This battle was so big that I will have to break up the posts. Today you will read about the American and Soviet positions, and the initial shots that were fired. Tomorrow I'll try and post the rest along with my lessons learned. I literally can't wait to play this scenario using the Cold War Commander rules, as I have played numerous modern battles with them before, and, in my opinion, they play alot faster.
|Scouts Out...TF 1-5 Mech Battalion Scouts. They would enter a protracted firefight with the Soviet Recon Scouts, and eventually be destroyed by tank fire|
|to the North of the Scout position - Task Force 1-5 Infantry Battle Position 1, or BP 1 for short.|
|TF 1-5 BP #2 - they would have the ITV and have the best field of fire down through one corridor of the Soviet advance. The ITV really disappointed this time and didn't knock out a single Soviet tank.|
|TF 1-32 tanks in their positions in the town of Obergeis. The town didn't afford the cover I had hoped it would. All buildings were light. Instead of making this "fortress obergeis" you could call it "speed bump Obergeis"|
|The Armor Battle position on the US Right flank. They were staring straight the AutoBahn E4-A7. The cobblestone is where the "causeway" into the town starts.|
|like i just said...|
|Soviet lead elements following the scout platoon. Beyond the next treeline they would make contact with the US Scouts|
|Soviet Armor on the left. Traffic management became a real concern as the Soviet columns got tangled up. Thankfully, back in the Ural factory, they over-enthusiastically dry brushed one battalion much lighter to distinguish it from the others...|
|The Obergeis battlefield with all the combatants. You can see the large Soviet mobile detachments on both left and right.|
|Soviets enter the map. After pushing through Fulda rather quickly, they assemble for a push at Obergeis, hoping to drive a wedge between the US V Corps and the West German Corps.|
|Soviet tank columns advancing up the Autobahn - Hill 442 is visible to their immediate front. There SHOULD have been a US Scout Platoon there...|
|Soviet Command Group with the Division Anti Tank Platoon. I really, REALLY underestimated the AT-5 missile's effectiveness also...|
|Soviet tanks on the right wait to move through a wooded area and begin the attack|
|Soviet traffic jam. You can make out the red template, which is my artillery impact template for microarmor. You can also see Obergeis in the distance.|
|Soviet tanks line up and wait for their sister battalion to get online.|
|Soviet tanks burst from the woods. The yellow beads are SUPPRESSION results from driving through artillery fire. THey would be easier to knock out and this aided the US Armor Battalion greatly.|
|view from the US side.|
- Flank shots are the best and quickest way to knock out a Russian tank.
- It's 1978 brother, your Dragon and TOW missiles suck.
- Artillery in conjunction with tank gun fire is the best way to guarantee a KO.
- This is modern war. These tanks shoot. And then move!
Hard lessons for the yanks to learn and it cost them an entire M60 Battalion and most of an Infantry Battalion. Tune in tomorrow as I go down to the blow-by-blow and the lessons learned from the rules and gaming perspective.
Once again, I think I need to play this using Cold War Commander. Decisive results much faster. Or maybe I just need to play this with more people - that would help keep track of resources, rules, and other stuff I ended up forgetting here.
Tune in tomorrow! Lots more pictures. Huzzah!