians if they are to pull out a win.  Speaking of which, the Canadians are only at 15 BP as of when I stopped playing this afternoon.  It's the bottom of turn 6.  The Canadians sent their tank destroyer troop across the road to hold the objective where the Bren carrier is burning.

Toe Hold on the Village!
This game has been outstanding so far, full of dramatic reversals of fortune and no shortage of action.  This is my first time playing the Flanking Attack mission and I love it.  There is lots of maneuver right from the get-go.  I'm not sure if the Germans will be able to salvage a victory here but it's definitely been fun watching them try.

There is something fun about playing with individually based troops as well although I think if I would have played with team bases, the game would be going a little faster.


  1. Really nice report and great looking game so far!

  2. Thanks Rod. It has been a blast so far! Cant wait to finish it

  3. Great action and an interesting battle. Well told and photographed too!

  4. Fantastic commentary I love it.
    You can tell from your story how the battle unfolded, but there's a lot about how the rules work there too.
    Funny you should mention individual fig basing. I did manage to get some mdf bases with round penny sized slots, so that I could place the individual figures into unit bases if necessary. A special order from warbases (I used them in my crossfire game)

    1. Glad you enjoyed this post Darren. It was a blast playing as it always is. Battlegroup is such a good set of rules that i woukd never turn down an opportunity to play.

  5. Steve,

    Wow, that's two barn-burners in a row! Super intense, with fantastic looking toys on a great looking table. Thanks for posting.


    1. Thanks Jack! I need a little bit more (and better) terrain but it's been an outstanding game so far. Gerry has lots of fight in him still so im looking forward to seeing what happens.