|The long peace is finally over. The balloon has gone up and the Soviets are pouring into West Germany|
WWIII is on!
|The battlefield looking from east to west. Ken would bring over some modern roads and German buildings and I'd take away these 15mm behemoths.|
Ken also brought over some excellent model railroad buildings which fit in perfectly on the table and really provided some great atmosphere.
|BRDM skulking about in a farmer's field.|
|Approaching the store and another objective!|
|vanguard! Jack's T-62s coming onto the battlefield!|
|Burning BRDM2, falling prey to a lurking Scorpion.|
|Ken couldn't hit anything with his Strikers almost all afternoon!|
|Vanguard shows up.|
|As do the Chieftains....suddenly picking T-62s is starting to look like a regret! Damn Cat II units!!!|
|T-62 company surges forward, per the plan.|
|Passing the burning BRDM eager to get at, or past, those Chieftains!|
|Main column part I is the motor rifle company in BTRs..|
|The Brits see what's up and move to counter. Ken overwatching this field while my T-62s move up to it.|
|My trusty ZSU, or should I say, ZPU or just ZU shows up! Truck mounted! But I'm using the stats for the ZSU...|
|The battlefield belongs to these guys. The British didn't lose a single tank all game|
|THe Soviets are able to push into NATO's half of No Man's Land, but still have no penetrated into the NATO assembly area.|
|A lucky T-62 shot takes out a 432 at range. We find out what happens to transported infantry.|
|Pushing into, or rather dying, at the apple orchard.|
|Jack's painted Fitter inbound!|
|And we only manage to pin 1 single team for the cost of 40 points!!!!|
|The Apple Orchard and western farmer's fields turn into a killing ground for Pact armor and I desperately need to field T-64s next game!|
My plan is to dismount the infantry and sweep them on the right flank until they overrun the cornfield and the British assembly area. It's tough coordinating all of them and we unfortunately have to call the game. So while the armored fight wraps up, the infantry fight is just getting started and both Ken and I are at 50% of our respective breakpoints (59 for the Soviets and 37 for NATO in this game).
|How do I keep these conscripts from looting everything?|
|Soviet Soldiers standing in awe of western decadence outside a well stocked country store.|
|setting sun on burning Pact armor! Can't think of a better way to spend a Sunday afternoon!|
Ken and I had some questions about multiple MGs in tanks (why would you ever use a lower ROF mg against infantry), timed strikes (can you cancel a timed arty strike), and recce but Ken has put them to the facebook page's "team of experts" who set us right.
This game proved to be an excellent and well thought out game which evokes the right "feel" for a Cold War gone Hot battlefield. This is decidedly not "World War 2 Battlegroup with bigger tanks" - it is a new game unto itself and presents tons of new challenges for gamers. I think the most important challenge is to force you, the gamer, to think like your historical counterpart by having a plan, executing, and then figuring out how to adapt that plan on the fly. I can think of no greater compliment for a set of wargame rules than that.
Hopefully we don't have to wait another 5 years for CENTAG! You see I've got all these Americans, and West Germans...
This breathes new life into the WWIII campaign I was supposed to probably have wrapped up by now!