Anyways to the action. 2 "Regular" US Infantry Platoons, 1 Sherman Platoon, along with a MMG Squad and FO section in support with 105mm guns standing ready. The Germans were defending with 1 x elite infantry platoon, 1 Heavy Weapons platoon consisting of a PAK 40 AT Gun, a couple MMG stands, and 3 stands of medium mortars. An FO supported the mortars in his Kubelwagen, and there was a platoon of 2 x Panthers and 1 x elite infantry platoon in reserve. The US had the first turn!
|Town from the German side no forces on the table yet.|
|Starting German forces.|
|Americans. Lots of combat power!|
|The German objective.|
The PAK 40 did some terrible damage inflicting 2 KIAs to the Shermans before it got knocked out.
|US forces advancing|
|PAK 40 placed! Opens up on the US forces using a hero point to react. Forces an RFC and a KIA result.|
|"game models" PAK 40|
|American return fire from the Sherman platoon silences the gun and its crew.|
|GET THOSE MEN MOVING, LIEUTENANT! WE'RE PAYING YOU TO FIGHT A WAR HERE. SIX OUT!|
|German orders see them move their solitary platoon (for now) off the objective and up a hill to block the Ami's advance.|
|Meanwhile more US infantry move up into the orchard while the tank battle rages.|
|Speaking of tanks, Holy Cow, Sergeant! That's a Panther!|
|US MMGs deploy to cover the approach of the infantry on the right flank.|
|Those defending Germans suffer RFPs at the woodline.|
|Meanwhile on the US left, the infantry burst through and occupy the objective!|
|objective secured sir!|
|German MMGs set up in the townhouse but it's too little, too late. If they'd have moved there earlier, the US assault on the US left would have been dead in the water.|
|German panther backs up now, hesitant to remain around all that swarming infantry. Kills more Shermans.|
|German MMGs from the townhouse start to take their toll on the US player, who decides to move the infantry "around the back"|
|US infantry on the right massing to assault the infantry in the wooded hilltop.|
|US troops swarm up the hill and the town, and the German objective, are in sight!|
|The Germans spend some points on rolling for reserves and get a six! Their infantry platoon arrive, and just in the nick of time.|
|The Panther has been using its MGs to good effect to keep the US infantry at bay while the infantry platoon from reserve deploys.|
Seeing this as his last ditch effort to win, the US player attempts to assault the Objective but fails the MC. No more orders left! The Germans move some of their reserve infantry up and more shooting sees the loss of more US teams.
The US forces finally comes to grips with those Germans and loses the assault! They are pushed back from the woods with only 3 turns left. The US concede and gives the field to the Germans!
|The remaining panther arrives, adding insult to injury for the US player.|
|Moving those MMG teams up is too little, too late!|
This was a fun game filled with considerable tension, and no shortage of decisions to make. Turns out my placement of the German FO was bad as he was killed by the advancing Shermans in the beginning of the game. The Germans could have made better use of the town but didn't, and the US player might not have needed to leave the safety of the woods around the objective to control the German player. Even with more order points to be used, the US player botched the use of his artillery and the tubes lay silent the whole game.
I found that using more D6 for the orders made the game move a little faster (it's already a fast game) and allowed some more aggressive moves on the part of the attacking player, which seemed to be dictated by the points each turn. That was interesting as at any random time, the Germans would surge with activity, and then the Americans would. There was no determining when this surge would take place but I did enjoy using 2D6 for orders.
The hidden placement and revealing is neat as there are many more important decisions for you to make as the defender, including "where to put stuff." By the way, those PAK 40s are nasty! You've been warned!
All in all, a great game to start the New Year off right. I think I'll play this same game, with the same forces using Neil Thomas' Intro to Wargaming WW2 rules. Possible even Battlegroup Overlord as well? Any other suggestions?
I'm also jonesing for a good game of Crossfire as it's been awhile.