We left off yesterday with the Portuguese forming to assault the Petitos Garrison and the French columns massing to assault the British line. The Cavalry battle on the British left was pretty much decided with the British Dragoons sent reeling in defeat.
|The Portuguese assault on Petitos fails to gain a foothold and they are sent back across the river.|
|On the British right, the loss of the Cavalry battle forces one of the Portuguese battalions on the right to turn around and form a rearguard within a rearguard as they are assailed by French cavalry.|
|WOW that did NOT turn out the way the French intended. The Dragoon Regiment is annihilated by the Portuguese Infantry!|
|British deployed with the French deploying in battle line. Lead French unit already has 2 DPs on it.|
|El Perez is "difficult terrain" and so the French only get 5cms moving through. The wall affords a saving throw from fire but the French dont have time to trade shots!|
|Portuguese Battalion starts backing off after winning that Melee. At this point, the French light cavalry start taking pot-shots at them but it's ineffective.|
|Meanwhile the French deployment is riddled with problems. Traffic management problems!|
|Battle lines so far. The French chances on their right are now slim but the center infantry brigades have a better chance of taking down the right side of the British line.|
|Looks like the French are calling it quits!|
The French "should" have swung that powerful cavalry brigade around and hit the British flank. This game features NO modifiers which is also extremely appealing. Instead you add dice to your original throw, adding 2D6 per advantage. That's huge in some circumstances when you have supports, less DPs than your target (already +4 dice on your throw) and the fan produced variant allows +2 more D6 for having a general officer within 10cms of the combat!
I enjoyed this game very much. "Simplicity in Practice" would be literally perfect for a refight of Borodino, Austerlitz, or Waterloo where you have huge forces on the table. I believe it can handle the units and there isn't alot of "mental gymnastics" involved during play. In fact just enough to make me happy.
I believe, far more than Neil's Intro 2 Wargaming or One Hour Wargames, THESE rules would be the best possible rules to introduce folks to the hobby. They are both challenging and easy to learn.