I had a few minutes after work today to try out Norm's latest & greatest version of "Two Flags - One Nation" his excellent ACW rules. (download available in the link section on the right hand portion of this blog)
I played the introductory scenario "Action at Mill Creek" which is located in the back of the rules. Norm was nice enough to provide 2 x scenarios, first being Mill Creek, and second being a personal favorite of mine, McPherson's Ridge from the Battle of Gettysburg. I played Mill Creek because I have just enough Regiments for the battle and most of the terrain needed was already out.
The Rebels' mission is to evict the Union from the field and especially the heights on the other side of Mill Creek.
|Schenk's Division, with Porter's 1st Brigade and Richardson's 2nd Brigade on the table, astride the road. 3rd Brigade under Keyes is marching swiftly to arrive!|
|Brigadier General Holmes' Louisiana Brigade occupies the Rebel flank. They'd march in lockstep with the 1st Brigade to their left and assault the heights on the opposite bank of Mill Creek.|
|Porter's Brigade upper right, with Richardson's Brigade low-center. The Artillery Battery is from the 1st Ohio Artillery.|
|Richardson sees the fight heating up with the 7th Ohio so he attaches himself to that unit. The 7th Indiana, Zouaves in dress only, are on their right.|
|The Rebels come on quickly wherever the terrain allows.|
|End of Turn 1|
|3rd Brigade surges forward|
|The Rebels are massing at Mill Creek|
|RANDOM EVENTS! Beginning of turn 2, the Union play the confused orders result on the 52nd Virginia and they fall back along with the Brigade commander.|
|Union guns pound the Rebels as they come on. Even amidst rough casualties, the tide and momentum of the Rebel assault probably can't be stopped!|
|Here they come, boys! Pour it into them!|
|8th Ohio Artillery trains their guns on the 13th Virginia (straight ahead)|
|Note the Rebel 3rd Brigade on the far left. They're about to cross Mill Creek and asaault the heights!|
|The Louisiana troops approach the creek under fire.|
|General Holmes attaches to the 6th Louisiana. They're going to need all the help they can get making this crossing un|
|The Rebel 3rd Brigade splashes across Mill Creek amidst terrible fire. The steep banks disorder them as they fail their capability tests (of note, they would also be quick to rally - rallying in that same turn with both Regiments).|
|General Holmes rallies his men and drives them forward to assault the Yankees on the ridgeline. The 2 is a reminder of their charge capability test bonus. I love this feature!|
|Meanwhile the Rebel assault on the left is starting to pick up steam. The men of the 7th Indiana and 7th Ohio are in musket range now!|
|Holmes' Assault goes in! The Rebels yell their ghoulish war cry and charge the hill, bayonets glistening in the sun! They have a unit in support.|
|They have 1 heavy casualty marker, but the Union pre-charge fire, while passing their cap test, is totally ineffective! 4 dice yielding no results! They're going to take the full brunt of the Louisianians' charge!|
|Another unit, the 8th Louisiana, in support.|
|On the Union Right, the men of the 7th Indiana can see the whites of the rebel eyes now! This is it, men!|
|Ohio Infantry of 1st Brigade fire on the Rebels as they cross Mill Creek. The fight is about to heat up along the entire line! Where the hell is General Schenk and the 3rd Brigade???|
I had to stop playing at the bottom of turn 4. The Rebels are about to enter close combat with the Yankee troops atop the hill, and combat will break out along the entire line very soon.
Wow what a great game so far! I cannot wait to play the rest of the turns. Without reinforcements, I'm not sure the Union will be able to hold out but you never know. There have been many reversals of fortune already, between the Confederate artillery arrving late (failed capability test to carry out their unlimbering action) terrain slowing down the Rebels (confusion played against a Regiment) and other Rebel units failing to rally, you never know what will happen. one thing is certain, it's a nail-biting Union defense of their position, and Two Flags-One Nation have been a great set of rules to fight it out with.
They have been simple enough for me to catch on quickly, and I love the ebb and flow of how the battle unfolds. The random events also add some great uncertainty and period flavor. I truly hope Norm gives the AWI and Napoleonic period the same treatment. He has really captured the imagination with these rules and done his homework. Stay tuned for Part II coming....soon?