Last year I slapped a rules set together, loosely based on Epic: Armageddon called "Combat Team." After playing tons and tons of the game in my basement, I eventually gave up on Combat Team in favor of "harder" rules sets like the Battlegroup series, Panzerblitz, etc. (My combat team games were well documented - just do a search on this blog and you'll see some of the games).
I was thinking about Combat Team 2.0 where instead of "section" stands (representing multiple squads like in Battlefront WW2), a stand would represent a team of infantry, much like Flames of War. One plus to that is the MTOE information is readily available and I can digest it without too much trouble.
One down side to that will be the size of my games will be much smaller, with me fielding companies instead of battalions.
This would allow me to introduce the "blast marker" suppression system just like in Epic Armageddon, which is one of the hallmarks of that game. I think many of the other aspects of Combat Team work really well and I don't want to mess with them too much (AT/AP To Hits, Strike Values for Armor, Barrage Point based artillery attacks to name a few things that I like).
Rolling to activate formations was a great aspect of the game and added alot of tension and all of that would obviously remain as it was part of Epic: Armageddon.
Anyways those are my thoughts from the "mad scientist" department.