I did not modify the rules much yet as I feel as though I need to give them some serious attention in terms of changes from the SYW to the Napoleonic period. I also hear that the game designer may release another "tricorn" CC version following the imminent release of the American War for Independence CC which is slated to come out soon.
God only knows how long that variant will take to come out and for those of us who absolutely cannot wait, I thought I'd just use the CCN rules almost as they are and see what happens.
|The battlefield. Lobositz is in the background next to the large River. Sullowitz is clearly seen in the center along the blue Morellen Bach stream. The 2 prominent hills are in the foreground.|
|Prussian left flank|
|Prussian center on the Homolka-berg|
|Prussian right sans the Cavalry|
|Austrian center and reserve Grenadier "division"|
|Austrian center, continued|
|The whole field, ready for battle. Lacy's advanced corps is beyond the morellen bach, all else in the Austrian Army are behind it. There are 2 units of light infantry (supposed to be croats, but you get the idea)|
The battle started out with both sides getting an opportunity to push troops onto the crucial Lobosch hill, which featured so prominently in the actual battle. Control of this hill enables the Prussians to easily push onto Lobositz itself, thus winning the battle.
The Austrians moved their 2 units of lights onto the hill and quickly were able to occupy advantageous positions and literally destroy a Prussian unit which had broken down into a skirmish battalion prior to the battle starting.
|Prussians advance onto the hill|
|Austrians advance onto the hill as well|
|the fight is about to be joined!|
|Prussians are sent back from close combat.|
|The Prussian cavalry corps gets into position|
|The center is fairly quiet|
|More shooting on the Austrian right|
|The Prussians see an opportunity and launch a Cavalry charge against the Austrian left who, while offering a valiant fight, retreat.|
|Meanwhile the Austrian lights locate the Prussian attacking Regiments and open fire on them. They may have bitten off more than they can chew at this point!|
|Austrian cavalry brigade is sent back|
|The development of the battle so far. The Cavalry engagement is in the bottom-center of the picture. The struggle for the hill is in the top-center of the picture.|
I very much enjoy playing CCN as I feel it gives a clean game and has some very ingenious features to it. I do believe though that when planning your own scenarios, much thought has to be given to balance.
I'm not sure throwing the entire OOB from Lobositz down on the table was the best idea to recreate this SYW clash. Probably would have been better with not more than 3 infantry units per "division" with a powerful artillery unit in the center. I feel as if, given the restrictions with the cards, there should be less units on the table as this is extremely slow to develop.
On the other hand, battle during the SYW was, as some have stated, at a very "leisurely" pace compared to Napoleonic battle. So perhaps more units is more appropriate? I'm interested to hear your thoughts on that.
Another modification I was thinking of was making artillery much more static, perhaps needing a leader to move once it has started firing. That makes it much more difficult to move once the shooting has started.
So less units, less mobile artillery, and a forcing function to keep units in line of battle for that vital support they provided each other, are what I'm considering for modifications to bring CCN more in line with the SYW (at least before the author publishes something!).
Oh I also need to read up more on the rules as I find it's been so long that I'm constantly researching seemingly simple things. Anyways not sure when I'll be able to complete this battle, but it's been much fun so far!
Again, I'd love to hear everyone's thoughts below.