|Gemioncourt left side of pic. Quatre Bras in the center with no troops deployed yet|
The Albion Triumphant scenario mostly centers around the French center attack, north of the Gemioncourt farm and it's a real meatgrinder!
The French outnumber the British for half of the game but the Duke of Brunswick arrives on or about turn 4 (provided you can get him moving!) to even the score in favor the allies.
As the French player I had some initial troubles with "traffic management" getting my battalions off the start line and into the attack. No easy feat considering your starting area is the area around the Gemioncourt farm. Brian expertly placed the defending Dutch, Belgian, Hanoverian, and British troops in mutually supporting locations and behind a reverse slope in the fields north of Gemioncourt. He placed the Hanoverians (the clowns) into woods anchoring his right, with the intent of sending his Cavalry on an end-run around his left flank and into my right, in an attempt to pin some French battalions there.
|French deployment crowding Gemioncourt as Bachelu and Foy's Divisions mass to attack|
|Brian placed his troops in great positions (giving the Rifles and his artillery good fields of fire!)|
|French in attack columns making them much easier to move!|
|moving out towards Quatre Bras!|
|Bylandt surveying the Battlefield with Wellington checking on things|
|Dutch militia Battalion|
|Vinke's Hanoverian "clowns" on the British left. Brian put them in the trees. Their artillery made my life very difficult.|
|Ney urging Foy's Division forward. They would need extra encouragement in a few turns...|
|You can see the French attack developing in the top of the picture. Foy's guys moving up in column got hammered with artillery fire on the road.|
|French attack plan starting to develop now. Note the center and French left. But none of the Brigades are on time!!!|
|The Allies don't even flinch!|
|Ney offers his SR 8 and gets some units moving!|
|Hanoverians holding their positions|
|Rifles and Kempt's Brigade holding the center with Picton cussing them out the whole way.|
|HERE THEY COME LADS!|
|French attack moves into position|
|Beautiful looking field! The echelon left might not have been effective but it sure was pretty! The French know how to deploy!|
|move those cannon faster you scum!|
|lead french elements, at least the ones not disordered by Allied shooting, reach the hill. The center brigade would eventually retire due to casualties.|
|French heavy cavalry from Pire's Division score an impressive roll and move out, positioning themselves for the planned charge next turn. Kellerman's lancers to the right. They are supposed to deliver the crippling blow to Wellington's right flank.|
|Dutch casualties from a firefight in the center|
|Hanoverian casualties from a firefight on the French right. I never did drive that Battery off...|
|far left - French heavy cavalry ready to ride into the British position. Then - they FAIL their command roll! It's over!!!|
|Dutch with British behind them for support. This would have been a tough slog.|
|Belgian dragoons (yes they're actually Brits) launch a charge. My troops win the melee but are forced back shaken|
|Kempt's highlanders ready to reinforce the line|
|A huge line of Brunswickers moves up through Quatre Bras. With the dissolution of the French Center, they could technically split the French force in 2.|
|And my French cavalry division just sits there!!!|
|Dutch Jagers continue to fire at the French|
|the line holds!|
|Picton is still cursing his men forward|
|French Cavalry sitting there.|
|British supports with Pack watching.|
As you can tell from the pictures this was a French loss.
Brian handled the British very well and used his resources (good generals) wisely, moving Wellington about to get the poorer troops moving when they needed to, and I definitely learned the lessons of rallying off hits on units with local leadership.
Brian also used his artillery very effectively and positioned all his troops to get the most out of them. I could have done a few things differently, especially with positioning my Brigade and Divisional officers, as well as my artillery. My artillery was mostly moving the entire game and not doing any shooting which was a huge mistake as I could have been softening those troops up prior to advancing against them.
There were some notable moments as well - like my 2 x Battalion assault (in columns) against a British Battalion. The British won the melee and BOTH Battalions rolled a "6" (minus 2) on their break test and evaporated!!!!
Also the French dice were hot when rolling for morale saves against British fire, but not so much when they were doing the firing.
For me, the most memorable moment was on turn 7 when I NEEDED my heavy cavalry to launch an assault against the Dutch line and they failed to a single horse to even move! The game was up at that point. I would have needed another turn to assault the British behind them if I was going to be in a position to threaten the objectives. In this instance - I wasn't even close. This was a comfortable British victory - and a TON of fun.
I think I will continue painting up my 10mm forces in anticipation of more Napoleonics. This was a great, epic game. Thanks for reading!