This battle sees a "brigade" from each size, consisting of 3 regiments each, Prussian and Austrian, meeting at a small farm in Silesia, perhaps part of a larger battle? A reconnaissance in force? The scenario doesn't matter. Both Brigadiers, Major Generals in this case, see the sun glinting off their opponent's bayonets and it's time to commence the battle...
|2 Austrian and 1 Hungarian Regiment deployed for battle! With a battery firing in support|
|3 Prussian regiments deployed for battle!|
Advance all Regiments up to, and conform to the shape of the road orienting NE to SW. Braunschweig's left limit will be at the forest.
Hungarians and IR Kaiser move swiftly through the farm and threaten to the Prussian right. Artillery advance with Erherzog.
So with those furiously confusing orders, the battle commenced. Prussian artillery scored some impressive hits against Erherzog Regiment while their steady infantry moved out.
The Austrians moved their artillery and the Hungarian Infantry and the Kaiser Infantry Regiment formed assault columns and moved towards the Moravian farm.
|Prussians moving according to their Brigadier's plan|
|Austrians form columns and move out|
|Prussian artillery scores some roundshot hits at impressive ranges|
|AWI casualty marker!|
|columns moving through the farm.|
|Infantry Regiment #3 Der Kaiser|
|Austrian artillery shoots at the Anhalt Infantry scoring a hit|
|here they come...|
|In accordance with the rules, the Austrians bring up from from the center companies and there are 8 individual combats which I diced for. The Austrians receive a +1 for charging|
Meanwhile the Hungarians are still coming. The Prussians win the die roll and fire their first volley at "close range" which is bad news for the Hungarians, who lose a whopping 8 troops, or 2 stands worth of troops, which will count for the melee tally.
|Hungarians coming on strong!|
|Hungarians will lose another stand in the melee, invoking the 50% rule they will retire|
|The Prussians only 1 more trooper and pass their post melee morale check and they will hold the field|
I enjoyed this game and got the "different" that I was looking for. It's been awhile since I've played a game where each figure was counted. Playing "The Wargame" with 15mm troops, as well as half-sized battalions presents some challenges however that make it a little "fiddly."
Based Troops & Officer Casualties
I still diced for officer casualties but used a black D6 to mark them in a Regiment. Charles Grant has 5 officers/supernumeraries within his units and a "6" means the Colonel gets hit. Only 1 unit actually lost an officer but never had to test morale afterwards. It was not the Colonel. None of the Soldiers in my Regiments are individually mounted so this was a little challenging. The D6 was a good way to remember an officer was hit as I could just check the black die when/if calculating morale.
Losses & Morale
Going from 48 figures to 24 figures isn't too bad of a stretch. Morale, lost proportionally, can be calculated even simpler than in the regular rules. Basically, when a stand is lost (4 figures) the unit will have to make a morale check. That means morale checks at 1/6 strength loss (1 stand) and when 2 more figures are lost, that is the 1/4 strength loss check.
Firing and Melee Calculations
I probably should have taken Grant's advice and subracted 1 from the fire casualties and increased the melee differential to "3" instead of "2" for hits, as that would have made a longer game and not quite so dramatically bloody. Once the units made contact that was pretty much it. There was really no way to recover.
All in all, a very fun game which I enjoyed. Maybe if there is any time left, I'll try "Honors of War" since I still have my SYW troops out!