This game pitted a Canadian task force of 5 infantry platoons, a platoon of Sherman tanks, and a Platoon of "SPGs" (that's for you, Paul F) against a German reinforced company of 3 platoons, a split up weapons platoon, a Panther platoon, and of course heavy artillery in the form of 2 Wespe 105mm platoons. Unrealistic? Perhaps but I wanted to use the models naturally.
Instead of looking things up on the tables, I simply plopped the unit chit down on the base. This (to me, anyways) had a visually appealing aspect to it. So all you guys who want to play SQUAD LEADER in miniature and are afraid of cluttering the table, consider big "sabot" bases to throw your miniatures on. You can affix the unit chits right to the base as it's convenient and it "looks cool."
The Canadians are charged with seizing this fortified German position. They have no artillery and no air support and HQs has decreed that this attack will go "right up the middle."
|German Artillery Battery providing deadly fire support. These are my "Game Model" Wespes and are the only ones who survived a paint job using spray paints.|
|One problem is handling stacks. Not easy when your sabots are 3" on each side! So I improvised and if the bases are touching, it's considered a stack. Here 2 German infantry units await the Canadian assault!|
|Panther in the tree line! Representing a platoon of Panthers, this PSC model has only received his basecoat.|
|Canadian infantry move out!|
|Sherman quickly moves up to fire at Gerry|
German artillery fires on an exposed Canadian platoon on the end of the line caught in the open and cause such horrendous casualties that it's curtains for these guys.
|Still need some Artillery impact markers. These are vehicle smoke markers but you get the idea. This unit is catching hell!|
|M10 "double dispersed!" That's trouble. He would remain at the start line, practically pinned by a Panther platoon at maximum range!|
|Sherman unit approaches the town area. The following turn the Germans move a unit up to the road for an eventual Close Assault against the armor platoon. The Sherman fires at them, causing a dispersal.|
|Some Canadian troops pinned by mortar fire from the town as the rest of the Company advances!|
|Meanwhile the remnants of the Sherman unit burn.|
|Gerry crosses the road to flank the attackers and the infantry battle is getting ready to heat up!|
|meanwhile the TD/SPG burns!|
Tune in this weekend to see if our intrepid Canadians can carry the position against all odds! The infantry action is heating up on Sound Officers Call!
If you happen to be a micro armor person, this game might be even more appealing to you, as you can put 2 - 4 tanks on a base and have an actual platoon. As for me, big 3" sabots work perfectly fine as I'm using 15mm stuff. Here are some painful lessons I've relearned about Panzerleader:
- Tank on Tank fire doesn't lose its potency at long range (as the M10 unit found out...).
- Any unit can spot for Artillery.
- Consider using 1 Artillery Battery (or 1 stand of artillery) for each Battalion's worth of troops you have. It's not fun when the artillery can wax any unit on the board at any given time simply because they're stacked together.
- Always shoot everything you can shoot, every turn. THe German mortars were keeping a Canadian platoon out of the fight, simply by lobbing shells at them. It's a no-brainer.
- Use covered and concealed routes as much as you can. If you can be seen, you can be hit!
In the future, I really want to play the scenarios in the box, as well as some modern stuff as it's all out there on the internet. Just go to trusty google and google "modern panzerblitz unit values" and it should take you to Dan Fraser's excellent and well researched modern panzerblitz unit values.
Anyways that's all for now. Short but fun game. Let me know your thoughts - especially you "die hard" board wargamers!